Custom Auxbox Creations
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- Keighn
- Stop posting already --;
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Re: Custom Auxbox Creations
Each should have a screenshot of what they display. If you get time since they're your posts you should put the miniature box of what it does first just to give everyone an idea. Hate to put the extra workload on ya but you know me.. always thinking.
- CIAassassin
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Re: Custom Auxbox Creations
that isnt too bad actually. I can paste each element in individually and call it a day. Ill work on that for a bit. Im tired of the grind of the quest dialogs.
Photos added
actually took me about 30 minutes. Nice little break.
Photos added
actually took me about 30 minutes. Nice little break.
Re: Custom Auxbox Creations
The script for multiple alts is not designed to be "plugged in" like the other scripts have been.CIAassassin wrote: I still need to tinker around and get the codes for setting up an alt put on that thread. Just been busy, and trying to not do three things at once. Now that I look at it you have a different format than I've seen before. You call your functions outside of the auxbox() and I'm not sure about the bottom of that code.
ITs a complete change to the way we have been doing it up to this point.
The idea is, the auxbox script (the main file) has the current version of every "script" that has been contributed. Whether you want them or not.
And then, the config file for the alt, just lists the names of the scripts they want to see.
pulling out the "multiple alts" code and plugging it in to a cut and paste script will not work -- its a totally different paradigm. however, adding new scripts into the multiple alts script is totally doable.
PD: Duncan
Reg: Zen / Natasha
Reg: Zen / Natasha
- CIAassassin
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Re: Custom Auxbox Creations
so in otherwords, you make a giant script with everything, and put a function to look for a character name, which runs the [charname].lua which has the, in essence. auxbox() function of what to run?
Re: Custom Auxbox Creations
CIAassassin wrote:so in otherwords, you make a giant script with everything, and put a function to look for a character name, which runs the [charname].lua which has the, in essence. auxbox() function of what to run?
actually, that all makes sense.. and I think it's [charname].aux, not lua. I think the auzbox.lua is the only .lua file.
which therefore means it's pulling from auxbox.lua to get the info that particular char, that all makes sense now. thanks guys!
Re: Custom Auxbox Creations
soo, in related news. I copied brentoboys auxbox.lua and renamed it to .lua like he said, and I also downloaded Zen.aux to look at how it was set up. I made a new one and named it Loughf.aux, and added some of the things that Brentoboy had. Same auxbox.lua code, and it doesn't work. I also made a second one named Drought.aux for my second alt, still doesn't work.
help?
help?
- CIAassassin
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Re: Custom Auxbox Creations
That was probably not the correct laymen way to put it. It was a question.Loughf wrote:CIAassassin wrote:so in otherwords, you make a giant script with everything, and put a function to look for a character name, which runs the [charname].lua which has the, in essence. auxbox() function of what to run?
actually, that all makes sense.. and I think it's [charname].aux, not lua. I think the auzbox.lua is the only .lua file.
which therefore means it's pulling from auxbox.lua to get the info that particular char, that all makes sense now. thanks guys!
Honestly, I would have put them in unedited and then tinkered around with the code that was already in place, ie add one already in the function body. It's how Ive learned about all of the other codes that Ive played with.Loughf wrote:soo, in related news. I copied brentoboys auxbox.lua and renamed it to .lua like he said, and I also downloaded Zen.aux to look at how it was set up. I made a new one and named it Loughf.aux, and added some of the things that Brentoboy had. Same auxbox.lua code, and it doesn't work. I also made a second one named Drought.aux for my second alt, still doesn't work.
help?
Re: Custom Auxbox Creations
ah, okay. well, all I did was just copy and paste what Brentoboy had, and it's not working. as a matter of fact, I took the EXACT same files that Brentoboy posted, and renamed auxbox.txt to auxbox.lua, and renamed Zen.txt to Loughf.aux as instructed under the uploads. it's not working.
- CIAassassin
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Re: Custom Auxbox Creations
Tute make it the large screen to see. Resolution is a little fuzzy.
Brent is going to tweak it a bit so that there wont need to be any fuss and the file will auto find itself.
also, Im going to edit your item codes, so that they are direct and wont multi-count as well as add more items to it. Ill post up the completed code in the other thread when Im done. I cant be bothered to try and get the code to work like it did in after we got the custom boxes set up. The dynamic works just fine anyway, and it works in the body of the custom box so Im not worried about it.
Brent, the only thing I can see adding right now is a function that when you have 0 of a particular item it doesnt display. this would allow more options to be selected at lower resolutions and it would be dynamic, so if they were mining/armour crafting they could put on all of the ore/ingot/hammer etc at once and only what they have in their inventory would show.
Re: Custom Auxbox Creations
question / next issue to tackle..
here's my C:\euo\clientscripts...
Drought and Loughf are Reg chars, and Flawk is a PD. Now, as that sits, everything is fine. Here's my issue.
I wanted to make a new char named Loughf for PD. I can't customize Loughf.aux because that'll mess up Reg, and I can't have 2 different ones for the same char name cross servers.
Here's the question to tackle...
can we make the auxbox.lua LOOK for the server? Can it detect PD, NG, Alpha, Reg, Weekly? if it CAN detect servers via auxbox, can we then have it set up to look for "Loughf[PD].aux" for my PD character, and leave the "Loughf.aux" for REG ONLY.
so then my C:\euo\clientscripts would look like:
This way I can have the same charcter name for both servers, and still have different auxbox setups.
here's my C:\euo\clientscripts...
Code: Select all
auxbox.lua
Drought.aux
Loughf.aux
Flawk.aux
I wanted to make a new char named Loughf for PD. I can't customize Loughf.aux because that'll mess up Reg, and I can't have 2 different ones for the same char name cross servers.
Here's the question to tackle...
can we make the auxbox.lua LOOK for the server? Can it detect PD, NG, Alpha, Reg, Weekly? if it CAN detect servers via auxbox, can we then have it set up to look for "Loughf[PD].aux" for my PD character, and leave the "Loughf.aux" for REG ONLY.
so then my C:\euo\clientscripts would look like:
Code: Select all
auxbox.lua
Drought.aux
Loughf.aux
Loughf[PD].aux
Flawk[PD].aux
Re: Custom Auxbox Creations
@Loughf
sure, that's easy enough.
if it finds a server specific one, then it can use that, if not it will go with the file that is just the name.
I agree that having it just display all the different health scrolls, each with its own line, and hide the ones where you have zero will actually serve more people more easily.
I think that most of those item includes can probably be grouped together into logical groups that people either want to see the set or not. So I'm on board.
sure, that's easy enough.
if it finds a server specific one, then it can use that, if not it will go with the file that is just the name.
Yeah, I agree, for a few reasons. At first, I felt like ... if its important enough to be in the list, you want to see that you are out. But I agree now that that is kind of pointless. If its something like Arrows, and you really need to know when you hit zero, you could have a special section that only shows up when it IS zero, and it can look "louder".CIAassassin wrote: Brent, the only thing I can see adding right now is a function that when you have 0 of a particular item it doesnt display. this would allow more options to be selected at lower resolutions and it would be dynamic, so if they were mining/armour crafting they could put on all of the ore/ingot/hammer etc at once and only what they have in their inventory would show.
I agree that having it just display all the different health scrolls, each with its own line, and hide the ones where you have zero will actually serve more people more easily.
I think that most of those item includes can probably be grouped together into logical groups that people either want to see the set or not. So I'm on board.
PD: Duncan
Reg: Zen / Natasha
Reg: Zen / Natasha
Re: Custom Auxbox Creations
brentoboy wrote:@Loughf
sure, that's easy enough.
if it finds a server specific one, then it can use that, if not it will go with the file that is just the name.
how do you make it happen? I don't know how to make it look for a server. can you make it look for [PD], [NG], [WEEKLY], [ALPHA]?
Re: Custom Auxbox Creations
to get PD specific custom character config... modify the script I posted earlier by swapping out the following function
this also fixes the problem with people having euo installed in various directories.
I search for C:\Program Files\EUO
C:\Program Files (x86)\EUO
and C:\EUO
if you are using something else, post your euo folder and I'll add it in.
Code: Select all
function load_sections_to_display()
local character_name = me.name
-- trim out the clan name if its in there
local bracket,x = string.find(character_name, "[", nil, true)
if bracket then
character_name = string.sub(character_name, 0, bracket - 1)
end
local server_name = "Reg"
if PERMADEATH then
server_name = "PD"
end
local possible_config_file_locations = {
string.format("c:/program files/euo/clientscripts/%s[%s].aux", character_name, server_name)
, string.format("c:/program files (x86)/euo/clientscripts/%s[%s].aux", character_name, server_name)
, string.format("c:/euo/clientscripts/%s[%s].aux", character_name, server_name)
, string.format("c:/program files/euo/clientscripts/%s.aux", character_name)
, string.format("c:/program files (x86)/euo/clientscripts/%s.aux", character_name)
, string.format("c:/euo/clientscripts/%s.aux", character_name)
}
for i = 1, #possible_config_file_locations do
local config_file = possible_config_file_locations[i]
if file_exists(config_file) then
local file = io.open(config_file, "r");
local arr = {}
for line in file:lines() do
table.insert (arr, line);
end
io.close(file)
return arr
end
end
return nil
end
I search for C:\Program Files\EUO
C:\Program Files (x86)\EUO
and C:\EUO
if you are using something else, post your euo folder and I'll add it in.
PD: Duncan
Reg: Zen / Natasha
Reg: Zen / Natasha
Re: Custom Auxbox Creations
so does this find PD on it's own, or do we need to add "[PD]" at the end of our names?
Re: Custom Auxbox Creations
yes, but it only detects PD, I dont see any way to detect the other servers.
if you have a character on PD by the same name as one on reg... and you want different auxbox configs for each of them, you would name the two files following this pattern...
Zen.aux
Zen[PD].aux
if there is no Zen[PD].aux file, then it will just use the same file as the one for Reg.
for what its worth... this would also work...
Zen[Reg].aux
Zen.aux
or
Zen[Reg].aux
Zen[PD].aux
if you have a character on PD by the same name as one on reg... and you want different auxbox configs for each of them, you would name the two files following this pattern...
Zen.aux
Zen[PD].aux
if there is no Zen[PD].aux file, then it will just use the same file as the one for Reg.
for what its worth... this would also work...
Zen[Reg].aux
Zen.aux
or
Zen[Reg].aux
Zen[PD].aux
PD: Duncan
Reg: Zen / Natasha
Reg: Zen / Natasha
- LordMortiferus
- MACRO > me
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Re: Custom Auxbox Creations
I think it would be overall easier to have one lua file containing auxbox(), auxbox_prop_line() and auxbox_blank_line(), while functions called in auxbox() can be located in other lua-files as long as they are in \clientscripts\.
Save any individual script you want to use as its own lua file (or one huge file) in the clientscript folder (make sure to remove the auxbox(), auxbox_prop_line() and auxbox_blank_line() function from these files). If you want to use customized auxbox for different chars creat playername.lua, e.g. lordmort.lua files and define the function names in it that shall be called for auxbox, e.g.:
That way you do not have the hassle with the file path which varies from system to user.
Edit: maybe this doesnt work as good as planned or something is off on my side atm.
Code: Select all
auxbox_next_line = 0
function auxbox()
-- calling individual player scripts or function in general e.g.:
auxbox_dps()
lordmort()
end
function auxbox_prop_line(prop_name, prop_val)
local filler = string.rep(" ", 25 - string.len(prop_name) - string.len(prop_val))
auxbox_next_line = auxbox_next_line + 1
d:auxbox_set_line(auxbox_next_line, string.format("%s %s %s", prop_name, filler, prop_val))
end
function auxbox_blank_line()
auxbox_next_line = auxbox_next_line + 1
end
Code: Select all
function lordmort()
if me.name = lordmort then -- see brents post how to do this correctly!
auxbox_real_world_time()
end
end
Edit: maybe this doesnt work as good as planned or something is off on my side atm.
Re: Custom Auxbox Creations
the only .LUA file that should exist, LordMort, is the auxbox.LUA. your char name, for example, should be LordMortiferus.AUX.
there can be multiple .aux where there should be one .lua
there can be multiple .aux where there should be one .lua
- CIAassassin
- Posting from my ass computer.
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Re: Custom Auxbox Creations
Im working on the item lists, have added ore/ingots. I cleaned up your potion lists a tad as well, so that it wont count all of the yellows/blues. I have all of the scrolls separate as well.brentoboy wrote:
...you could have a special section that only shows up when it IS zero, and it can look "louder".
I agree that having it just display all the different health scrolls, each with its own line, and hide the ones where you have zero will actually serve more people more easily.
I think that most of those item includes can probably be grouped together into logical groups that people either want to see the set or not. So I'm on board.
I was talking to Ched about having a code that looks for blackrock items of crafting and displays that code block that is associated with that item. So that when you put a blackrock quill in your inventory, or a mining pick, it will auto load up the items that are used with that item.
- LordMortiferus
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Re: Custom Auxbox Creations
You can handle different scripts located in different files with the lua extension from auxbox() - as long all scripts are located in \clientscripts\. So maybe I was not clear enough in my previous post. The point of this approach is that you do NOT have to clutter your scripts in one file and you do NOT have to set any file path. But if you want to do it the hard way I am not going to stop you =]Loughf wrote:the only .LUA file that should exist, LordMort, is the auxbox.LUA. your char name, for example, should be LordMortiferus.AUX.
there can be multiple .aux where there should be one .lua
- LordMortiferus
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Re: Custom Auxbox Creations
last update 19.06.2013
Here is a function that shows the time until the last instance visited will reset.
Here is a function that shows the time until the last instance visited will reset.
Code: Select all
function auxbox_lm_instance_reset()
if cmap:get_level() ~= me.map_level and cmap:get_level() >= 0 then
lm_instance_exit = os.time()
lm_instance_visited = 1
end
local lm_instance_reset = 0
if cmap:get_level()=me.map_level and lm_instance_visited ~= nil then
lm_instance_reset = 600 - (os.time() - lm_instance_exit)
if lm_instance_reset <= 0 then
lm_instance_visited = nil
end
end
local m = math.floor(lm_instance_reset / 60)
local s = math.floor((lm_instance_reset / 60 - m) * 60)
auxbox_prop_line("Instance Reset:", string.format("-%02.f:%02.f", m, s))
end
Last edited by LordMortiferus on Thu Jun 20, 2013 7:06 am, edited 1 time in total.