looks like I only fixed half of itKeighn wrote:When casting KOP it says "Recall failed. Try Remarking."
I tried several spots and it still fails.
New Weekly PD: revamp COMPLETE, totally roguelike
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Re: New Weekly PD: revamp COMPLETE, totally roguelike
- SanJorge
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Re: New Weekly PD: revamp COMPLETE, totally roguelike
I kicked a Bat statue , everything got black Bats and a wyvern (lvl40) attacked me and i couldnt do nothing even with a town portal right next to me, maybe it was a bat blocking me or i was paralysed because i tried to hide (shadowmelt) too.
Re: New Weekly PD: revamp COMPLETE, totally roguelike
sounds like a fun death
- EmoMage
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Re: New Weekly PD: revamp COMPLETE, totally roguelike
lmfao
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
- SanJorge
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Re: New Weekly PD: revamp COMPLETE, totally roguelike
I tried fising on weekly, it always got away, is ther no fish?
Map could have some chickens for cooking.
Map could have some chickens for cooking.
Re: New Weekly PD: revamp COMPLETE, totally roguelike
Fun fact about weekly PD, treasure maps work completely.
IGN: 1
- SanJorge
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Re: New Weekly PD: revamp COMPLETE, totally roguelike
I didnt get the special "kick" on my half troll ranger.
Re: New Weekly PD: revamp COMPLETE, totally roguelike
So I played a bit new weekly PD recently and I must say it's great. Several years ago thread about EUO based roguelike was raised on forums and weekly PD is pretty much as I imagined it back then. I'm very positively suprised about random dungeon generator, it's way better than I thought it will be. Dungeons are quite diverse both by style/shape and theme. Only thing more I'd love to see here (and not only here but on other servers as well) are artifacts with randomly generated properties
Anyway hats off!
Anyway hats off!
It's always funny until someone gets hurt. Then it's just hilarious.
Heniek, Macros, Reptile [reg]
Undertow, Macros, Khelavaster, Reptile, Burn [PD]
Heniek, Macros, Reptile [reg]
Undertow, Macros, Khelavaster, Reptile, Burn [PD]
Re: New Weekly PD: revamp COMPLETE, totally roguelike
I will be trying this. Glad to see something different and new!
-Colt
-Colt
Re: New Weekly PD: revamp COMPLETE, totally roguelike
I guess I should set up auto-wipes (monthly I think), but need to figure out the prize. Since it can be finished in <1 day and that many people can finish it, I don't think it should be a race - but what should you get for finishing it? 50AC per account (so you can't finish it more than once per month)? Unsure of character transfers to NG though, esp with all that amazing gear you find.
After feedback and simple suggestions for prizes or whatever.
After feedback and simple suggestions for prizes or whatever.
-
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Re: New Weekly PD: revamp COMPLETE, totally roguelike
50 AC for 1st, then 25 for 2nd and 3rd. I feel like its an easier weekly PD to win than the older ones, since it isnt about who grinded the most. Although I love this version, its pretty fun.eggmceye wrote:I guess I should set up auto-wipes (monthly I think), but need to figure out the prize. Since it can be finished in <1 day and that many people can finish it, I don't think it should be a race - but what should you get for finishing it? 50AC per account (so you can't finish it more than once per month)? Unsure of character transfers to NG though, esp with all that amazing gear you find.
After feedback and simple suggestions for prizes or whatever.
- Keighn
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Re: New Weekly PD: revamp COMPLETE, totally roguelike
Well, if you do placement then you might want to decide on how placement is decided. Yeah, anyone can just sit around and kill stuff to get to first place. If it records your xp tally and fastest time that seems reasonable.
But, on the other hand... 50 AC a month for a win is a good incentive for people to play weekly then jump onto another server after winning. There's hardly that many people on anyways so I don't think it'd break anything. Try out your idea and if its overly cheesy then go to placement.
I just know someone will mention (transfer of an item.... but man.. artifacts grow like fruit on trees on weekly... again whatever is agreed on I'm game.).
But, on the other hand... 50 AC a month for a win is a good incentive for people to play weekly then jump onto another server after winning. There's hardly that many people on anyways so I don't think it'd break anything. Try out your idea and if its overly cheesy then go to placement.
I just know someone will mention (transfer of an item.... but man.. artifacts grow like fruit on trees on weekly... again whatever is agreed on I'm game.).
Re: New Weekly PD: revamp COMPLETE, totally roguelike
maybe I wasn't clear enough but I'm not interested in doing 1st, 2nd 3rd etc
you get a prize for finishing it, that's all
you get a prize for finishing it, that's all
- Keighn
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Re: New Weekly PD: revamp COMPLETE, totally roguelike
Sounds great to me.
Re: New Weekly PD: revamp COMPLETE, totally roguelike
eggmceye wrote:maybe I wasn't clear enough but I'm not interested in doing 1st, 2nd 3rd etc
you get a prize for finishing it, that's all
Djanno
Re: New Weekly PD: revamp COMPLETE, totally roguelike
so maybe 50ac per account per month
wiped monthly
it's kinda simple and it wraps it up
wiped monthly
it's kinda simple and it wraps it up
- Keighn
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Re: New Weekly PD: revamp COMPLETE, totally roguelike
Wasn't sure but I guess KOP still doesn't work. Wasn't sure if it was patched or not.
- EmoMage
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Re: New Weekly PD: revamp COMPLETE, totally roguelike
hell yeah. sounds great to me
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
Re: New Weekly PD: revamp COMPLETE, totally roguelike
Monthly wipe and 50ac prize to people that finish sounds great to me. Excited to play new weekly/monthly again but I've been waiting for a wipe.
I still think the option of transferring characters that beat the server sounds cool; but it might be too big of a pain or unbalanced.
I still think the option of transferring characters that beat the server sounds cool; but it might be too big of a pain or unbalanced.
IGN: 1
Re: New Weekly PD: revamp COMPLETE, totally roguelike
I think a xfer sounds good on paper, but there are tons of problems I don't feel like worrying about:
* limiting how many get transferred
* what gear/stats get xferred
* how cheesy will it get
yeh, too hard basket
* limiting how many get transferred
* what gear/stats get xferred
* how cheesy will it get
yeh, too hard basket