misc updates thread
Moderator: EUO Moderators
You should make it where if the user land (dismount or whatever) on a rough terrain, the flying carpet gets damaged.eggmceye wrote: you can fly anywhere on continent with it including over high peaks
Example
Ocean = Gets soaked and to heavy to fly
Lava = Burns up
Forest = Torn my branches
Mountain = Torn my cliff or I dunno
-
- I should probably get out more.
- Posts: 1629
- Joined: Wed Nov 24, 2004 9:20 am
- Location: Nashville, TN
If they know it's going to get damaged, then why would they land on anything other than a normal land tile?
If that idea were to go into action, then the flying carpet should have random "misfortunes" where it just kinda gives out randomly.
Or maybe it should have to be "recharged"? And once it runs out of magic juice to keep it afloat it should start to give out randomly and if it gives out over a tree or a high peak then it would get torn and need to be repaired (by a tailor) and then "recharged" by an enchanter. It would sorta give a tailor some use.
If that idea were to go into action, then the flying carpet should have random "misfortunes" where it just kinda gives out randomly.
Or maybe it should have to be "recharged"? And once it runs out of magic juice to keep it afloat it should start to give out randomly and if it gives out over a tree or a high peak then it would get torn and need to be repaired (by a tailor) and then "recharged" by an enchanter. It would sorta give a tailor some use.
- stegos
- Tune in next time & see how they do it.
- Posts: 554
- Joined: Tue Aug 26, 2003 1:23 am
- Location: Virginia, USA
- Contact:
Hey Egg
Are you trying to create a whole tier of boats where the raft is at the very bottom? Can you pull back on all the big fancy stuff and just make *one* basic boat?eggmceye wrote:boats is becoming a real drag ...
Oooh, can bards charm or sleep enemies? Can necros charm, tame, or create undead?eggmceye wrote:started doing some preliminary work on subclasses (meaning i can put in stuff like bards and necromancers soon)
- the true heart of ultima... is virtues and all that hippie crap - eggmceye, 2-jul-04
- Sorry would be the day that Stegos does not have some ideas, even bad ones. - me, 26-oct-05
- K goin back 2 Erth now ... - Morthwyl's Dino, 27-nov-07
- Level-up tax - the BEST gold sink! - me, 9-jan-09
- Stegos said it best... - Akyla, 21-sep-04
- Sorry would be the day that Stegos does not have some ideas, even bad ones. - me, 26-oct-05
- K goin back 2 Erth now ... - Morthwyl's Dino, 27-nov-07
- Level-up tax - the BEST gold sink! - me, 9-jan-09
- Stegos said it best... - Akyla, 21-sep-04
Would you really want to be un dead .. especially with all them high + silver weapons that are laying in wait for something like thatEclips wrote:If the capability for the different species is still in, it would be cool if with 100 necro you could become undead.
--------------------------
Subclass engine coding... good to know that the future is be worked on... keep up the great work ... Even if its a brain buster.
Eternally Grateful To Pythian, and CIA ...TY
Mackey wrote:you guys dont jerk off to transformers? it's pleasure in disguise, dammit!
jumpstart wrote:People who call egg a EggMcFaggot should really suck his EggMcNuggets.
- stegos
- Tune in next time & see how they do it.
- Posts: 554
- Joined: Tue Aug 26, 2003 1:23 am
- Location: Virginia, USA
- Contact:
Hey Egg
Please bear with me. I am hoping something said here will spark an idea, get you around an impass, or just over the hump.
1. Are the problems technical or establishing what the rules should be?
2. Are you using boat ID's or boat instance ID's instead of last known coords?
3. If a player logins in and the boat they logged off from is not instantiated, could they go back to the res circle of their bound town, or should they be cast adrift? (converse of #6)
4. Are the folks in a boat automatically in a party with only the other folks on the boat? Boating party - ha!
5. Boat instance token in each boating party member has an expiration when boat captain logs off?
6. If a boat captain logs off or lags out, should the passengers be cast adrift or go back to their bound towns? (converse of #3)
7. If the captain logs back in within a certain period of time, the boat party token expiration, say 10 minutes, could the server automatically reinvite the dislodged passengers, giving them the choice to get back on the boat?
8. Should the boarding pass for a boat be an invisible token or a visible inventory item like an Izumi/Dryden ticket? As clan leaders can make keys, perhaps boat captains can make tickets.
9. Should a boating party be thought of as a temporary party channel or more like permanent clan?
10. When either the boating captain or a passenger logs off, could a scroll of "reboard boat" automatically be added to their inventory that has no timeout but behaves like KOP?
Some questions for thought. Some party versus clan implementation.eggmceye wrote:I'm trying to get just one boat working. There are innumerable problems with people logging in and out & boats.
Please bear with me. I am hoping something said here will spark an idea, get you around an impass, or just over the hump.
1. Are the problems technical or establishing what the rules should be?
2. Are you using boat ID's or boat instance ID's instead of last known coords?
3. If a player logins in and the boat they logged off from is not instantiated, could they go back to the res circle of their bound town, or should they be cast adrift? (converse of #6)
4. Are the folks in a boat automatically in a party with only the other folks on the boat? Boating party - ha!
5. Boat instance token in each boating party member has an expiration when boat captain logs off?
6. If a boat captain logs off or lags out, should the passengers be cast adrift or go back to their bound towns? (converse of #3)
7. If the captain logs back in within a certain period of time, the boat party token expiration, say 10 minutes, could the server automatically reinvite the dislodged passengers, giving them the choice to get back on the boat?
8. Should the boarding pass for a boat be an invisible token or a visible inventory item like an Izumi/Dryden ticket? As clan leaders can make keys, perhaps boat captains can make tickets.
9. Should a boating party be thought of as a temporary party channel or more like permanent clan?
10. When either the boating captain or a passenger logs off, could a scroll of "reboard boat" automatically be added to their inventory that has no timeout but behaves like KOP?
eggmceye wrote:might think about either bards...
Mmm... stretchy pants. Nacho Libre, anyone?Heikki wrote:Hooray for tights and lutes
- the true heart of ultima... is virtues and all that hippie crap - eggmceye, 2-jul-04
- Sorry would be the day that Stegos does not have some ideas, even bad ones. - me, 26-oct-05
- K goin back 2 Erth now ... - Morthwyl's Dino, 27-nov-07
- Level-up tax - the BEST gold sink! - me, 9-jan-09
- Stegos said it best... - Akyla, 21-sep-04
- Sorry would be the day that Stegos does not have some ideas, even bad ones. - me, 26-oct-05
- K goin back 2 Erth now ... - Morthwyl's Dino, 27-nov-07
- Level-up tax - the BEST gold sink! - me, 9-jan-09
- Stegos said it best... - Akyla, 21-sep-04
what the rules should bestegos wrote: 1. Are the problems technical or establishing what the rules should be?
id's - but had lists of boats with lists of players, players didn't know what boats they were on - this might have to changestegos wrote: 2. Are you using boat ID's or boat instance ID's instead of last known coords?
returned to townstegos wrote: 3. If a player logins in and the boat they logged off from is not instantiated, could they go back to the res circle of their bound town, or should they be cast adrift? (converse of #6)
what if the boat has moved?
I was going to put them back to town but maybe they can just go where the boat is
no - I was going to do this but no - but might end up doing it for combat's sakestegos wrote: 4. Are the folks in a boat automatically in a party with only the other folks on the boat? Boating party - ha!
yes - boat is created by captain and destroyed by captain when he existsstegos wrote: 5. Boat instance token in each boating party member has an expiration when boat captain logs off?
this is one of the main problems - possible solutions:stegos wrote: 6. If a boat captain logs off or lags out, should the passengers be cast adrift or go back to their bound towns? (converse of #3)
i) destroy boat, cast adrift (destroy as in remove object not destroy the item)
ii) boat becomes becalmed - nothing happens until captain relogs - if doesn't relog in 2 min then boat destroyed and everyone cast adrift OR everyone taken back to town
iii) some other player becomes captain (but does not gain ownership of ship item) - what happens when the captain logs in again?
Given the answers to 6) I think this is too complexstegos wrote: 7. If the captain logs back in within a certain period of time, the boat party token expiration, say 10 minutes, could the server automatically reinvite the dislodged passengers, giving them the choice to get back on the boat?
It wont be a token - there is no invite atm - anyone can board any boat - which is probably a bad idea since the captain can't exit until all the passengers are off - so a beligerant passenger could keep the capt on the shipstegos wrote: 8. Should the boarding pass for a boat be an invisible token or a visible inventory item like an Izumi/Dryden ticket? As clan leaders can make keys, perhaps boat captains can make tickets.
I dont think that is necessary - There is a list of ships and each ship has a list of passengers. However for combat's sake it might be a good idea to make an auto party.stegos wrote: 9. Should a boating party be thought of as a temporary party channel or more like permanent clan?
I think if you log when on a boat, then log back in, it should stay simple - eitherstegos wrote: 10. When either the boating captain or a passenger logs off, could a scroll of "reboard boat" automatically be added to their inventory that has no timeout but behaves like KOP?
i) you reboard the ship (and take control if capt) if it exists
ii) you restart in town if ship doesnt exist
I was initially just going to do ships cannons. Ammo was going to be free (possibly to change). Currently any passenger can attack from the ship as if they are walking. I thought this was stupid at first but right now doesn't seem so bad.what about combat
Years ago when I thought of ships I wanted to do u5 style ship combat but that is well abandoned now.
I think a ship could have a certain number of HP - when monsters attack anyone on the ship - it damages the ship instead of the player and when the HP goes to 0 the ship sinks and every one is cast adrift. Ships will have to be repairable somehow.what about ship's health
not initially but of course there could be different ships with different speeds, #guns, HPwhat about different ships
- Rusty76
- Posting from my ass computer.
- Posts: 600
- Joined: Mon May 22, 2006 4:28 pm
- Location: Cleveland, TX USA
I've noticed the being on a mount effects your attacking speed as well as your movement speed. So my fighter Smash that has 25 dex can attack like he just took a brown potion if he's on horseback. Also, if I attack from a raft on Rusty my attacking speed is diminished. Someone told me that you can IP while on a raft onto land and you would stay on your raft on land and be able to move around. I tried it and it works, though there really is no benefit to it, except the increased speed for really slow players.
- stegos
- Tune in next time & see how they do it.
- Posts: 554
- Joined: Tue Aug 26, 2003 1:23 am
- Location: Virginia, USA
- Contact:
So to sum up...
A thought: To keep attacking simple, no cannons to start with. Only individual ranged and magic attacks from a distance and fighter attacks only when adjacent. Maybe cannons can be added later to the next grade of boat. Perhaps this first go-round with boats is simply multi-player rafts.
I agree. Now, my opinions, for what they are worth, follow.eggmceye wrote:it should stay simple
stegos wrote:1. Are the problems technical or establishing what the rules should be?
Acknowledged.eggmceye wrote:what the rules should be
stegos wrote:3. If a player logins in and the boat they logged off from is not instantiated, could they go back to the res circle of their bound town, or should they be cast adrift? (converse of #6)
Sounds reasonable.eggmceye wrote:returned to town
stegos wrote:6. If a boat captain logs off or lags out, should the passengers be cast adrift or go back to their bound towns? (converse of #3)
I vote for option "ii" - grace period with timeout.eggmceye wrote:this is one of the main problems - possible solutions:
i) destroy boat, cast adrift (destroy as in remove object not destroy the item)
ii) boat becomes becalmed - nothing happens until captain relogs - if doesn't relog in 2 min then boat destroyed and everyone cast adrift OR everyone taken back to town
iii) some other player becomes captain (but does not gain ownership of ship item) - what happens when the captain logs in again?
stegos wrote:10. When either the boating captain or a passenger logs off, ...
I agree.eggmceye wrote:I think if you log when on a boat, then log back in, it should stay simple - either
i) you reboard the ship (and take control if capt) if it exists
ii) you restart in town if ship doesnt exist
A thought: To keep attacking simple, no cannons to start with. Only individual ranged and magic attacks from a distance and fighter attacks only when adjacent. Maybe cannons can be added later to the next grade of boat. Perhaps this first go-round with boats is simply multi-player rafts.
- the true heart of ultima... is virtues and all that hippie crap - eggmceye, 2-jul-04
- Sorry would be the day that Stegos does not have some ideas, even bad ones. - me, 26-oct-05
- K goin back 2 Erth now ... - Morthwyl's Dino, 27-nov-07
- Level-up tax - the BEST gold sink! - me, 9-jan-09
- Stegos said it best... - Akyla, 21-sep-04
- Sorry would be the day that Stegos does not have some ideas, even bad ones. - me, 26-oct-05
- K goin back 2 Erth now ... - Morthwyl's Dino, 27-nov-07
- Level-up tax - the BEST gold sink! - me, 9-jan-09
- Stegos said it best... - Akyla, 21-sep-04
- Stinger
- I'd laugh if I saw a centaur IRL
- Posts: 352
- Joined: Sat Sep 22, 2007 12:59 pm
- Location: None
Actually there is a benefit: rough terrain doesn't slow you down. So I guess that makes it a cheese...Rusty76 wrote:Someone told me that you can IP while on a raft onto land and you would stay on your raft on land and be able to move around. I tried it and it works, though there really is no benefit to it
Yeah, but unless you're slow as crap you're stuck at a pretty slow speed.Stinger wrote:Rusty76 wrote:Someone told me that you can IP while on a raft onto land and you would stay on your raft on land and be able to move around. I tried it and it works, though there really is no benefit to it
Actually there is a benefit: rough terrain doesn't slow you down. So I guess that makes it a cheese...
Which brings up another question - Should everybody be the same speed on the raft? I realize that rafts would realistically go the same speed, but you also wouldn't be able to steer a raft, so there has to be some rowing going on in EUO.
Maybe there should just be a rafting skill :p.
"I should make a gold suit of armor for my pimp"
DrBiggie: wtfs up Raiden?!
Raiden: you high?
DrBiggie: wtfs up Raiden?!
Raiden: you high?
Did some more work on ships and other things. Time spent on ships is mostly fixing stupid bugs, as the whole thing is just too complex, and this is just for the cheesy beta with no cannons. It's mostly done though. Ships are going to be a total let down - the most hyped up, most time spent on any feature in euo ever.