Ideas thread 2020
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- Mackey
- Girls only want boyfriends who have great skills.
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Re: Ideas thread 2020
Was there ever a change to buff xp or anything during the fifth weekend of a month?
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- egg has really fucked this game up :(
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Re: Ideas thread 2020
Sigil Artifacts-
Randomly generated artifacts that contain 1 normal high level stat, + random chance of second stat or one of the bonus's granted in random weapon artifacts (+sunprotection, protection, etc.)
Ancestral Sigils- Infer benefits to their associated races only-
Human- xp bonus increased by 50% gain + any Stat boost
HalfOrc- Rage bonus increased by 50%+ stat (AS, Str, DEF)
Dwarf- Health bonus increased by 25%, +1% bonus to alcohol bonus
Etc
Randomly generated artifacts that contain 1 normal high level stat, + random chance of second stat or one of the bonus's granted in random weapon artifacts (+sunprotection, protection, etc.)
Ancestral Sigils- Infer benefits to their associated races only-
Human- xp bonus increased by 50% gain + any Stat boost
HalfOrc- Rage bonus increased by 50%+ stat (AS, Str, DEF)
Dwarf- Health bonus increased by 25%, +1% bonus to alcohol bonus
Etc
- Keighn
- Stop posting already --;
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Re: Ideas thread 2020
Purchasable Altars:
special altars effect:
Glowy (different colors)
Bleeding
Flies
Magical notes
Sparkles (w/e color)
BURNING!!!
We all love sacrificing to our dark burning gods! MUAHAHAHAHAHAHAHA!!
special altars effect:
Glowy (different colors)
Bleeding
Flies
Magical notes
Sparkles (w/e color)
BURNING!!!
We all love sacrificing to our dark burning gods! MUAHAHAHAHAHAHAHA!!
ZUPS!!!!
- Mackey
- Girls only want boyfriends who have great skills.
- Posts: 711
- Joined: Mon Sep 26, 2005 4:18 am
- Location: Cleveland, OH, US
- Contact:
Re: Ideas thread 2020
Fifth weekend of a month ideas:
2x xp and 1 in 20 boss
3x xp
1 in 10 boss
Global Bard Auras
Automated DM events
PvP xp enabled
2x crafting xp
increased world boss chance
2x xp and 1 in 20 boss
3x xp
1 in 10 boss
Global Bard Auras
Automated DM events
PvP xp enabled
2x crafting xp
increased world boss chance
Re: Ideas thread 2020
Change it to show proper rank in a clan when looking at someone's gear.
"Leader of WoWz"
"Officer of APOC"
"Leader of WoWz"
"Officer of APOC"
Re: Ideas thread 2020
here's some pistols I made, inspired by chat in the discord.
They have transparency issues, but I've lost interest even though it's like a 15 second fix. I just wanna delete em off my desktop
They have transparency issues, but I've lost interest even though it's like a 15 second fix. I just wanna delete em off my desktop
You do not have the required permissions to view the files attached to this post.
- Mackey
- Girls only want boyfriends who have great skills.
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- Joined: Mon Sep 26, 2005 4:18 am
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Re: Ideas thread 2020
edit: my bad shoulda been in bugs thread
Last edited by Mackey on Wed May 27, 2020 4:02 pm, edited 1 time in total.
Re: Ideas thread 2020
Artifact auras-
To help update artifact armors, and without totally changing the stats, give players a bonus when they have all items equipped.
Shardcrystal Sentinel - Damage Reduction
Shadow of the Nightstalker - Increased dodge chance
Spirit of the Ironfist - Increased critical strike chance
State of Frenzy - Faster attacks
Student of Estorrath - Increased spell damage (to help with the +0 from the walking stick) - Or less mana used for each spell - IDK, something spell related.
An extra perk is that when you have the full suit equipped, and get the bonus, your avatar glows!
To help update artifact armors, and without totally changing the stats, give players a bonus when they have all items equipped.
Shardcrystal Sentinel - Damage Reduction
Shadow of the Nightstalker - Increased dodge chance
Spirit of the Ironfist - Increased critical strike chance
State of Frenzy - Faster attacks
Student of Estorrath - Increased spell damage (to help with the +0 from the walking stick) - Or less mana used for each spell - IDK, something spell related.
An extra perk is that when you have the full suit equipped, and get the bonus, your avatar glows!
Re: Ideas thread 2020
It would be nice if half orcs could hide in heavy gear, since they don't receive movement penalties from it. This would make for some fun and interesting builds.
- Keighn
- Stop posting already --;
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Re: Ideas thread 2020
Noticed some aspects don't trigger for mage/priest spells.
Poison pots affect all spell as an addition
Monk aspects trigger when casting spells.
Greater poison pot (longer duration say x3)
I haven't tested but i'll say aspect of snake should poison mobs strking you if wearing glass armour or are envenomed.
Barbed armor can cause bleeding.
Poison pots affect all spell as an addition
Monk aspects trigger when casting spells.
Greater poison pot (longer duration say x3)
I haven't tested but i'll say aspect of snake should poison mobs strking you if wearing glass armour or are envenomed.
Barbed armor can cause bleeding.
ZUPS!!!!
Re: Ideas thread 2020
Was looking for an avatar of a mighty dark witch (Slytherin-style) (female) with long dark hair. Couldn't find one yet. But would be cool I think, maybe for vampire ladies too, like Lilith for example.
I can't paint at all, but maybe someone else can?!
I can't paint at all, but maybe someone else can?!
Re: Ideas thread 2020
I'd like to see a way to switch off these yellow help-messages every time saying I can bind to the map level I'm entering.
Maybe there could be several levels of verbosity of these messages, like "level 1" for "only absolutely essential help messages", "level 5" for "all help messages" and so on; in case there are some messages, the game really needs to tell all players, even the most experienced ones.
Maybe there could be several levels of verbosity of these messages, like "level 1" for "only absolutely essential help messages", "level 5" for "all help messages" and so on; in case there are some messages, the game really needs to tell all players, even the most experienced ones.
Re: Ideas thread 2020
Belt of the Kerrek
gold artifact belt
+regen
+health
+power
(would be neat if this got the champions belt sprite too )
edit:
could make a mage and rogue variant by swapping +health for +mana & +speedy?
Henolazir's belt and Oenishi's Sash?
however that makes the fighter variant name stick out a little rather than being a fun reference
gold artifact belt
+regen
+health
+power
(would be neat if this got the champions belt sprite too )
edit:
could make a mage and rogue variant by swapping +health for +mana & +speedy?
Henolazir's belt and Oenishi's Sash?
however that makes the fighter variant name stick out a little rather than being a fun reference
Re: Ideas thread 2020
I think a 2h foil would be a nice addition. Foils don't do great damage, I think their only use is as a lightweight rogue tank stance and for disarm in pvp. By giving up the offhand slot for a shield or a lute, perhaps they can do a bit more damage? This would be the lightweight berzerker stance in the rogue's repertoire. Would be nice for a small parry/reposte buff as well? ~1100 speed and 2d6 or 2d7 damage? Could be referred to as a katana, flamberge, or lance? This addition maintains foils as a niche weapon but gives less musically talented rogues a little more incentive to use foils.
Re: Ideas thread 2020
Two monk ideas:
Quivering palm should be reduced from 100 rage to 50 rage (since it doesn't seem very utilized as is).
It would be cool if Aspect of the turtle had a chance to 'block' both melee attacks and spells.
Quivering palm should be reduced from 100 rage to 50 rage (since it doesn't seem very utilized as is).
It would be cool if Aspect of the turtle had a chance to 'block' both melee attacks and spells.
- Assailant
- Post in swahili or SHUT THE FUCK UP!
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Re: Ideas thread 2020
Change point blank headshot (ranged special) to a blind instead of bleed allowing rangers to distance from melee range miss chance.
Give foils and ranged an execute ability, i.e. if creature is under 20% hp ability hits for 10x more.
Foils and ranged (more specifically bows) are sorely lacking behind shortswords in the rogue kit and at least using them for a kill option would give some incentive to having them on you. As it stands I'm not sure what use either of these skill lines have outside of PvP. Dex being a mostly useless stat has been argued to death at this point might as well just embrace rogues as squishy harbingers of death.
Give foils and ranged an execute ability, i.e. if creature is under 20% hp ability hits for 10x more.
Foils and ranged (more specifically bows) are sorely lacking behind shortswords in the rogue kit and at least using them for a kill option would give some incentive to having them on you. As it stands I'm not sure what use either of these skill lines have outside of PvP. Dex being a mostly useless stat has been argued to death at this point might as well just embrace rogues as squishy harbingers of death.
Re: Ideas thread 2020
Yeah I think it's part of a greater trend in EUO that slower weapons = more damage. You don't see any rogues wielding foils or shortbows for the same reason you don't see fighters with clubs and cleavers. Although they have comparable base dps, slower weapons have:
- Slightly faster rage gain
- Much stronger special attacks and burst damage
- Higher spell procs due to Special attacks
At this point to keep up faster weapons need a completely different playstyle and specials that benefit lots of attacks at once. Of course rogue will need to have extra buffs on top of that or else its niche will be taken by a fighter wielding a cleaver or other similarly fast weapons.
Some foils ideas:
- Foils are precision weapons, so critical hits should do a lot of damage!
- Hitting a disarmed target should have 50% chance to crit, since they are defenseless (copy of quivering status effect)
- Parry chance can scale to above 33%, based on + of foil (mut ex with all shields except buckler)
- Riposte only works on adjacent targets, but hits for 75% melee damage rather then the current amount (which is way too low)
- gouge should also bleed the enemy
- give foils something like wallop - a 10 rage attack that evenly splits damage to up to 3 targets in front of you. It's also very distracting for spellcasters, making them likely to fumble their spells (50% less likely to cast for 1 second)
Example placements:
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___
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- Slightly faster rage gain
- Much stronger special attacks and burst damage
- Higher spell procs due to Special attacks
At this point to keep up faster weapons need a completely different playstyle and specials that benefit lots of attacks at once. Of course rogue will need to have extra buffs on top of that or else its niche will be taken by a fighter wielding a cleaver or other similarly fast weapons.
Some foils ideas:
- Foils are precision weapons, so critical hits should do a lot of damage!
- Hitting a disarmed target should have 50% chance to crit, since they are defenseless (copy of quivering status effect)
- Parry chance can scale to above 33%, based on + of foil (mut ex with all shields except buckler)
- Riposte only works on adjacent targets, but hits for 75% melee damage rather then the current amount (which is way too low)
- gouge should also bleed the enemy
- give foils something like wallop - a 10 rage attack that evenly splits damage to up to 3 targets in front of you. It's also very distracting for spellcasters, making them likely to fumble their spells (50% less likely to cast for 1 second)
Example placements:
___
___
--
-
Re: Ideas thread 2020
hook swords added as foils, because they are cool