I'd like the map to be mostly or completely undead. Is there anyway we can set spawners that spawn stronger versions of normal monsters? I dont think normal melee undead mobs would be enough.
Yup, same way as Rusty did the ettins in deja vu. Simple enough, about a 5 line script that would be put into spawners (possibly tweak it for different spawners)
I'd like to be able to have an event trigger on the map every few minutes, Erie Fog. I'd like this fog to debuff everyone, and cause anyone without protection on at the time to catch the plague, if possible, one that can't be cured. You just have to wait for the debuff to wear off. I'd also like to see this spawn zombies around the players. I know there probably isn't an animation in game that could work for this, but I figured a simple message warning of an erie fog would work. I would like it so it happened every few minutes on its own, but if that's not possible could they just be floor triggers that trigger the event?
The map could be set to have a timer,
however locating every player on the map could lag the server (if the map is say 100 x 100, thats 10,000 comparisons that it'll have to make to see if it's a player)
forget that, 10k comparisons is nothing! I assume it could be set to give everyone plague however this plague MUST be curable (else it would be a new status effect which needs put into the engine!) Spawning zombies, same deal as locating the player, shouldn't be difficult, a message like "The undead start rising around you" and having a few zombies appear I actually really like the idea of, probably add in the summon sound effect to give an audio cue as well as the chat message.
I'd like there to be some kind of switch or triggerable event that lights a unlit brazier in the final bosses area.
I'll talk to Rusty about that one (he did it in nizweideux)
* Id like there to be a Ancient Vampire boss at the end with the following abilities:
*Immune to Turn undead (Actually is it possible to disable this spell for the whole map?)
*Gorge: Seizes a player and drains them of health continuously until his hp returns to full, he kills the player, or he reaches a certain amount of damage taken since he started the attack.
* Upon dying, I'd like him to spawn several bats that all drop vampire dust when killed. If you don't collect all of his ashes and put them in the "holy brazier," he just respawns.
Blood drain - do-able
Immune to Turn undead - would basically need to create it as a living monster and change the sprite, easily done (not so easily done for the whole map though, and i think egg mentioned something about it in the scripting thread as being a bit of a buggy cheese, not sure though)
Gorge - Seize is possible (used by the Kraken), could lock in the target and XMP him until at full health, until the player is dead, the reaching a certain amount of damage is do-able but a little trickier if you want e.g. 500 to be the absolute max damage it does before letting go (if you just want it to stop after the attack that tips the value over 500 it's really very simple)
minimising potential server lag) - technical crap on this below
Spawning several bats - do-able
making them drop vampire dust - do-able assuming vampire dust is still an item in game (did it not get removed?)
collecting ashes and putting them in the "holy brazier"... I'm not sure how possible that would be to be honest.
All around sounds awesome (and possible!), I look forward to seeing the map. Ooooo after thought on the fog, it should extinguish all players light sources whenever it occurs!