updated 2021
Crypt Wizard is a single player dungeon builder/RTS. It's aim is to be a 2d Dungeon keeper, or even a dwarf fortress lite, though recent changes make it more like a MOBA (such as LAUGHING OUT LOUD LIKE A MORON or DotA). Right now it's just a PC game ... It's written in Java, so can theoretucally be cross platform (tho right now windows only, but I have gotten it running on linux), and uses LWJGL and Slick 2d.
It's going to cost anywhere between $5-10 or something, depending on costs and polish.
website: http://cryptwiz.com
tutorial: http://cryptwiz.com/dev/tute.html
DOWNLOAD build 12: http://cryptwiz.com/files/cw.zip - updated Dec 12, 2021
You need to install java 8. Hopefully this will work with both 32 bit and 64 bit. When you run cryptwizard.exe and it complains about not finding java, it will take you to an Oracle download page, and from there hopefully it will install Java 8. If not, here is a link to an older java 8 32bit RE:
http://cryptwiz.com/files/jre-8u202-windows-i586.exe
Download and play and post your questions here!
help / faq / how to play
* read the tute http://cryptwiz.com/dev/tute.html UPDATED for 2021
* play the tute map scenario ! ...
* manual.doc is inside the zip UPDATED for 2021
* post thy questions and thou shalt receive answers and hopefully not abuse




MAJOR CHANGES
* your wizard now has 3 spells you can unlock and cast: Heal, Sleep & Charm
-> Heal your friendlies
-> Sleep your enemies
-> Charm your enemies to make them your allies!
Unlock these spells them by building spell totems from life essence & stone totems
* all new tileset with help from 0x72 -> https://0x72.itch.io/
* added alchemist, at which you can make flesh golems
MINOR CHANGES
* new spell sounds
* added a 6th scenario, & rearranged/tweaked the others
* gfx cleanup, new mob tiles
* autoreloading tiles
* left ctrl + wheel to zoom
* added caveins as an option in random games
* pylons start with a 20sec sleep so they can't be used cheesily
* choose scenario screen now has clickable buttons
* added menu button to top right of hud
* added hero death sound
* added hero rez effects
* added hero & unit upgrade effects
* pavement/creep can only occur within limited walking distance of the parent pylon (ie can't spread thru walls)
* renamed/tiled sword to spear (it's bone)
* you can remove barracks improvements with deconstruct command (incase you place bow+pylactery, etc)
* meatshield renamed to bone armour, made at bonecrafter
* fixed explosions & poisoning not adding to wiz res time debuff
* wiz can see buried items and fancy rock thru walls up to radius 7 tiles
* added warnings/tooltips to delete room & resize room
* some units have visible weapon & armour upgrades
* tooltip on your units shows their upgrades
* new stockpiles must be adj to existing stockpiles
MAJOR CHANGES for 2017 / build 11
* added 5 playable scenarios that you should try out after completing the tute!
* removed requirement to reset barracks-spawner with spawnerskull - so now your army simply spawns all the time
* default AI of your army is to charge enemy portal blindly if they can find a path (now that they respawn for free) and the portal has been spotted
* scrapped turrets, but now pylons attack like turrets - PYLONS are now your defensive towers and your Farms
* wiz has auto ranged & melee attack!
* wiz respawning but delay in respawn time proportional to deaths
(this all adds up to more of a MOBA feel)
MINOR CHANGES
* disabled peon traits (they were all useless or annoying)
* disabled / removed coal
* scrapped iron / smelting
* armour is now bonecrafted
* sword is now bonecrafted
* disabled / cave ins
* buried items default shown but with ?
* scrapped infirmary
* went back to just euo style gfx for simplicity
* toned down the colours of your base (everything is kinda just purple now

older videos
9th build