Ideas thread 2022/23
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- ParadoxOfChoice
- Kodiak has probably banned me by now.
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Re: Ideas thread 2022/23
idea for bunny druid action: [hop]
literally just hop over 1 tile (anything that allows flight, so, not walls)
rabbit form is already fantastic, so that would just help move across difficult terrain/rivers/tables/etc.
also wisp action could refresh SL/invis on each teleport if these 2 seem conflicting
or, wisp teleport also casts GP or AEP or whatever else wisps do these days
literally just hop over 1 tile (anything that allows flight, so, not walls)
rabbit form is already fantastic, so that would just help move across difficult terrain/rivers/tables/etc.
also wisp action could refresh SL/invis on each teleport if these 2 seem conflicting
or, wisp teleport also casts GP or AEP or whatever else wisps do these days
- LaughingCoyote
- egg has really fucked this game up :(
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Re: Ideas thread 2022/23
Garlic bread and boiled eggs both give bad breath status for 10 seconds. Garlic bread should have longer duration. 

Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
- Lifeisaparty
- Kodiak has probably banned me by now.
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Re: Ideas thread 2022/23
Apoc Izumi being filled with powerful undead as it was overrun by the nearby undead? Links in with the quest and everything. Would give silver gear a place to be decent!
I'm no map maker but maybe something for someone!
I'm no map maker but maybe something for someone!
I'm not very social.
- LaughingCoyote
- egg has really fucked this game up :(
- Posts: 1051
- Joined: Fri Jan 02, 2004 10:30 pm
Re: Ideas thread 2022/23
Necros can't make bone gloves for some reason. nevermind, boneweave cloth exists. Can't make boneweave gloves with boneweave cloth. Ditto boneweave leggings, bone gauntlets, bone greaves.
Wands of untinting - make tinted items plain/untinted.
Swampies should have swampwalk. No slowness in swamps.
Girdle/Belt artifacts.
Sigil artifacts.
Being able to use Dark Ritual to convert artifact Kris into artifact Kryss, etc. Priests can bless their artifact Maces, but not Necros! Say no to discrimination against necromancy!
Make Barbed Great Again. Currently too many end game bosses (seems like all the apoc bosses) are immune to barbed, bleed, wounding. This makes barbed tinted weps useless - since they aren't effect against low hp mobs because the latter die to quickly, while high hp bosses are immune to them.
Make Silver Great Again. Currently not enough high level undead maps to justify use of silver weps - most people don't even bother to swap out weps against undead, making them one of the least utilised tints.
Wands of untinting - make tinted items plain/untinted.
Swampies should have swampwalk. No slowness in swamps.
Girdle/Belt artifacts.
Sigil artifacts.
Being able to use Dark Ritual to convert artifact Kris into artifact Kryss, etc. Priests can bless their artifact Maces, but not Necros! Say no to discrimination against necromancy!
Make Barbed Great Again. Currently too many end game bosses (seems like all the apoc bosses) are immune to barbed, bleed, wounding. This makes barbed tinted weps useless - since they aren't effect against low hp mobs because the latter die to quickly, while high hp bosses are immune to them.
Make Silver Great Again. Currently not enough high level undead maps to justify use of silver weps - most people don't even bother to swap out weps against undead, making them one of the least utilised tints.
Last edited by LaughingCoyote on Thu Sep 14, 2023 11:27 am, edited 6 times in total.
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
- Keighn
- Stop posting already --;
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Re: Ideas thread 2022/23
Maybe undead need a chance to flee or chance stunned from silver strike. I generally just use adamantium.
ZUPS!!!!
- LordMortiferus
- MACRO > me
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Re: Ideas thread 2022/23
For the coin shops:
- scroll to keep an instance open for 24h or 48h straight (some maps takes hours to clear and if you take a brake, get disconnected and cannot log in 10 mins all progress was for nothing. So this might help to lower frustration)
- in addition to respec certificate, I propose a scroll/certificate to remove 13 level ups by reducing str, dex or int stats (if you hit level cap as a human and want to make a race chance you need 13 levls to max out class cap again if you want 200% - or am I missing something?)
- scroll to keep an instance open for 24h or 48h straight (some maps takes hours to clear and if you take a brake, get disconnected and cannot log in 10 mins all progress was for nothing. So this might help to lower frustration)
- in addition to respec certificate, I propose a scroll/certificate to remove 13 level ups by reducing str, dex or int stats (if you hit level cap as a human and want to make a race chance you need 13 levls to max out class cap again if you want 200% - or am I missing something?)
- LaughingCoyote
- egg has really fucked this game up :(
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Re: Ideas thread 2022/23
Make radioactive, blood and crystal treasure maps their respective tints in colour. More shiny!
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
- LaughingCoyote
- egg has really fucked this game up :(
- Posts: 1051
- Joined: Fri Jan 02, 2004 10:30 pm
Re: Ideas thread 2022/23
Re discord discussion, mage summons could do with a buff.
Have them have get 50% of xp just like necro summons do, and to make summons more useful at higher levels have them scale better with intelligence.
Summon daemons could become summon hellspawn (imps, devils, succubus, daemons, balrons, void balrons, etc)
Summon dragons could extend past red dragons to fire dragons, ice dragons, shadow dragon, etc)
Extend the int scale - by the time you hit 400+ int (lvl 70 or so) - you peak out at red dragon. This was fine when the level cap was like 100, but it makes summons not so useful when you are a level 200 mage.
In comparison, since necromancer giblet golems scale with level (or monsters they spawn from?) they are useful no matter the level of the necromancer.
Have them have get 50% of xp just like necro summons do, and to make summons more useful at higher levels have them scale better with intelligence.
Summon daemons could become summon hellspawn (imps, devils, succubus, daemons, balrons, void balrons, etc)
Summon dragons could extend past red dragons to fire dragons, ice dragons, shadow dragon, etc)
Extend the int scale - by the time you hit 400+ int (lvl 70 or so) - you peak out at red dragon. This was fine when the level cap was like 100, but it makes summons not so useful when you are a level 200 mage.
In comparison, since necromancer giblet golems scale with level (or monsters they spawn from?) they are useful no matter the level of the necromancer.
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
Re: Ideas thread 2022/23
Shamelessly piggybacking off of socketed staves and LC's idea:
1. Casting VYR (dragon form) removes all of your summons (but you can still polymorph and then summon afterwards)
2. Gem socketed staff + KVX (summon dragon). If you have enough int, use a socketed staff and cast KVX, the dragon instead is the same color as the gem, and scales off your int. However summoning a dragon this way unpolymorphs you (so that gem polymorph is mutex with gem dragon summon)
Dragon stats:
Int: Same as your int
hp: Same as your int
MR: 2/3 * int
Spells: Same as a dragon of that color
Elemental resistance: Same as dragon of that color (only applies to blue dragon, which has 50% lightning resist)
Bonus Summon ideas:
- Necro magical summons (liches, Zombie dragons, Undead lords) int should also scale by level (but nowhere near as powerful as KVX scaling)
- Necro melee summons should have cleave and flurry, and their melee damage should scale by level
- Summon daemon while stoned is not a good idea
1. Casting VYR (dragon form) removes all of your summons (but you can still polymorph and then summon afterwards)
2. Gem socketed staff + KVX (summon dragon). If you have enough int, use a socketed staff and cast KVX, the dragon instead is the same color as the gem, and scales off your int. However summoning a dragon this way unpolymorphs you (so that gem polymorph is mutex with gem dragon summon)
Dragon stats:
Int: Same as your int
hp: Same as your int
MR: 2/3 * int
Spells: Same as a dragon of that color
Elemental resistance: Same as dragon of that color (only applies to blue dragon, which has 50% lightning resist)
Bonus Summon ideas:
- Necro magical summons (liches, Zombie dragons, Undead lords) int should also scale by level (but nowhere near as powerful as KVX scaling)
- Necro melee summons should have cleave and flurry, and their melee damage should scale by level
- Summon daemon while stoned is not a good idea
- LaughingCoyote
- egg has really fucked this game up :(
- Posts: 1051
- Joined: Fri Jan 02, 2004 10:30 pm
Re: Ideas thread 2022/23
I'm pretty certain that necromancer summon undead already scales with level. The solitary undead skeleton/zombie that I can cast on LC (with almost no int) hits way harder than a normal skeleton/zombie and has way more hp. It can duke it out with a shadow warrior and win.
Thanks for catching on the change to summon xp, I couldn't find it searching through the forums.
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years