misc updates thread
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Re: misc updates thread
Bonerific.
Re: misc updates thread
loving the update. makes my shardcrystal even sexier
- Rusty76
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Re: misc updates thread
All artifact armors aren't giving any defense when equipped. It still shows the right amount when you look at the item in your inventory but when you equip it you gain no defense.
Re: misc updates thread
14 july
* parties can share squares indefinitely (no bounce back)
* bandage-healing is no longer interrupted by moving
* dropped food is never cursed (except due to one scenario, you'll figure out what it is)
* fixed artifact def bug
* added spawn 'time alive' timers to crablings and poopdeck's helpers
* mr for all golems is now 2000 (down from infinity)
* put the casting rage of mothra's IZH right down as it was becoming annoying
* fixed pheonix egg xj cheese
* blood queen now spawns around once per day (per ingame day that is)
* monsters no longer can be lured out of buried treasure caves
* only the discoverer of the underground treasure cave and party members may enter the cave
* parties can share squares indefinitely (no bounce back)
* bandage-healing is no longer interrupted by moving
* dropped food is never cursed (except due to one scenario, you'll figure out what it is)
* fixed artifact def bug
* added spawn 'time alive' timers to crablings and poopdeck's helpers
* mr for all golems is now 2000 (down from infinity)
* put the casting rage of mothra's IZH right down as it was becoming annoying
* fixed pheonix egg xj cheese
* blood queen now spawns around once per day (per ingame day that is)
* monsters no longer can be lured out of buried treasure caves
* only the discoverer of the underground treasure cave and party members may enter the cave
Re: misc updates thread
16 july
* put int of all the black mountain levelled mobs on the roof down quite a bit - it was waay to high
* white drag's ivpy dmg is down
* zorns are now melee monster (they will chase you and close) but will cast ivpy randomly on hit
* fixed charge bounce somewhat - will monitor it (maybe townportal bounce too?)
15 july
* all maps are no longer loaded and unloaded at server start - had to fix up quests and player merch loading code - maps are only initially loaded when needed
* put int of all the black mountain levelled mobs on the roof down quite a bit - it was waay to high
* white drag's ivpy dmg is down
* zorns are now melee monster (they will chase you and close) but will cast ivpy randomly on hit
* fixed charge bounce somewhat - will monitor it (maybe townportal bounce too?)
15 july
* all maps are no longer loaded and unloaded at server start - had to fix up quests and player merch loading code - maps are only initially loaded when needed
Re: misc updates thread
17 july - moa 0.98.3
* night vision bonus for brighter moons in outdoor maps
* monsters that are attacking you have a red box - to help tanks - toggle with ctrl-shift-t
* taunt now req 0 rage
* added an aoe taunt 'battle roar' which adds a lot of threat to all mobs within 3sq rad, req 0 rage (it forces mobs to attack you)
* charge hamstrings an enemy so that it can't move for 4 sec (but can still attack)
* launcher now has a checkbox to allow easy launching of the opengl client
Improved targeting for healers
(don't forget you can edit client.cfg to make a thicker crosshair large_crosshair=1)
* targeted party member name is in green in stats box
* changed good aligned crosshair to blue
* target locking - ctrl-L to lock your crosshair on one target (lock it on the damn tank!!)
* numpad+ also cycles targets (and shift numpad+)
* shouldn't lose target when some party member stands on top of your target
* a locked target (or any party target) can be a little further away than 4 squares before they become untargetted
( you can't hit the next targ button and pick up anyone inc party member that is beyond 4 sq tho - but once they are targetted they can move between 4-7 sq and stay targetted, and if locked, can go out of range and back into 7sq range and be instantly targetted again)
* night vision bonus for brighter moons in outdoor maps
* monsters that are attacking you have a red box - to help tanks - toggle with ctrl-shift-t
* taunt now req 0 rage
* added an aoe taunt 'battle roar' which adds a lot of threat to all mobs within 3sq rad, req 0 rage (it forces mobs to attack you)
* charge hamstrings an enemy so that it can't move for 4 sec (but can still attack)
* launcher now has a checkbox to allow easy launching of the opengl client
Improved targeting for healers
(don't forget you can edit client.cfg to make a thicker crosshair large_crosshair=1)
* targeted party member name is in green in stats box
* changed good aligned crosshair to blue
* target locking - ctrl-L to lock your crosshair on one target (lock it on the damn tank!!)
* numpad+ also cycles targets (and shift numpad+)
* shouldn't lose target when some party member stands on top of your target
* a locked target (or any party target) can be a little further away than 4 squares before they become untargetted
( you can't hit the next targ button and pick up anyone inc party member that is beyond 4 sq tho - but once they are targetted they can move between 4-7 sq and stay targetted, and if locked, can go out of range and back into 7sq range and be instantly targetted again)
-
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Re: misc updates thread
Awesome update, though you may want to tweak the colors just a bit so that the enemy health bar contrasts more with the boxes of monsters targeting you.
Re: misc updates thread
24 july moa 0.98.4
* completed monks public beta
* status are shown with longer descriptions and timers above buffs (alt-s)
* completed monks public beta
* status are shown with longer descriptions and timers above buffs (alt-s)
- Flamesoffire
- Posting from my ass computer.
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Re: misc updates thread
eggmceye wrote:24 july moa 0.98.4
* completed monks public beta
* status are shown with longer descriptions and timers above buffs (alt-s)
So close i can taste em. : D
Defeating a sandwich, Only makes it tastier... - Vegeta.
Re: misc updates thread
You can taste them by logging on beta server(port 26669)
It's always funny until someone gets hurt. Then it's just hilarious.
Heniek, Macros, Reptile [reg]
Undertow, Macros, Khelavaster, Reptile, Burn [PD]
Heniek, Macros, Reptile [reg]
Undertow, Macros, Khelavaster, Reptile, Burn [PD]
- Flamesoffire
- Posting from my ass computer.
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Re: misc updates thread
Not yet. The festival is in town.
Defeating a sandwich, Only makes it tastier... - Vegeta.
Re: misc updates thread
* instance support for single level dungeons!
an instance is a private copy of a dungeon. Every player or party that enters the instnace gets their own freshly spawned copy of the map all to them selves!
* converted blood dungeon / queen's lair to an instance (the very last level of blood moor)
* blood queen always spawns - this of course means you can't camp her and the dungeon must be cleared (or skipped) to get to her
* holes and instances do not respawn unless you enter them and leave them
* an instance will instantly unload and respawn when vacated - WARNING: if the entire party leaves even via a town portal the portal will close and the instance will be reset!!
instance thread
viewtopic.php?f=12&t=4111
an instance is a private copy of a dungeon. Every player or party that enters the instnace gets their own freshly spawned copy of the map all to them selves!
* converted blood dungeon / queen's lair to an instance (the very last level of blood moor)
* blood queen always spawns - this of course means you can't camp her and the dungeon must be cleared (or skipped) to get to her
* holes and instances do not respawn unless you enter them and leave them
* an instance will instantly unload and respawn when vacated - WARNING: if the entire party leaves even via a town portal the portal will close and the instance will be reset!!
instance thread
viewtopic.php?f=12&t=4111
- Xuzoun
- Kodiak has probably banned me by now.
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Re: misc updates thread
I don`t know if it's just me but when I do cartography and after that try to enter these new maps
I get tped between walls in dungeon from treasure map or in deja vu map.
Kinda strange...
I get tped between walls in dungeon from treasure map or in deja vu map.
Kinda strange...
Re: misc updates thread
15 aug - moa 0.98.5
* monks live on reg
* unarmed is now a class skill - you will probably have to pick between unarmed and your fighter skills and trim!!1 Mages had to do it with piety and now so will you fighters...
* finished visible weapons
* longswords are now 75/25 str/dex optimum damage ratio
* added free respec offer to 50/50 longsword fighters - see the orc in nord by the well
* fixed instance maps transferring when they didn't need to
* when not dual wielding shortswords you no longer get the +15% speed bonus
* improved & predictable party targeting mode (hit ctrl-t to select it)
* party list now shows mana as a blue bar
* battle roar is now sent as a local message identifying who roared
* threat square should still show attacker when block dodge or parry
* added 0-9 as valid spell words
* monk's sanctity spells (except aspects) now have casting letters
* monk's pet will stay by meditating monk during astral travel (summons won't tho)
* ironfist gm now has a stoneform ability
* no longer get a free respec when converting from mage to priest
* named weapons glow purple
* monks live on reg
* unarmed is now a class skill - you will probably have to pick between unarmed and your fighter skills and trim!!1 Mages had to do it with piety and now so will you fighters...
* finished visible weapons
* longswords are now 75/25 str/dex optimum damage ratio
* added free respec offer to 50/50 longsword fighters - see the orc in nord by the well
* fixed instance maps transferring when they didn't need to
* when not dual wielding shortswords you no longer get the +15% speed bonus
* improved & predictable party targeting mode (hit ctrl-t to select it)
* party list now shows mana as a blue bar
* battle roar is now sent as a local message identifying who roared
* threat square should still show attacker when block dodge or parry
* added 0-9 as valid spell words
* monk's sanctity spells (except aspects) now have casting letters
* monk's pet will stay by meditating monk during astral travel (summons won't tho)
* ironfist gm now has a stoneform ability
* no longer get a free respec when converting from mage to priest
* named weapons glow purple
Re: misc updates thread
Terrific egg! You've outdone yourself with the visible weapons, So did you LM. Good job to you both.
Re: misc updates thread
I got on reg and noticed that I had a different staff equipped. It's so purdy. I absolutely love it, and I thunk I just fell in love with this game... again.eggmceye wrote: * finished visible weapons
There are 5 levels of fatness.
1. Big
2. Healthy
3. Husky
4. Fluffy
and
5. DAMN!
1. Big
2. Healthy
3. Husky
4. Fluffy
and
5. DAMN!
Re: misc updates thread
Would it be a stupid question to ask if I can get a glowing weapon on my rat avatar? (named weapon)
- Mackey
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Re: misc updates thread
Only if he's holding it with his giant rat cawkWbBann wrote:Would it be a stupid question to ask if I can get a glowing weapon on my rat avatar? (named weapon)
Re: misc updates thread
21 aug - moa 0.98.6
* farming: crops stage #1 complete including LM's crop tiles - see the farming thread for details
* added item descriptions in the eat/make lists to foods that give a bonus
* more item descs: pots and addy coin purchases
* throat strike rage req up to 50
* d/w troll monks should get crit bonuses
* fixed statues not being grey in moagl
* fixed moagl splat probs
* fixed broken banker scrolls (they were sleeping)
* tidied up some weapon overlays
* fixed glowing self client crashes
* fixed some incorrect glows in moagl
* books and quest items no longer glow
* farming: crops stage #1 complete including LM's crop tiles - see the farming thread for details
* added item descriptions in the eat/make lists to foods that give a bonus
* more item descs: pots and addy coin purchases
* throat strike rage req up to 50
* d/w troll monks should get crit bonuses
* fixed statues not being grey in moagl
* fixed moagl splat probs
* fixed broken banker scrolls (they were sleeping)
* tidied up some weapon overlays
* fixed glowing self client crashes
* fixed some incorrect glows in moagl
* books and quest items no longer glow
Re: misc updates thread
27 aug 0.98.7
* cash shoppe - via nord
* races changes are available for 50 ac via the cash shoppe
* extell's tower re-opened. portals cost 1 addy coin per use
* tanking stance requires fighter weapon equipped
* vamt/amt only effective every 30 sec per mob (they get a 50 sec immunity between casts)
* hopefully fixed resetting maeondir levels (it wasn't working for non humans I believe)
* to reset maeondir levels, talk to the monk at the shrine of humility at any time. (Meditating at humility when ready to level up does nothing)
* hoe's dmg is up considerably - s/b decent wep now
* new overlay for shortsword and main gauche
* added trident and machete (new weapons)
* zombie, mummy and ancient vamp avs can now show weapon overlays (players only)
* added young blood moss tile
* added bucket and hoe to farm supplies merch
* added well, paths, bridges and jetty tiles to ikea (addy coins)
* added wells to most if not all town maps with player housing -lmk if any are missing
* blood queen will no longer back herself into a corner
* lots of cosmetic fixes
* fixed moagl transparent terrain bug in 3d mode
* immobile mobs should no longer return to spawn position when moved (eg by seize)
* cash shoppe - via nord
* races changes are available for 50 ac via the cash shoppe
* extell's tower re-opened. portals cost 1 addy coin per use
* tanking stance requires fighter weapon equipped
* vamt/amt only effective every 30 sec per mob (they get a 50 sec immunity between casts)
* hopefully fixed resetting maeondir levels (it wasn't working for non humans I believe)
* to reset maeondir levels, talk to the monk at the shrine of humility at any time. (Meditating at humility when ready to level up does nothing)
* hoe's dmg is up considerably - s/b decent wep now
* new overlay for shortsword and main gauche
* added trident and machete (new weapons)
* zombie, mummy and ancient vamp avs can now show weapon overlays (players only)
* added young blood moss tile
* added bucket and hoe to farm supplies merch
* added well, paths, bridges and jetty tiles to ikea (addy coins)
* added wells to most if not all town maps with player housing -lmk if any are missing
* blood queen will no longer back herself into a corner
* lots of cosmetic fixes
* fixed moagl transparent terrain bug in 3d mode
* immobile mobs should no longer return to spawn position when moved (eg by seize)