updated 2021
Crypt Wizard is a single player dungeon builder/RTS. It's aim is to be a 2d Dungeon keeper, or even a dwarf fortress lite, though recent changes make it more like a MOBA (such as League of Legends or DotA). Right now it's just a PC game ... It's written in Java, so can theoretucally be cross platform (tho right now windows only, but I have gotten it running on linux), and uses LWJGL and Slick 2d.
website: http://cryptwiz.com
tutorial: http://cryptwiz.com/dev/tute.html
DOWNLOAD build 12: https://eggmceye.itch.io/crypt-wizard - updated Dec 7, 2022
help / faq / how to play
* read the tute http://cryptwiz.com/dev/tute.html UPDATED for 2021
* play the tute map scenario ! ...
* manual.doc is inside the zip UPDATED for 2021
* post thy questions and thou shalt receive answers and hopefully not abuse




MAJOR CHANGES
* your wizard now has 3 spells you can unlock and cast: Heal, Sleep & Charm
-> Heal your friendlies
-> Sleep your enemies
-> Charm your enemies to make them your allies!
Unlock these spells them by building spell totems from life essence & stone totems
* all new tileset with help from 0x72 -> https://0x72.itch.io/
* added alchemist, at which you can make flesh golems
MINOR CHANGES
* new spell sounds
* added a 6th scenario, & rearranged/tweaked the others
* gfx cleanup, new mob tiles
* autoreloading tiles
* left ctrl + wheel to zoom
* added caveins as an option in random games
* pylons start with a 20sec sleep so they can't be used cheesily
* choose scenario screen now has clickable buttons
* added menu button to top right of hud
* added hero death sound
* added hero rez effects
* added hero & unit upgrade effects
* pavement/creep can only occur within limited walking distance of the parent pylon (ie can't spread thru walls)
* renamed/tiled sword to spear (it's bone)
* you can remove barracks improvements with deconstruct command (incase you place bow+pylactery, etc)
* meatshield renamed to bone armour, made at bonecrafter
* fixed explosions & poisoning not adding to wiz res time debuff
* wiz can see buried items and fancy rock thru walls up to radius 7 tiles
* added warnings/tooltips to delete room & resize room
* some units have visible weapon & armour upgrades
* tooltip on your units shows their upgrades
*
MAJOR CHANGES for 2017 / build 11
* added 5 playable scenarios that you should try out after completing the tute!
* removed requirement to reset barracks-spawner with spawnerskull - so now your army simply spawns all the time
* default AI of your army is to charge enemy portal blindly if they can find a path (now that they respawn for free) and the portal has been spotted
* scrapped turrets, but now pylons attack like turrets - PYLONS are now your defensive towers and your Farms
* wiz has auto ranged & melee attack!
* wiz respawning but delay in respawn time proportional to deaths
(this all adds up to more of a MOBA feel)
MINOR CHANGES
* disabled peon traits (they were all useless or annoying)
* disabled / removed coal
* scrapped iron / smelting
* armour is now bonecrafted
* sword is now bonecrafted
* disabled / cave ins
* buried items default shown but with ?
* scrapped infirmary
* went back to just euo style gfx for simplicity
* toned down the colours of your base (everything is kinda just purple now

playthru video
12th build (2021)
another vid
older videos
9th build