fighter (and other class) stat splits argument thread
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Re: fighter (and other class) stat splits argument thread
You really like Dodge.
^_^
^_^
- Keighn
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Re: fighter (and other class) stat splits argument thread
HE SURE DOES!!
He sure does......
He sure does......
ZUPS!!!!
- SanJorge
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Re: fighter (and other class) stat splits argument thread
only 200 damage per hit with a full upgraded lvl 740 fighter (+FG) thanks to that NERF, i tried to push harder and lost a stone, was much better before.
Re: fighter (and other class) stat splits argument thread
What the hell are you using? an untinted longsword? LAUGHING OUT LOUD LIKE A MORONSanJorge wrote:only 200 damage per hit with a full upgraded lvl 740 fighter (+FG) thanks to that NERF, i tried to push harder and lost a stone, was much better before.
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Re: fighter (and other class) stat splits argument thread
This may be something to explore for rogues. Being able to dodge melee AND magical attacks more frequently than other classes would be a huge surviability buff to rogues but is legit.eggmceye wrote:is dodge worth improving?Mackey wrote:Dodge is pretty useless at level 500 with the correct ratio for rogue stats. So you’re wrong about dodge.SanJorge wrote:Dont ask me to try something , i did more than you can ever do in the next 5 years, dodge is fine, i tested it, so you are wrong about endgame so badly.
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Re: fighter (and other class) stat splits argument thread
Well first off, the game has been the same for the majority of the game, there is no adaptation to deal with. New mobs, sure, but your standard dragons, balrons, daemons, etc have been the same forever. (minus dragon melee)SanJorge wrote:Just check updates of 2017, the were 2 dodge buffs, then this threat says "dodge is useless for fighters", of course , if you dont update your playstyle it will stay the same.
Actually the force adjacted dragontype monsters to melee buffs def too.
On that note, hes absolutely right about mitigating dragons melee damage with defense. With my Mithril plate +7 set (over 100 def) i take basically zero damage from both magic AND physical. It has its uses but its suuuuper niche. (also looks cool)
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Re: fighter (and other class) stat splits argument thread
assuming you didn't respec ....SanJorge wrote:only 200 damage per hit with a full upgraded lvl 740 fighter (+FG) thanks to that NERF, i tried to push harder and lost a stone, was much better before.
I still like the idea of a 75/25 stance
- SanJorge
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Re: fighter (and other class) stat splits argument thread
Yes , no respec , this char is human Fighter/Rogue , 180 dmg melee and 250 dmg arrows (no FG) , mixed stat gear . I would ihave died a few times more with less dex, no mani only potions.
I noticed , while playing weekly, that the new stance could help to build stronger gnome fighters because you dont need a 2h weapon for it.
I noticed , while playing weekly, that the new stance could help to build stronger gnome fighters because you dont need a 2h weapon for it.
- EmoMage
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Re: fighter (and other class) stat splits argument thread
Azalynn wrote:Give half trolls 10% more attack speed than what they have. They would be alot more common if they had a slight increase in power. One handed weapons just dont scale half as well as two handed (fighters) and with that slight attack speed edge on the other classes it could become comparable to the other classes. Especially with the bonuses the other races have in comparison, half trolls are lackluster.
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
- SanJorge
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Re: fighter (and other class) stat splits argument thread
I still dont know why this was rushed, i have always some amount of rage now when i play EUO and see that the one that suggested it arent playing and the new stance isnt coming, so nonplayer served 1st.
- Keighn
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Re: fighter (and other class) stat splits argument thread
Who isn’t playing that you speak of SJ?
ZUPS!!!!
- SanJorge
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Re: fighter (and other class) stat splits argument thread
Move back to page one
- Keighn
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Re: fighter (and other class) stat splits argument thread
Eh... dunno. Anyways. More dodge and abilities to deflect magic with monk fists like DBZ and charge up like my meditate and fly... yeah EUO-SUPER where we punch explosions. AND DODGE!!!!
Re: fighter (and other class) stat splits argument thread
the sorta whingy tone that is going to make me leap to my feet and program this feature, standing upSanJorge wrote:I still dont know why this was rushed, i have always some amount of rage now when i play EUO and see that the one that suggested it arent playing and the new stance isnt coming, so nonplayer served 1st.
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Re: fighter (and other class) stat splits argument thread
How does the dodge formula even work? Did the 75/25 ratio give that much more dodge or is he just crying like a child for no reason.eggmceye wrote:the sorta whingy tone that is going to make me leap to my feet and program this feature, standing upSanJorge wrote:I still dont know why this was rushed, i have always some amount of rage now when i play EUO and see that the one that suggested it arent playing and the new stance isnt coming, so nonplayer served 1st.
- Keighn
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Re: fighter (and other class) stat splits argument thread
Yeah I’m curious as hell myself. Would an all dex artful dodger alt just be overkill as far as dodge goes? When does it cap out?
Re: fighter (and other class) stat splits argument thread
As far as my understanding goes the difference between 75/25 and 90/10 builds is somewhere along the lines of 5-20% dodge depending on your level. But seeming as SanJorge still plays with a 75/25 build I guess the issue is that he's lost DPS when all weapon builds has been changed to a 90/10 str/dex ratio?
- Keighn
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Re: fighter (and other class) stat splits argument thread
It’s almost like bitching about the pizza you’re eating because pepperoni to cheese ratio is not to your liking since the party you’re at chose Dominos instead of Pappa Johns.