misc updates thread
Moderator: EUO Moderators
moa patch 0.89
* ships revision 1 - real working ships are done (of course there is room for improvement) - a bunch of ships will drop for a while, so good luck finding one
* books
bugs fixed:
Derinda in the university says "... but of course, every knows that."
There's a ladder in Mountain Pass at 5 2 that says "s" when you go down it.
continent seam bugs (except vog bounce across seam)
222 not unloading (debunked)
fixed grateful dead spamming aep by giving them GP too
added some more boss names for the new mobs
when you have bad breath and run up to or by a boss monster, it says "The <boss name> flees" or whatever even before you hit it.
if you kill a boss monster in one blow than you will never learn the monster's name.
First hit on a un-id'd boss - A packet shows generic name, not boss name.
re-added death messages to client regardless of whether combat messages are supressed
hidden combat messages: still shows when you do a special (errors are still shown regardless of combat message supression) - also spell/ability still shows but the the server side messages are suppressed
[];' laptop / non english keyboard bug
aep & xj subject to pvp / non-pvp checks
* ships revision 1 - real working ships are done (of course there is room for improvement) - a bunch of ships will drop for a while, so good luck finding one
* books
bugs fixed:
Derinda in the university says "... but of course, every knows that."
There's a ladder in Mountain Pass at 5 2 that says "s" when you go down it.
continent seam bugs (except vog bounce across seam)
222 not unloading (debunked)
fixed grateful dead spamming aep by giving them GP too
added some more boss names for the new mobs
when you have bad breath and run up to or by a boss monster, it says "The <boss name> flees" or whatever even before you hit it.
if you kill a boss monster in one blow than you will never learn the monster's name.
First hit on a un-id'd boss - A packet shows generic name, not boss name.
re-added death messages to client regardless of whether combat messages are supressed
hidden combat messages: still shows when you do a special (errors are still shown regardless of combat message supression) - also spell/ability still shows but the the server side messages are suppressed
[];' laptop / non english keyboard bug
aep & xj subject to pvp / non-pvp checks
It is a great addition - finally some of my longest convo's might actually make senseeggmceye wrote: I know ppl like cat and kyba might have their feathers ruffled by it but, bleh - it's something I've wanted to put in for a few years now and finally got around to it. I worry tho that a few convos or even quests might be broken so I'll be requesting feed back after it goes live.
Do you still need feedback?
- The Oracle
- on lolpatrol
- Posts: 271
- Joined: Tue Sep 20, 2005 9:46 am
Gives the lvl req. for Unidentified items, defeats the purpose of buying and iding when you can look a the lvl require and find out that Heikki is selling 3 +19 stat items, a +20, and a +12 (possibly vig item) and they are fairly high prices, which I would expect something good from Heikki's unided items but to pay that much for +20 max isn't that great.
changes:
orbs break too often (orbs now break on death - thx to whoever suggested that)
added guards to Braemere, Cam Keep on reg - added guards to all towns on PD and NG
bugs fixed:
When you polymorph into a dragon (VYR), you're able to equip weapons/items if they are bound to a key. (disabled)
If you're mounted when you transform to a werewolf you stay mounted. (fix: you now auto-unmount)
You can also polymorph while on a horse (fix: auto unmount)
You can keep crafting with shift-F11 after changing into a werewolf. (fix: disable crafting for wolfes, drags, para and sleep)
If a mage casts an offensive spell with a barbed weapon that isn't a staff (sword, axe, etc..) equipped, the spell has a chance to cause bleeding. (fixed for venom, barbed, addled & inflict-status)
studded sewing kit got renamed to steel sewing kit ( fixed that and fixed boiled/copper sewing kit too )
If you open a town portal on an item you can only see the item, not the portal. (fixed)
orbs break too often (orbs now break on death - thx to whoever suggested that)
added guards to Braemere, Cam Keep on reg - added guards to all towns on PD and NG
bugs fixed:
When you polymorph into a dragon (VYR), you're able to equip weapons/items if they are bound to a key. (disabled)
If you're mounted when you transform to a werewolf you stay mounted. (fix: you now auto-unmount)
You can also polymorph while on a horse (fix: auto unmount)
You can keep crafting with shift-F11 after changing into a werewolf. (fix: disable crafting for wolfes, drags, para and sleep)
If a mage casts an offensive spell with a barbed weapon that isn't a staff (sword, axe, etc..) equipped, the spell has a chance to cause bleeding. (fixed for venom, barbed, addled & inflict-status)
studded sewing kit got renamed to steel sewing kit ( fixed that and fixed boiled/copper sewing kit too )
If you open a town portal on an item you can only see the item, not the portal. (fixed)
- LaughingCoyote
- egg has really fucked this game up :(
- Posts: 1090
- Joined: Fri Jan 02, 2004 10:30 pm
Re:
Nooo!! That's a feature, not a bug! What about all those future battle mages out there who want to be casting with swords and pikes?eggmceye wrote:changes:
If a mage casts an offensive spell with a barbed weapon that isn't a staff (sword, axe, etc..) equipped, the spell has a chance to cause bleeding. (fixed for venom, barbed, addled & inflict-status)
(fixed)
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
Re: misc updates thread
* adjusted some existing quest xp's
* tree ent xp down significantly (it was way too high before)
* revamped library
* scrapped library card quest
* added drops to tree ents
* huge crab no longer spawns near Izumi and Nordhaven
* tree ent xp down significantly (it was way too high before)
* revamped library
* scrapped library card quest
* added drops to tree ents
* huge crab no longer spawns near Izumi and Nordhaven
Re: misc updates thread
Oct 21 - Moa 0.90
* chged regen ring to 10% restored every 5 sec, regardless of being in combat or not (I regard this as a bugfix + improvement)
* put non combat regen rate down for everybody from 5% per sec to 3% per sec
* finished draft set of 4 new races (draconian, half troll, half elf, gnome)
Oct 20
* variable perks: stealth walking speed and held reduction
* exported all the new races stuff to lua, updated creation scripts
Oct 19
* fixed skill bonuses
* perks: no heavy armour speed penalty and dual wielding
Oct 16
* made spawners on thieves guild and bayside more newbie friendly
* fixed a bug: when lose an unbonded pet the ghost stays on the map forever
* fixed: fast attack on horse
* fixed: disabled boarding of ships when dead
* fixed: mobs w/o lava walk that spawn on lava may walk on lava (but won't walk back on lava once they are off)
* fixed: ships can no longer attack pets & non-pvp players
* chged regen ring to 10% restored every 5 sec, regardless of being in combat or not (I regard this as a bugfix + improvement)
* put non combat regen rate down for everybody from 5% per sec to 3% per sec
* finished draft set of 4 new races (draconian, half troll, half elf, gnome)
Oct 20
* variable perks: stealth walking speed and held reduction
* exported all the new races stuff to lua, updated creation scripts
Oct 19
* fixed skill bonuses
* perks: no heavy armour speed penalty and dual wielding
Oct 16
* made spawners on thieves guild and bayside more newbie friendly
* fixed a bug: when lose an unbonded pet the ghost stays on the map forever
* fixed: fast attack on horse
* fixed: disabled boarding of ships when dead
* fixed: mobs w/o lava walk that spawn on lava may walk on lava (but won't walk back on lava once they are off)
* fixed: ships can no longer attack pets & non-pvp players
- ChrisCooper
- Tune in next time & see how they do it.
- Posts: 590
- Joined: Tue Oct 11, 2005 9:52 am
- Location: Melbourne
Re: misc updates thread
Tree ents giving less xp makes sense. They did give a whole lot. But now they also take way longer to kill since we don't have the attacking speed bonus of our mounts.
But, I think that you went a little overboard with the xp reduction. I can lure every tree ent on Maeondir and get about 3%, maybe 4%. Clearing Minotaur Halls is now more effective than killing tree ents, which kinda defeats the purpose of having Maeondir around. I really don't want to dig up a quote, but wasn't it made to be a more effective alternative to the people who would be reverse clearing mino halls at level 40-60?
I think it should just be checked out and they should be given a bit more xp. I mean, as a reward for completing the quests that it takes to get to Maeondir, the fighters that CAN'T train anywhere else deserve a few tree ents or other monsters that they can actually effectively train on.
But, I think that you went a little overboard with the xp reduction. I can lure every tree ent on Maeondir and get about 3%, maybe 4%. Clearing Minotaur Halls is now more effective than killing tree ents, which kinda defeats the purpose of having Maeondir around. I really don't want to dig up a quote, but wasn't it made to be a more effective alternative to the people who would be reverse clearing mino halls at level 40-60?
I think it should just be checked out and they should be given a bit more xp. I mean, as a reward for completing the quests that it takes to get to Maeondir, the fighters that CAN'T train anywhere else deserve a few tree ents or other monsters that they can actually effectively train on.
I'm here to kick ass, and chew bubblegum. And I'm all out of bubblegum.
Re: misc updates thread
Well you asked for it - all xp revised - golems (and precious tree ent) went up, many went down.
Re: misc updates thread
I thought golems filled this hole?ChrisCooper wrote: I think it should just be checked out and they should be given a bit more xp. I mean, as a reward for completing the quests that it takes to get to Maeondir, the fighters that CAN'T train anywhere else deserve a few tree ents or other monsters that they can actually effectively train on.
> New races are nice, playing Draconian (of course) atm.
Re: misc updates thread
misc update - I'm currently overseas on holiday until after xmas so don't pm or email me about anything
Re: misc updates thread
did a forums upgrade but manage to fuck up the db so lost a couple of days worth of posts ... no big deal
Re: misc updates thread
* added rivers and shores for sale in ikea for addy coins
* fixed a server crash
* fixed a server crash
- laz
- Post in swahili or SHUT THE FUCK UP!
- Posts: 213
- Joined: Sun Feb 25, 2007 1:57 pm
- Location: Portugal
Re: misc updates thread
Interesting, the new info available at the armoury.
Very nice
Very nice
- kusofthevalley
- I used to bake rockcakes in my bakery.
- Posts: 177
- Joined: Tue Mar 06, 2007 1:15 pm
- Location: Aberdeen, Scotland
Re: misc updates thread
Absolutely, all the new information on kills is excellent. Thanks Egg.
Ugrog, EleganceBlade, Zelephereth, Polyphemus, Richard, LordHighgate, Quentin, Valley, ad infinitum
-
- Girls only want boyfriends who have great skills.
- Posts: 795
- Joined: Thu May 06, 2004 8:45 pm
- Location: Oregon!
- Contact:
Re: misc updates thread
Now if only we could edit our PD profiles!