Bugs Thread - kinda updated feb 2010

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Thane
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Re: Bugs Thread - kinda updated feb 2010

Post by Thane » Sun Apr 07, 2013 6:21 pm

I went from Fighter/Priest to Fighter/Monk to try it out. I didnt like it, so i removed my Monk skills and went back to Priest, but the last Aspect i used remained, even after log off. Granted, i could just my Remove Aspect to get rid of it, but shouldnt it really go away automatically less it gets taken advantage of ? Or is this a small thing and should just enjoy my icy war maul ?
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Re: Bugs Thread - kinda updated feb 2010

Post by Bugbo » Thu Apr 18, 2013 9:48 am

Possibly a feature rather than an actual bug, but with old lighting if the square North of a mob is blacked out (in darkness) then you can't see the mob's HP bar. egg: not fixing

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Re: Bugs Thread - kinda updated feb 2010

Post by Revan » Thu Apr 18, 2013 11:29 pm

If a clan leader places a [*PlayerName*] chest in the clan hall for one of his members, the leader can not rename or move the chest. I did not try /removecontainer, because I do not know what happens to that guy's gear when such a thing is done.


EDIT: ADDITION: With the way that health recharges after you've been idol for whatever amount of time, one cannot die from starvation.
Last edited by Revan on Fri Apr 19, 2013 10:09 am, edited 1 time in total.
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Re: Bugs Thread - kinda updated feb 2010

Post by MoonGoat » Sun Apr 28, 2013 6:12 am

That place is on PD, thought you only played Reg DrRude. On Reg, that place is fine. (Or was, at least last time i checked.)

Edit: Since im mentioning differences between PD and Reg... On PD you can enter Mon Ferrato from the east side, that is not possible on Reg. I dont know how that works on other servers. Not a bug, just want to mention it.
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Re: Bugs Thread - kinda updated feb 2010

Post by Kracky » Thu May 09, 2013 12:18 pm

Okay, not sure if this is a bug or a intentional joke by egg. I was polypiling in my player house on PD (Dehar). A giant rabbit appears and starts rearranging my chests !!. He pushed one onto my only door out of my house ! Thank god he didn't kick some chest onto non player house land I might have lost everything in it. Everyone should be forewarned not to start polypiling in their homes if they don't want the place hit by a monster furniture mover. Whats next ? Hippomen burgaling the place ? :fp:

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Re: Bugs Thread - kinda updated feb 2010

Post by Keighn » Fri May 10, 2013 1:59 pm

A bug?
A cool screen shot?
A mutant cat?
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I guess it is a troll axethrower falling to old arrow default.

EDIT: Fixed, leaving for entertaining screenshot
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Re: Bugs Thread - kinda updated feb 2010

Post by xShawtyx » Sun May 12, 2013 6:52 am

Easier if you don't kill the other phase beast and lure it to the end of the phase you're already in ( Making a tp at the end of the first phase)
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Re: Bugs Thread - kinda updated feb 2010

Post by Bugbo » Thu May 16, 2013 12:48 am

Sometimes when I get disconnected and try to log back in the games will tell me that I'm already logged in and boot me back to the starting screen. Rather than not allowing you to log in at all it should reconnect if the player is already logged in.

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Re: Bugs Thread - kinda updated feb 2010

Post by Chedich » Sun May 19, 2013 9:43 pm

Cooldown bar is initiated even though you're not hitting a target.

Also if you kill a named monster and another monster immediately summons, the summon gains the named monsters name. Not sure if it's 100% reproducible, but has happened several times for me.

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Re: Bugs Thread - kinda updated feb 2010

Post by CIAassassin » Mon Jun 10, 2013 5:19 am

had a locked chest on door in CoS was trying to pick the door instead of the chest.

if you log quickly between characters it transfer the load of one char to the other. Corrected by pulling items from a chest.
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Re: Bugs Thread - kinda updated feb 2010

Post by qwerty » Sat Jul 13, 2013 2:30 pm

When a 2x2 monster is on the other side of a secret door, I cant attack it and can't get through the door.
- Try to go through door: "Blocked"
- Try to look: "You see a xxxxx"
- Try to attack: [nothing happens]
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Re: Bugs Thread - kinda updated feb 2010

Post by Djanno » Sun Jul 14, 2013 5:28 am

qwerty wrote:When a 2x2 monster is on the other side of a secret door, I cant attack it and can't get through the door.
- Try to go through door: "Blocked"
- Try to look: "You see a xxxxx"
- Try to attack: [nothing happens]
I wonder if you could teleport in?
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Re: Bugs Thread - kinda updated feb 2010

Post by Keighn » Sun Jul 14, 2013 7:00 am

Depends on the map as some don't allow cyans or ip or monkey-port. Battleroar to make it move might work. I'd suggest using a white potion to see what is beyond the door wall and figure out a plan of action. Mimir would always whisper in my ears that there has to be a better way. Then he'd blab about things will be better as they couldn't possibly get any worse etc etc.

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Re: Bugs Thread - kinda updated feb 2010

Post by Bugbo » Sun Jul 14, 2013 10:29 am

Maybe blast it with a ranged weapon or spells?

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Re: Bugs Thread - kinda updated feb 2010

Post by kusofthevalley » Sun Jul 14, 2013 1:58 pm

Isn't this the "monster wont fit in the space" problem? I had something very similar with a 2x2 red dragon in the shed on the roof of Minotaur Halls. It appeared stuck in the wall from a distance, but every time I moved near it, it disappeared. Couldn't use ranged on it either.
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Re: Bugs Thread - kinda updated feb 2010

Post by Loughf » Sun Jul 14, 2013 11:31 pm

qwerty wrote:When a 2x2 monster is on the other side of a secret door, I cant attack it and can't get through the door.
- Try to go through door: "Blocked"
- Try to look: "You see a xxxxx"
- Try to attack: [nothing happens]
That's because there is a creature there, you'll have to wait till it moves. All 2x2 creatures move, they won't stay in the same spot like a normal spawn does. Therefore, you'll have to wait a couple minutes and keep trying until it gets out of your way so you can demolish it.

You can't attack it unless you see the top left square. The top left square is the "DM" where the other 3 squares are more of his....GM's, if you will. If you can't see the "king" you can't attack him. Notice when 2x2 drops it's item, that's the only square it drops. If it's playing peek-a-boo through a door, you can't hit it unless you can see the "DM" squares. Once you see that tile, however, you can attack it from any angle, any side, or anything else you can think of, but not till then.

edit: I've mentioned this to egg before via in-game chat, I believe it's more of a feature not a bug. (unless he wants to change that?)

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Re: Bugs Thread - kinda updated feb 2010

Post by Mackey » Thu Jul 25, 2013 12:33 pm

Killed Zerinyth three times on Spike (Reg) and never received the "quest complete" message. Have the quest active, possibly a bug?

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NG Stats Raising

Post by Keighn » Sat Aug 10, 2013 4:30 am

I really don't know if this is a bug or a feature or something that was never really addressed.

With the limited amount of skill points (even including non class skills) getting your stats up to max is a pain when your skill get 100%. You have to /trimskill it back down for the stats to raise again.

Is there a fix to this in the future or will we have to just keep /trimming skills?

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Re: Bugs Thread - kinda updated feb 2010

Post by EmoMage » Fri Aug 30, 2013 11:34 pm

I know this has been posted before.. but..

Devlin has a Faulinei Felblade (vampyric) and it shows the Vampyric tint. (the sword shows red).

While, DUTCHMAN has the same weapon, Faulinei Felblade (vampyric), and the armoury doesn't show the red Vampyric tint.

I know that this has been an ongoing buggy thing for a while, and doesn't really matter because it doesn't effect gameplay, but was just curious as to why one shows the Vampyric tint, and the other doesn't?
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Re: Bugs Thread - kinda updated feb 2010

Post by Devlin » Tue Oct 15, 2013 8:27 am

You can go out of bounds in The Underworld with a drake mount.
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