misc updates thread

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eggmceye
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Re: misc updates thread

Post by eggmceye »

yes I dropped everything (that I was doing in world of warcraft) to fix it but still wasn't fast enough, sigh
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Re: misc updates thread

Post by xShawtyx »

Egg there's two files you have to put in the patcher. Msvcr71.dll is the other


For anyone who does need the files till they're both put in. http://www.addictivetips.com/windows-ti ... windows-7/
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Re: misc updates thread

Post by eggmceye »

ug yr right - thanx
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Re: misc updates thread

Post by Zzapp »

Very intresting Update....any body wanna do a BM run? :flame:
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Re: misc updates thread

Post by eggmceye »

the fact that party xp now is so loved probably means it's too high :flame:
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Re: misc updates thread

Post by Zzapp »

eggmceye wrote:the fact that party xp now is so loved probably means it's too high :flame:
LAUGHING OUT LOUD LIKE A MORON i think the only real thing that the +5 partys shouldnt get 100xp. that seems a little to high.
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Re: misc updates thread

Post by Cult »

now dont go making party xp based on constructive forum posts also.. LAUGHING OUT LOUD LIKE A MORON :knife:
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Re: misc updates thread

Post by eggmceye »

I kinda wanted to put xp up esp for under lvl 100, and thought maybe I could encourage more partying at the same time. But it's prob a tad high atm.
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Re: misc updates thread

Post by xShawtyx »

I <3 Partys.
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Re: misc updates thread

Post by eggmceye »

well this is a social game and it's good that ppl generally get on
this is what parties in WoW are like - no body talks, ppl just do their job (tank, heal, or dps), roll need/greed on the boss drops, then leave after the dungeon is cleared - might as well play with bots
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Re: misc updates thread

Post by Zzapp »

Everytime im in a party we talk plenty and we all have a lot of fun.
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Re: misc updates thread

Post by eggmceye »

3 june
* fixed missing ingred list
* fixed lost ingred lists (like crystal golem) not being fully shown by showing 2 ings per line
* fixed (hopefully) party sizes getting over 5
* xp per person for 5 man is 83% down from 100% (all other party sizes unchanged from yesterday)
* fixed moagl bug with maptile-barriers
* added the other edible base food ingreds like lettuce, tomato to drops
* renamed salt to rock salt
* rock salt dropped by all zorns
* gob, troll & mino shamans drop spices
* increased egg drop rate for chickens
* increased party xp radius to 6 (from 5)
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Re: misc updates thread

Post by eggmceye »

* converted all items that were iron to runed using new item codes - same for zinc->barbed, steel->addled, thus freeing up steel as a material to be used for weapons at a later point in time, maybe
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Re: misc updates thread

Post by eggmceye »

haven't had much euo time lately - trying to chip away at getting monks split off (see separate thread) - but anyway, hopefully this will be a useful and popular fix:

* fixed a bug with ai confused targeting so thunderclap should work better
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Re: misc updates thread

Post by eggmceye »

I'm in a real rut with monks so decided to fix up some problems with sorc & divinity in the mean time (after intense lobbying from the mage faction). But the monster resistances/weaknesses are in now. Here are some examples:
- fire creatures take -50% dmg from fire but +20% dmg from cold
- water creatures take +20% dmg from lightning
- frost creatures take +20% dmg from fire
- some flying creatures (generally exluding shadow, blood and drags) take -20% dmg from lightning
- wood creatures take +20% dmg from fire
- blue drag, hydra, ie that cast og, take -50% dmg from electricity

3 jul
* xj, ijo and og are now ranged spells for players
(oj does not do dmg to non targeted mobs if the lightning goes thru them)
* xj: if targ mr is 2x the caster int (+/- 10%) then xj is fully resisted - works both for player and mob
* wounded time from cleave is now 3 sec, down from 5 (from both player and mob)
* int bonus dmg for vog reduced, base damage increased
* int bonus dmg for og increased, base dmg for og increased
* int bonus dmg for vf increased
* lvl bonus damage for flam grav increased
* vamt now instead of being auto target, it targets all the mobs around the player within 2sq radius - hopefully this is more useful

vf and og: do same int bonus dmg, but base dmg of vf is slightly higher (which is less noticble at high levels when int takes over), thus vf still has slightly higher mana req. og is better vs water creatures, while vf is better vs cold & wooden creatures (too bad there aren't more water creatures)

18 jun
* every mob now has configurable fire, elec and cold resistances (and weaknesses)
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Re: misc updates thread

Post by eggmceye »

5 july
* fixed a problem with resistances not working
* aep for mobs is now adjacent cast only
* added 10 sec immunity to bleeding once your cured of it (similar to curing poison temp immunity)
* added euo's first rare spawner
* tinted boss zorns should drop now
* adjusted gnome stealth time so that they shouldn't come out of shadows at full speed at 100% stealth, tho they may now be able to run full speed stealth at just less than 100%
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Re: misc updates thread

Post by Zzapp »

What be the new spawn? :flame:
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Re: misc updates thread

Post by Mackey »

Egg, is your new forum avatar pic from 20,000 leagues? Because I'm cracking up looking at it and don't know why.
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Re: misc updates thread

Post by Ozimandias »

At first I thought it was paying homage to Jacques Cuostaeu (prolly fucked up the last name's spelling).
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Re: misc updates thread

Post by The Oracle »

bonus xp for partying is genius. who needs a priest? :LAUGHING OUT LOUD LIKE A MORON:
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