Balrog, the EUO collectible card game

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eggmceye
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Re: EUO the card game

Post by eggmceye » Thu Aug 02, 2018 8:30 pm

no (not yet)
would you prefer they chose where the monster landed? or that the mobs could be pushed around?

if flame strike (3x3 dmg) means that keeping your mobs separated is best, be cool then if there was a spell that affected a group of nearby mobs in a positive manner

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Re: EUO the card game

Post by Tink » Thu Aug 02, 2018 8:40 pm

My comment was more poking fun at how similar the damage was between ingame fire strike and the card.

Grid effect is cool, a group heal (DRUID??) card would be cool.

When is euoA going to be a part of the main client? Hopefully I can finish up the new version of my card make this week. Then work on a deck builder.

BalrogCardSeller.com :LAUGHING OUT LOUD LIKE A MORON:

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Re: EUO the card game

Post by eggmceye » Sat Aug 04, 2018 9:11 pm

another alpha update
pls get the latest http://euotopia.com/files/euoA.zip

* the main thing is you can right click on cards in your hand to play them
* only red player can reset
* big card img now shown in auxbox when viewing cards in inv
* lots of little fixes

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Re: EUO the card game

Post by eggmceye » Thu Aug 09, 2018 9:41 pm

new cards
(sorry for the lack of art/default art)
newcards.PNG
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Re: Balrog, the EUO collectible card game

Post by dirtyking » Sat Aug 25, 2018 3:25 pm

Sounds like necromancer should get a spell to cast on monsters that makes them into cards
n then you could put it on weapons too n maybe a new scroll too then

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Re: Balrog, the EUO collectible card game

Post by eggmceye » Sat Oct 06, 2018 8:18 pm

Balrog is now live on all servers (ex weekly)

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Re: Balrog, the EUO collectible card game

Post by Mr.Crowley » Wed Oct 10, 2018 5:48 am

A lot of players enjoy collecting items that aren't available and can't be found anymore. What about adding a feature where if you ban a certain card for being OP, the card simply becomes an item that can be put in a house. It would no longer be reproduced and would be unable to use in the card game.
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Re: Balrog, the EUO collectible card game

Post by eggmceye » Wed Oct 10, 2018 8:29 am

Yeh if a card got banned it wouldn't get wiped.

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Re: Balrog, the EUO collectible card game

Post by LaughingCoyote » Thu Nov 29, 2018 9:18 pm

Should be able to craft cards into other cards - or decon them for crystal coins so you can buy more of the rare ones from the card merchant.
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Re: Balrog, the EUO collectible card game

Post by CinisterD » Thu Jan 03, 2019 1:20 am

Is there a way we can shorten the field? The switch and playmats are a few spaces in, and I find I often summon stuff I have to walk over to see (outside my vision range).

If we cut the first few rows off (making the first row, the row with the switch), that would likely solve it.

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Re: Balrog, the EUO collectible card game

Post by eggmceye » Tue Feb 19, 2019 6:22 pm

just added 9 trap cards
traps.png
they are sorcery cards, and when you play them only the player playing the trap knows what it is. A trap item is laid on your side of the field. Then when specified event triggers, the specified effect occurs, get it? I forgot to see if shatter destroys them, but I would guess not because shatter code strictly targets artifacts.
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Re: Balrog, the EUO collectible card game

Post by Keighn » Mon Apr 15, 2019 2:42 am

How many cards have no art attached?

What does the back of the card look like?
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Re: Balrog, the EUO collectible card game

Post by Gildur » Sat Oct 12, 2019 3:41 am

The discord url at the beginning of this thread (and the one on facebook) is invalid. Is there an updated discord link somewhere?
my God, it's full of stars...

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Re: Balrog, the EUO collectible card game

Post by LaughingCoyote » Sat Oct 12, 2019 6:00 am

Hi Gildur. Remove the underscore after discord.gg
https://discord.gg_/dJa25Ja
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Re: Balrog, the EUO collectible card game

Post by Balmung » Fri Dec 06, 2019 9:35 am

Minotaur(2)
dungeon creature
2/2

Minotaur Cheiftan (7) (maybe 8)
dungeon creature
4/4
ETB: creates two Minotaurs

fling(3)
give target creature stealth until end of turn, sacrifice at the end of turn.
(doesn't perfectly mimic mtg's fling but it uses existing mechanics and does pretty much the same thing. Could do with a name change I suppose, but I'm awful with them)

Demonic Altar (2)
You may pay 2 life per 1 mana when trying to cast deamon spells
if i have a 4 drop deamon in hand, and 3 mana & demonic altar out, casting the deamon will use my remaining mana and deal 2dmg to me.
Deamonic Altar always eats up existing mana first. Daemons could use a tiny bit of support, and I always liked that in MTG black can always do something other colors could at the cost of life. I always liked the risk/reward of paying life for higher dmg ect in games in general. The lack of lifegain in the game seems like it would keep this pretty balanced.
Last edited by Balmung on Fri Dec 13, 2019 5:43 am, edited 1 time in total.

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Re: Balrog, the EUO collectible card game

Post by Balmung » Thu Dec 12, 2019 4:17 pm

Loose Gravestone(3)
sorcery
casts a random undead card from your graveyard

Unhallowed Ritual (6)
sorcery
destroy target creature
If you control an undead creature, add (3) to your manapool
minos would really buff up dungeon strategies, to avoid it getting OP, undead get a buff

Blood Mage (4)
blood creature
6/6
trample
at the beginning of each turn, lose 2 life
if you're not too fond of the daemon altar idea, maybe blood mobs could make for a very small tribe with no support. They would be extra strong, standalone creatures that make you pay life?

BloodBolt (2)
deal 5 damage to target creature or player, lose 2 life.
this one may be a little too aggressive LAUGHING OUT LOUD LIKE A MORON, just spitballing an idea


Bill the Jailer (5)
guard creature
4/4
Does not take damage from dungeon creatures
"It sure it hard to find good help. None of these adventures seem to be able to handle these damn rats."
or
"Awfully quiet since that Kodaik fella went missing."
much like shatter, exists to keep strategies from getting too strong.

Crystal Golem(4)
artifact creature golem
2/2
immune to sorcery damage

green potion(1)
deal 1 damage to target creature or player

Bayside wall (0)
wall
0/1

something something ironfist(3)
creature
2/1
first strike
deals double damage to heart stones



And a quick idea to pick up next time I'm feeling creative
What if guards supported wall creature types and hated undead/dungeon types?
(makes misc creature types a bit better too, atm they are a bit under played)
Last edited by Balmung on Fri Dec 13, 2019 5:43 am, edited 2 times in total.

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Re: Balrog, the EUO collectible card game

Post by Balmung » Thu Dec 12, 2019 4:34 pm

another spitballed idea (since this is in the crappy forum, i dont feel bad about spamming it)
next expansion doesnt get added to shops?
the idea of building a deck as a lotl seems interesting because it would recreate the organic games we had as kids playing pkmn, mtg, or ygo. Maybe not adding new cards to the merchants can kind of recreate that feel a little bit?

or maybe foil cards? any card has a chance to be foil (arti glow), but only when found in a chest/dropped?

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Re: Balrog, the EUO collectible card game

Post by eggmceye » Fri Dec 13, 2019 3:03 pm

good posts
I have the source and the spreadsheet open which means I am definitely thinking about some more balrog cards

as for getting them, hmmmm well other than buying them at a merch, waht are the options?
- xtal coin boosters
- draft? limited boosters
- grinding (bad)

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Re: Balrog, the EUO collectible card game

Post by Balmung » Sat Dec 14, 2019 8:10 am

boosters, now there's a neat idea

A draft mechanic would be a lot of fun, though I'm unsure how often it would be utilized. (not to rain on your parade, sorry)
worth writing AI for? EEEHH
I think the time would be better spent developing your adventure/combat gametype. Though maybe I'm a bit biased, what you mentioned on discord seemed like a lot of fun. Yugioh had a few decent tabletop/rpg adaptations if you are still looking for ideas. Duelist of the Roses and Capsule Coliseum are two that I played. They make great standalone games as well, if you have a PS2 I could send you my copies(they're very cheap here) though I'm unsure of potential region issues. ...or just pirate it, whatever.

boosters/cards as quest or daily rewards?

maybe make card merchants? instead of all of the cards sold in nord, a few towns sell a small selection of cards?
if you implement the adventure gametype, that could be a source of rewards/cards as well.

I do like the idea of bosses dropping unique cards of themselves but that could lead to balance issues and it goes into the grinding category...hmm

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Re: Balrog, the EUO collectible card game

Post by eggmceye » Sat Dec 14, 2019 7:11 pm

I have a basic working graveyard

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