Ideas thread 2020
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- Keighn
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Re: Ideas thread 2020
ZUPS!!!!
Re: Ideas thread 2020
Circle ? Druid spell
(obtainable at 100% Polymorphism/Druidry)
name: Natures Protection
Type: Toggle aura (spell damage)
----------Damage/heal-----------------
Damage: 1/20th of Int /s
Heal: 2% /s
---------------or---------------------
Alternating heal/damage each second
Damage: 1/10th of Int /2s
Heal: 5% /2s
(1s heal, 2s damage, 3s heal, 4s damage, etc)
-------------------------------------------
mana: drain 10 /s
Skill%: time per active effect is changed based on %skill in Druidry
mana/damage/heal frequency = normal time+((100-Druidry%)*(normal time/10))
(must be in polymorph)
Area: O=Damage/heal P=Player
------O-O-O
---O-O-O-O-O
O-O-O-O-O-O-O
O-O-O-P-O-O-O
O-O-O-O-O-O-O
---O-O-O-O-O
------O-O-O
Animation: thorn whip for damage
Edit: since people think thats high damage
AM Minor harm, (the weakest spell in the game) 3d3 + int/20
GP Magic missile, 3d4 + int/15
VF Fireball, 7d7 + int/12
XC Kill, 6d6 + int/8
int/20 without a modifier is less damage then the weakest spell in the game, and i specificly added no base damage. please dont critique something without understanding what you're saying, you'll give others a bad impression of a good idea and ruin a fun concept for nothing
Edit2: AM has a 1s delay between casts
(obtainable at 100% Polymorphism/Druidry)
name: Natures Protection
Type: Toggle aura (spell damage)
----------Damage/heal-----------------
Damage: 1/20th of Int /s
Heal: 2% /s
---------------or---------------------
Alternating heal/damage each second
Damage: 1/10th of Int /2s
Heal: 5% /2s
(1s heal, 2s damage, 3s heal, 4s damage, etc)
-------------------------------------------
mana: drain 10 /s
Skill%: time per active effect is changed based on %skill in Druidry
mana/damage/heal frequency = normal time+((100-Druidry%)*(normal time/10))
(must be in polymorph)
Area: O=Damage/heal P=Player
------O-O-O
---O-O-O-O-O
O-O-O-O-O-O-O
O-O-O-P-O-O-O
O-O-O-O-O-O-O
---O-O-O-O-O
------O-O-O
Animation: thorn whip for damage
Edit: since people think thats high damage
AM Minor harm, (the weakest spell in the game) 3d3 + int/20
GP Magic missile, 3d4 + int/15
VF Fireball, 7d7 + int/12
XC Kill, 6d6 + int/8
int/20 without a modifier is less damage then the weakest spell in the game, and i specificly added no base damage. please dont critique something without understanding what you're saying, you'll give others a bad impression of a good idea and ruin a fun concept for nothing
Edit2: AM has a 1s delay between casts
Last edited by syfr on Sun Nov 01, 2020 4:31 pm, edited 2 times in total.
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Re: Ideas thread 2020
1/20th int to damage seems wildly high
Re: Ideas thread 2020
Re: smartscreen
Hes referring to the blue pop up asking if you trust the source of the installer. You typically click learn more? I think it is. Then click run away. Not sure what made that a PITA though. You can disable it if it’s causing you that much grief. But I do not recommend it.
Egg you can get a win10 iso from Microsoft for free. If you want to test it.
Hes referring to the blue pop up asking if you trust the source of the installer. You typically click learn more? I think it is. Then click run away. Not sure what made that a PITA though. You can disable it if it’s causing you that much grief. But I do not recommend it.
Egg you can get a win10 iso from Microsoft for free. If you want to test it.
- Keighn
- Stop posting already --;
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- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
Re: Ideas thread 2020
I've been thinking Resort needs to be closer to the lake and the map needs to be bigger with actual Resort activities, community gardens, etc. Somewhere a farmville or Harvest Moon like town would be cool.
ZUPS!!!!
Re: Ideas thread 2020
Sanguimancy (Necromancer?)
STR/caster
circle delay name damage effect
1 1000 Blood Magic (toggle, use blood(hp) instead of mana (1(mana):3(hp) at 100 int scaling to 1:1 at 1000 int))(disabled under 20% life)
2 2000 Blood Rush (move speed boost? 300s increase move speed by 30%)
3 1250 Lash (red GP clone)
4 2000 Slip (move to target enemy, auto attack)
5 3000 Infection (single target, auto target. infected target will take 1/30 str/s for 6 seconds, if damaged by another ability, infection spreads to 1 nearby enemy (within 3 tiles) and refreshes duration)
6 2000 Siphon (xmp clone?)
7 5000 blood rain (reduced damage bone rain with bleed effect?)
8 3000 Dark Torrent (1/20 stat large aoe (3-4 tile circle?) each second, toggled aura, bleeds, cannot cast other damage dealing spells while active, drains 20mana/s and 1%hp/s) (animate the edge of the effect with something blood related but not the inner area)
Edit: if you add this class, youll want to reduce the druid proc chance to about 2/3 or 1/2 of what it currently is (that also will balence druid while still makeing it possible to do the fun shit with them, but with a cost)
STR/caster
circle delay name damage effect
1 1000 Blood Magic (toggle, use blood(hp) instead of mana (1(mana):3(hp) at 100 int scaling to 1:1 at 1000 int))(disabled under 20% life)
2 2000 Blood Rush (move speed boost? 300s increase move speed by 30%)
3 1250 Lash (red GP clone)
4 2000 Slip (move to target enemy, auto attack)
5 3000 Infection (single target, auto target. infected target will take 1/30 str/s for 6 seconds, if damaged by another ability, infection spreads to 1 nearby enemy (within 3 tiles) and refreshes duration)
6 2000 Siphon (xmp clone?)
7 5000 blood rain (reduced damage bone rain with bleed effect?)
8 3000 Dark Torrent (1/20 stat large aoe (3-4 tile circle?) each second, toggled aura, bleeds, cannot cast other damage dealing spells while active, drains 20mana/s and 1%hp/s) (animate the edge of the effect with something blood related but not the inner area)
Edit: if you add this class, youll want to reduce the druid proc chance to about 2/3 or 1/2 of what it currently is (that also will balence druid while still makeing it possible to do the fun shit with them, but with a cost)
- Loler
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Re: Ideas thread 2020
Make it so vampires don't get hurt when they move even with sun prot, kinda weird
Mahatma Gandhi
- LaughingCoyote
- egg has really fucked this game up :(
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Re: Ideas thread 2020
Please let us polypile blue shards into red shards and vice versa.
Let pets have the IMJ spell.
Let pets have the IMJ spell.
Last edited by LaughingCoyote on Mon Nov 23, 2020 6:16 am, edited 1 time in total.
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
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Re: Ideas thread 2020
Hello,
1. Upvoting LC's idea - why not polypile shards? As long as we have a chance to lose material, and resulting shards have the same category (dull,dim,bright,brilliant) as source ones, I don't see anything against it.
2. Slings can be crafted using a smith's hammer and anvil. As much as I like the idea of having a leather sling forged on fire, I think sewing kit would be more appropriate. It's not causing any trouble, just some confusion when I was trying to max tailoring.
3. I've got recently my first weapon with +asphyxiation. I understand it causes throat to swell and doesn't let air pass, so any speech / spell casting is prevented. However, I think undead, golems and plants (perhaps some other I didn't think of) shouldn't take DoT from it, because they don't breathe (plants do but don't have lungs). Not sure about fish but I'd keep DoT for them.
1. Upvoting LC's idea - why not polypile shards? As long as we have a chance to lose material, and resulting shards have the same category (dull,dim,bright,brilliant) as source ones, I don't see anything against it.
2. Slings can be crafted using a smith's hammer and anvil. As much as I like the idea of having a leather sling forged on fire, I think sewing kit would be more appropriate. It's not causing any trouble, just some confusion when I was trying to max tailoring.
3. I've got recently my first weapon with +asphyxiation. I understand it causes throat to swell and doesn't let air pass, so any speech / spell casting is prevented. However, I think undead, golems and plants (perhaps some other I didn't think of) shouldn't take DoT from it, because they don't breathe (plants do but don't have lungs). Not sure about fish but I'd keep DoT for them.
(aka SirNoobs)
-- "If brute force doesn't work, you're not using enough."
-- "If brute force doesn't work, you're not using enough."
- Keighn
- Stop posting already --;
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Re: Ideas thread 2020
Its magic asphixiation so it just stops w/e from breathing or drawing forth the vital essence that sustains its existence. For constructs it prevents it utilizing its innate energy power source cutting off how it functions. Undead, it cuts off the negative planar flow of energy of death. Just look at no matter how it exists as being cut off from that important source.
ZUPS!!!!
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Re: Ideas thread 2020
Wow. Se non è vero, è ben trovato.Keighn wrote: ↑Thu Nov 26, 2020 7:15 am Its magic asphixiation so it just stops w/e from breathing or drawing forth the vital essence that sustains its existence. For constructs it prevents it utilizing its innate energy power source cutting off how it functions. Undead, it cuts off the negative planar flow of energy of death. Just look at no matter how it exists as being cut off from that important source.
Out of respect for such an explanation, I'd even accept that golems bleed. Please disregard my suggestion.
(aka SirNoobs)
-- "If brute force doesn't work, you're not using enough."
-- "If brute force doesn't work, you're not using enough."
- LaughingCoyote
- egg has really fucked this game up :(
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Re: Ideas thread 2020
"Greater" toolset.
Greater alembic - makes potions 10x faster
Greater enchanting wand - makes enchanting 10x faster
Greater tinkers kit - makes tinkering objects 10x faster
etc
Need blueprint and mythic material like the blackrock toolset.
Greater alembic - makes potions 10x faster
Greater enchanting wand - makes enchanting 10x faster
Greater tinkers kit - makes tinkering objects 10x faster
etc
Need blueprint and mythic material like the blackrock toolset.
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
- Keighn
- Stop posting already --;
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- Joined: Sat Jun 26, 2004 10:13 am
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Re: Ideas thread 2020
Its just how i figure. Egg might change and fix it. In d&d and many games it makes sense those types wouldn't bleed. Also, barbed weapon aren't magical i guess. I dunno.AlexisMagnus wrote: ↑Fri Nov 27, 2020 8:07 amWow. Se non è vero, è ben trovato.Keighn wrote: ↑Thu Nov 26, 2020 7:15 am Its magic asphixiation so it just stops w/e from breathing or drawing forth the vital essence that sustains its existence. For constructs it prevents it utilizing its innate energy power source cutting off how it functions. Undead, it cuts off the negative planar flow of energy of death. Just look at no matter how it exists as being cut off from that important source.
Out of respect for such an explanation, I'd even accept that golems bleed. Please disregard my suggestion.
ZUPS!!!!
Re: Ideas thread 2020
They bleed golem juice.
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Re: Ideas thread 2020
Add in Shift+L to bring up a menu view of a pile of items. Be nice to see what kind of random artifacts people have without hunting them down and asking.
Re: Ideas thread 2020
I believe this feature already exists, try pressing alt+D?LAUGHING OUT LOUD LIKE A MORON wrote: ↑Thu Dec 24, 2020 7:28 am Make a "sort by most heavy" in the inventory we (I) need it
- SanJorge
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Re: Ideas thread 2020
How about let golems add load capacity ,maybe 10 load for petlvl, they are hard to lvl but this could make them popular again .
- Loler
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Re: Ideas thread 2020
I tried it and it doesn't workComet wrote: ↑Thu Dec 24, 2020 2:30 pmI believe this feature already exists, try pressing alt+D?LAUGHING OUT LOUD LIKE A MORON wrote: ↑Thu Dec 24, 2020 7:28 am Make a "sort by most heavy" in the inventory we (I) need it
Mahatma Gandhi
Re: Ideas thread 2020
ALT-d will drop and show the heaviest stacks at the top of the selection list