misc updates thread

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AlexisMagnus
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Re: misc updates thread

Post by AlexisMagnus » Fri Dec 06, 2019 12:13 pm

eggmceye wrote:
Wed Dec 04, 2019 1:08 pm
added phoenix to VoT and made the barriers to it deactivatable (see VoT thread for spoilers)
Just been there, it's very nice, and I like the way it's been implemented. Thank you!
(aka SirNoobs)

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Re: misc updates thread

Post by eggmceye » Fri Dec 06, 2019 12:46 pm

thanks for posting!

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Re: misc updates thread

Post by eggmceye » Thu Dec 12, 2019 4:58 pm

* dwarfs can now make mithril weapons
* mithril weapons have +25% dmg like adamantium (all races)
* when a dwarf crits with a mithril weapon, a 5 sec MR cleave is inflicted on the target
thanks to thane & ranko for the spec

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Re: misc updates thread

Post by Keighn » Thu Dec 12, 2019 11:27 pm

Confirmed on WOT for dwarf (got a true wot so +6 to +6). Bless weapon & Divine hammer works. Vermillion works.

And the Mithril mana cleave effect works (though its pretty infrequent)
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Dragonsin unison wrote:Mithril weapons now? God it hurts! Don't touch us you damn dirty dwarf!!!
ZUPS!!!!

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Re: misc updates thread

Post by eggmceye » Wed Jan 08, 2020 8:09 pm

euo/moa 1.3.37
mostly bugfixes and a bunch of new cards for Balrog testing on the alpha server

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Re: misc updates thread

Post by eggmceye » Wed Apr 08, 2020 6:24 pm

have just posted 10 years worth of updates to the manual, directly from my notes !

http://euotopia.com/manual/index.php/Updates_by_Year

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Re: misc updates thread

Post by EmoMage » Sat Apr 11, 2020 2:16 pm

Nice. :D
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass

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Re: misc updates thread

Post by eggmceye » Thu May 21, 2020 10:00 pm

euo moa 1.3.38

mostly bug fixes

* fixed mr cleave cast my mobs: they will no longer target hidden/invis players
* can pick up drops off hooks (eg on books on bookstands, signs, etc)
* mr cleave, bleed & addled from weapons no longer stopped by protection status
* CoC Santa should give ear next xmas
* can repeat cast while polymorphed
* fixed divine hammer on NG only making a +0 mace
* can now make boiled cloth from cloth x2
* client msg log should save cross server chat
* skellys will no longer get the poisoned by swamp msg
* fixed boss not dropping on the brass bridges (and other hooks near water?)
* fixed obscure bug with looking at emtpy book hooks
* allowing fishing on continent on Weekly
* ship in bottle no longer drops on weekly
* eftv style vaults on weekly have a connectivity check to ensure route from start to finish
* fixed view map / npc talk ui clash
* fixed lycanthropy immunity not being applied properly
* tidied up mana cleave (eg can't use it on good npcs)
* fixed 'a' key not filtering ammo
* fixed some shields not drawing tint in overlay
* can now use fighter stances with blessed weapon
* removed wands from low scavenger hunt
* slowed status applies to stealthed players
* fixed spiked collar not showing tint
* following apoc maps should now give radioactive cookies: Igneous badlands,XXXX test of strength, Valley&Dungeon of Despair
* can now log in with (but not create new) long character names (eg your alpha char's name has lots of roman numerals after it)
* fixed Sylvengard tower item pile
* LOTL can now buy ticket in Shoreline from Harris
* monk stoneform cancels, flying, mounted & drake form
* cards hopefully won't be part of scav hunt
* can deconstruct bone gnarled staff (but watch something else crafty get broken)
* staves user (melee) can now use apprentice special (etc) at 50 rage (like the other weapons)
* added extra untested checks to ensure ships passengers won't drown

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Re: misc updates thread

Post by Azalynn » Fri May 22, 2020 1:24 pm

eggmceye wrote:
Thu May 21, 2020 10:00 pm
euo moa 1.3.38
* can now use fighter stances with blessed weapon
This is huge!
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Thrall - Retired 1000
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Re: misc updates thread

Post by eggmceye » Sat Jun 20, 2020 5:22 pm

* think I have fixed TP bounce bug

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Re: misc updates thread

Post by AlexisMagnus » Sat Jun 20, 2020 9:50 pm

eggmceye wrote:
Sat Jun 20, 2020 5:22 pm
* think I have fixed TP bounce bug (req server reboot which will be soon)
This would be awesome, I lost count of the times I messed up due to this in the past . Thank you!
(aka SirNoobs)

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Re: misc updates thread

Post by eggmceye » Tue Jul 14, 2020 4:29 pm

* fixed a crash with mob's casting blood drain and it getting reflected and killing the mob
* all hours Ikea addy coin merchs
* heroic Blood Moor
* party portals glow green
* unhovering over void will kill you
* discord bot
* limiting the "press SPACE" and "you can /bind" messages to one showing per session (will probably add an option to disable them client side one day)

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Re: misc updates thread

Post by EmoMage » Fri Jul 17, 2020 8:00 pm

I'm interested in the discord bot. I've been building some lately for friends and my personal servers.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass

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Re: misc updates thread

Post by eggmceye » Sat Aug 01, 2020 8:15 pm

* containers tell you how many items in them when they are accessed
* removed lost jungle raft - BYO raft
* grey quest targets can give credit for multiple killers as long as they all did a bit of damage
* removed WoT from low scav hunt
* fixed fishing not bumping skill on weekly continent
* fixed Balrog lord card's effects (eg Newbie Dungeon) to work as advertised (ie not heal every turn among other things)
* deck swapping & loading with /loaddeck /savedeck /deldeck /listdecks
* using armoury decks with /armourydeck ID

see balrog thread for more info on the deck management commands

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Re: misc updates thread

Post by Comet » Mon Aug 03, 2020 9:45 am

Just ran heroic blood moor with all our alts! We managed to tank everything with two priests, and in the end the Bloodqueen killed half our party right before dying. The spawned eggs were non-heroic, making for an easy fight.

Highlight of the run: taking on four heroic blood wyverns (one named!) at once - Optimized team comp 4, Blood Wyverns 0

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Re: misc updates thread

Post by eggmceye » Thu Aug 20, 2020 8:27 pm

euo/moa 1.3.39
* +arrows and tinted arrows - tho only tinted arrows are craftable by woodcrafting 10log->1k arrows
* to use non plain arrows, equip them
* killed mobs automatically return a proportion of arrows to the shooters
* hybrid slime split support and count dangle finger custom boss (thanks Goemon !)
* apoc new sos updates: finished the main continent
* skin tones: new human chars can select different skin tones + fancy skin tones can be bought from the shoppe
* added option to disable help messages in client
* client option to remove border (combine with custom #res to get borderless fullscreen approximation)
* maped fixes + not showing code over mob palette (build 112)

About getting fullscreen borderless window (or close to it)
I haven't been able to get a flawless fullscreen borderless window client to work, but have gotten close. The mod I added in here "client option to remove border", which is in the f12 options, you don't even need (at least when I tested it in Win 7) to get a nice borderless fullscreenish window.

This following technique works with both euo & maped. The end result is a fullscreen window, with no title bar, but with taskbar showing.

1) close euo (or maped)
2) edit client.cfg (or maped.cfg)
3) set fullscreen=0
4) set resx=1920 (where 1920 is your desktop_width)
5) set resy=1040 (where 1040 is your desktop_height - taskbar_height: for win7 it is 1080-40)
5a) additionally for maped set autosize=0
6) save
7) run euo (or maped)

Result is as follows (resized to 1000 wide):
euodesktop2.PNG

To achieve this in EUO without editing client.cfg:
1) in options turn off border
2) at the chat line (hit enter as if chat locally) type #res X Y (where X is your desktop_width and Y is your desktop_height - taskbar_height)

and you should get a fullscreen borderless window, but sadly with the taskbar showing. Allegro (the gfx lib) is not playing nice with maxing out the resy value, so I was stuck at 1040

YOUR MILEAGE MAY VARY but I did this to amuse myself, am some what pleased, and hope you like it too.
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Re: misc updates thread

Post by LordMortiferus » Fri Aug 21, 2020 5:49 pm

That are some cool updates.
Personally, I am intrigued by the option to change the skin tones. Next will be visible armour on the sprites? :mrgreen:
Kudos to you for all the work :aus:

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Re: misc updates thread

Post by eggmceye » Sat Aug 22, 2020 7:45 am

Dunno if I did the skin colours the best way: it’s a tiny sprite in overlay, and there is room only for 7 (without doing a large rewrite), and they get drawn on last. They are compatible with every mob code tho, and if the code is 0x70000302 then you get code 302 with the 7th skin overlay. I wanted 15 but all my codes are signed so limited to 7 :fp:

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Re: misc updates thread

Post by eggmceye » Fri Sep 04, 2020 4:40 pm

4 sep
* shield bash mob into braizer
* kicking braizer & shield bash into brazier on weekly
* chickens & turkeys drop feathers which can be tinkered into quills
* blackrock quill & alembic
* added help line for f key for ranged
* couple new zombie boss names
* added /swap command to switch your offhand with your mainhand
* added lua cmd to attach an init script to a monster /lua spawn func id (for DMs)
* got custom ammo working with spray & aimed
* bleeding eardums now req lute

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Re: misc updates thread

Post by Comet » Sun Sep 06, 2020 1:24 pm

Nice, was playing around with /swap on my half troll alt. As a half troll, if you equip a 2H weap, /swap, equip a 1h weap, /swap again, you can dual wield a 2h with a 1h weapon. It seems too clunky to have been intended, but it's pretty neat anyways.
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