I mentioned bash in the first post and I agree - bash is pretty useful! Maybe I missed those years, so do you remember what was changed?Onyxt wrote:Blocking did get boosted a couple years back, its in a good state currently. Sure there's more magic mobs than physical but having it block or resist magic would just be over kill. Also I don't think anyone has mentioned shield bash. That's basically a bad ass aep, mix that with a good enchanted weapon and you got a lethal killing machine.
I hate to repeat myself, but it's my own fault for my silly/nonsense grammar
I'm just saying shields should have more to them, same for orbs. It doesn't have to be resistances or def. The whole discussion started from +as/attack with shields/orbs not working.
I'm just trying to be creative - Don't you want a "shield throw" that works like VOG, except the lightning is your shield and it does damage based on your shield and blocking skill. I would sure love to penetrate some red dragon flesh with my crystal buckler +6 (barbed spikes). Wouldn't I love to cast a buff called "Heroism", which has a 1 min cooloff, requires 90 blocking and a shield equipped and raises your block chance a bit and reflects damage to mobs for 5 seconds. Hmm, maybe I could try to polypile myself a "shield boss of blocking" and fuse it to my buckler with armourer (http://en.wikipedia.org/wiki/Shield_boss)
Alright, less coffee, I'll shut up now. Meet you at the ideas thread!
HOWEVER it seems I am wrong since the majority (on this discussion) thinks shields should be as they are, or even nerfed a bit.