Crypt Wizard: updated for 2021 !

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EmoMage
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Re: Crypt Wizard: forums exclusive demo

Post by EmoMage » Wed May 02, 2018 12:36 pm

is this game still a thing?
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass

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Re: Crypt Wizard: forums exclusive demo

Post by eggmceye » Wed May 02, 2018 4:50 pm

sure. have you played the 2017 version with the 5 scenarios, plus tried out a combination of random maps and settings?

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Re: Crypt Wizard: forums exclusive demo

Post by EmoMage » Thu May 03, 2018 1:37 am

no!! I have not!! i need to give it go. :P
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass

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Re: Crypt Wizard: forums exclusive demo

Post by Keighn » Wed Oct 23, 2019 10:09 am

Egg, is this compatible or rather available on tablets say fire tablet 10 hd via amazon app or... google play (which i need to get working)
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Re: Crypt Wizard: forums exclusive demo

Post by eggmceye » Sat Oct 26, 2019 7:47 pm

it could be one day but right now, pc only

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Re: Crypt Wizard: forums exclusive demo

Post by Keighn » Tue Oct 29, 2019 3:17 pm

No prob. It's on my laptops for now. Speaking of my tablet issues I finally found a very easy solution that worked:



He says type luxmounts blah blah blah.. but he has a link that's faster and easier:
So, I got google play on my tablet though, tbh, I have no idea what are good apps and what are crap. A lot of crap right of the bat so I'll see before the flight home. I'll probably just watch freeman's mind or a movie.
ZUPS!!!!

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Re: Crypt Wizard: updated for 2021 !

Post by eggmceye » Sun Dec 12, 2021 6:32 pm

Bump for a big CRYPT WIZARD update!

... 4 years after the last and 10 years after I first started working on this rotten game :aus:

OP has the details. The main change is that the Wizard now has his own spells you can unlock and cast. Also a new tileset.

It's getting really close to final. Sadly there are now dramas with java and the gfx library which make me really regret using java and not a proper language like C++ (which is what euo is written in). I'm probably going to have to ditch the gfx lib, which means a LOT of work, but that's a future job. Right now Crypt Wizard is working, and I have the java installer linked to in the first post if you need it. (req java 8 32bit, newer versions won't work I don't think!)

On some levels this is a neat game. It has a LOT of polish, esp UI polish. But I don't know how long you can play it for: ie I don't think it's particularly deep. It's fine tho. Once I figure out the java dramas, and settle on the tileset (I think I have settled on it) I'll put this on itch.io and ask charge $5 for it.

In the mean time it's free, it's not euo and if you like RTS's then give this a go.
MAJOR CHANGES
* your wizard now has 3 spells you can unlock and cast: Heal, Sleep & Charm
-> Heal your friendlies
-> Sleep your enemies
-> Charm your enemies to make them your allies!
Unlock these spells them by building spell totems from life essence & stone totems

* all new tileset with help from 0x72 -> https://0x72.itch.io/
* added alchemist, at which you can make flesh golems

MINOR CHANGES
* new spell sounds
* added a 6th scenario, & rearranged/tweaked the others
* gfx cleanup, new mob tiles
* autoreloading tiles
* left ctrl + wheel to zoom
* added caveins as an option in random games
* pylons start with a 20sec sleep so they can't be used cheesily
* choose scenario screen now has clickable buttons
* added menu button to top right of hud
* added hero death sound
* added hero rez effects
* added hero & unit upgrade effects
* pavement/creep can only occur within limited walking distance of the parent pylon (ie can't spread thru walls)
* renamed/tiled sword to spear (it's bone)
* you can remove barracks improvements with deconstruct command (incase you place bow+pylactery, etc)
* meatshield renamed to bone armour, made at bonecrafter
* fixed explosions & poisoning not adding to wiz res time debuff
* wiz can see buried items and fancy rock thru walls up to radius 7 tiles
* added warnings/tooltips to delete room & resize room
* some units have visible weapon & armour upgrades
* tooltip on your units shows their upgrades
* new stockpiles must be adj to existing stockpiles

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Re: Crypt Wizard: updated for 2021 !

Post by Keighn » Mon Dec 13, 2021 7:53 am

Yeah, I'm upset that java has taken a beating and is being buried. Sucks ie also is dead. My older computers can still mess around offline esp with downloading js games from the net. I scored a bunch in 2019 but since then most are gone. I'll see if it works on my win10. It shouldn't be a problem since I got "old-school CRPG the game" to work (it is sort of like gold box. Bought it on drivethruRPG.
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Re: Crypt Wizard: updated for 2021 !

Post by Keighn » Mon Dec 13, 2021 8:02 am

It works PERFECTLY.
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Re: Crypt Wizard: updated for 2021 !

Post by eggmceye » Mon Dec 13, 2021 8:12 am

I've tested it on 2 different win8 pcs and get no sound ...

NVM - have figured out missing sound. The zip needed a couple of dll's.

I'm currently thinking about how to package JRE with it, so you don't have to install java.

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Re: Crypt Wizard: updated for 2021 !

Post by Keighn » Mon Dec 13, 2021 11:02 am

Then you have to get AngryGolem on ios and android.
ZUPS!!!!

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