i'm home now! here's the updated one.
Is a sea based map possible?
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- EmoMage
- Girls only want boyfriends who have great skills.
- Posts: 772
- Joined: Tue Aug 06, 2013 10:10 am
Re: Is a sea based map possible?
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
- LaughingCoyote
- egg has really fucked this game up :(
- Posts: 1090
- Joined: Fri Jan 02, 2004 10:30 pm
Re: Is a sea based map possible?
Fixed the cannon and the whirlpool, finally!
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Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
- Keighn
- Stop posting already --;
- Posts: 5509
- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
Re: Is a sea based map possible?
I was screwing around with xu4 and i found some hidden gfx. I should ask lord mort if he got the sounds effects and svga2 gfx to work. There are sone 32x32 rarities there.
ZUPS!!!!
- Keighn
- Stop posting already --;
- Posts: 5509
- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
Re: Is a sea based map possible?
You know..... If we could push/use cannon then you could just make the other 3 rotations of the cannon. God what game did i play that had a similar mechanic? Was a puzzle arcade type game.
ZUPS!!!!