misc updates thread

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eggmceye
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Re: misc updates thread

Post by eggmceye »

* fixed summons with weapons showing their names
* can now hide in front of pets, good npcs, etc: only fails infront of evil mobs
* successful backstab bumps stealth
* ng necro summons are scaling to your statpower (equivalent level)
* added bonecrafting knife to tool drops
* added bonecrafting and butcher knife to tinkerer craft list
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Re: misc updates thread

Post by ritari »

eggmceye wrote:
* added bonecrafting knife to tool drops
* added bonecrafting and butcher knife to tinkerer craft list
Thank you! :)
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Re: misc updates thread

Post by 1[WoWz] »

eggmceye wrote:* can now hide in front of pets, good npcs, etc: only fails infront of evil mobs
You could always hide in front of pets. Good NPCS is a nice change. Does this fix being able to hide in front of your summons and summons that your party has (fuck you monks)
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Re: misc updates thread

Post by eggmceye »

you can hide infront of your summons definitely - I did it for my backstabbing stealthy necromancer on NG
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Re: misc updates thread

Post by eggmceye »

18 sep moa 1.3.20

CLIENT SPECIFIC
* client no longer shows as/damage for shields (just AS now)
* added shift F10 for repeat AFK casting
* added HP and Mana (maxes) to the mini status lines when equipping items
* party list on NG does not include level numbers (ie the (1) after the name)
* readded drop item command
* default key for potions is back to P
* default key for drop is D

FEATURES
* got vintage enchanting working again (but you can't have it yet)
* added new artifact off hand 'Mark of the Beholder' (rune, +20 int, +regen, +health) (THANKS 1/Richard!)
* added new artifact off hand 'Rule of the Beholder' (rod, +20 int, +mana, +health)
* added new artifact Magebane +7, IJO scimitar
* completed random map 'Lair of the Beholder' accessible in Apoc new Sos
* unlocking a tiny bit more of Apoc New Sos, including 'shrine of x x x x'
* added [AFK] suffix to /w command for players idle +5 min
* added auto screenshot to capture player death on PD
* vermilion can be used by enchanters with 80% on any +5 weapon to embue it with Vas Flam
* added heroic / epic Kodiak's Test of Strength
* added Vas In Mani Jux - aoe soultrap (lvl 7 magery)
* added quest npc in the Sandy Valley pub (gee I wonder what the quest is ???)
* added dm command /unlearnspell
* added Main Gauche IMJ to the glass coin shoppe (10 glass coins)
* added IMJ enchant to drops
* bone armour pieces confer +5% hp per slot, plus up to +5% hp per slot scaled to necromancy% (so up to +10% per slot if 100% necromancy)
* added boneweave material
* added boneweave cap, boneweave robe to bonecrafting
* added bone ring, bone necklace to bonecrafting
* added bonecrafted skull dust of blinking (same as cyan pot)
* added bonecrafted skull dust of phasing : you blink + become invis for 5 sec
* added bone fishing rod to bonecrafting
* bonecrafters can make ammunition at 40%
* bone fishing rod 50% less likely to break, plus also gives chance to fish up bonefish
* eating bonefish gives protection for 10 min (and feeds of course)
* added belt tile
* added heroic tangled forest
* stealth walking bumps about 2x as fast
* stealth walking no longer brings you out of hiding if walking too fast: rather, you just walk a lot slower and never leave shadows when walking
* press shift-h to leave shadows (or attack , etc)


TWEAKS
* vampyric drain is now a 0 mana spell (same CD) - so starving vamps w/o rage can now feed
* soulStealer gets +3 leeching added to its list of effects (to offset IMJ dropping)
* quest items that start on the ground (such as cowwy's cheese) now always spawn in a map but can only be picked up if the player is on a quest (and when they are picked up a copy is given and the item stays in the map)
* Eye of Kat quest is back to being 'pick up item'. Sergent Slaughter is now just an ear boss, and you don't have to kill him.
* increased imp & frost and ice mephit's loot value
* mythic offhand items that are not shields or weapons grant +2 def
* random (treacherous) caves should always have at least one fountain
* new chars get 5x id scrolls
* can now buy training up to 75%
* can dip armour (not jewelry) into fountains
* added a simple confirmation message for pulling a lever (thx keighn)
* diamond weapons now do damage to targets as if their defence is 0 (thx seph/onyxt) (no change to staves)
* tactics bump rate increased by 1.5x
* added destroy sigil scrolls to inscription (req 50%)
* Flam Grav scales to stats on NG
* werewolves can now use Charge regardless of weapon skill in u/a
* fixed NG stat gain formula so it doesn't grind to a halt around 700ish
* added stats to player profile on armoury
* added gold and silver rings to tinkering (req 75 and 80%)
* put NG skill cap up to 350% for non humans, 425% for humans
* when a mob with a barbed weapon hits chance you will get Wounded
* when a mob with a venom weapon hits you be poisoned
* when a mob with vamp weapon hits they will restore hp
* when a mob with addled weapons hits there is change you become confused
* artful dodger has visible weapons
* added orb to tinker: req 90%, 10 raw glass
* buckets can break (except blackrock ones of course, but where will you get one of those?)
* added eggs to armoury news updates list
* added player level to armoury who's online
* added better fail message for /nameitem
* bloodbolt now does 8d8 dmg (was 6d8) and does 4 bounces (was 3)
* locks in the jail are now pickable (except the player jail cell)
* feel great from fountain may now occur if have stat bonuses (eg from EU) but if it does it will override them and possibly lower them
* shield bash no longer requires a fighter weapon, just 50% in block and a shield
* stealth speed increased for low dex chars
* traps and locks skill gains s/b much faster (using 'new formula' used by crafting)
* added belt to armoury paperdoll and equipment list
* made banner an offhand item (was a weapon)
* magic amp wand now adds +1 def to plain armour items (works on belts)
* magic amp wand gives +1 def to plain gloves (was +1 attack)
* charge now works with any non-ranged weapon (inc fists)
* charge now reqs 40% in the equipped weapon skill (up from 25%)
* added a couple of more fortunes (there are 100 now total)
* werewolves can now eat raw monster meat

BUGS
* fixed Sardor not giving correct 'work' reply to start his first quest (sometimes)
* fixed special mobs beign marked as boss but not as strong as boss (eg potentially anything in blood mino halls?) - similarly these mobs can no longer be large (ie 2x2)
* fixed some problems with boss names that give ears
* fixed looking at gi torso : now 'a gi torso'
* in Anathema, swapped the ladders orientation leading from outside to underground
* fixed being not able to share tile with party member who had a furniture item avatar (such as lavafall)
* can no longer hide when sharing tile with any non player creature
* fixed offhand sling making gun sound
* fixed offhand sling not consuming ammo (it wasn't synching to client)
* fixed recticle sticking to wrong enemy when cycling
* fixed recticle sometimes not showing up with activating it
* fixed Glen typo + added missing corpse to the morgue
* improved message for monk specials fail with wrong equipment
* fixed armoury not showing clan for player on reg
* deleted check when dipping weapon gets enhanced it exceeds your requirement limit and unequips (also fixed bug where it unequips your weapon even tho you dipped another item)
* fixed some pets with default names not getting xp
* fixed: when use essence on item to make it mythic it preserves the ownership of the item
* named quest items (such as flower) now glow purple
* phase anomaly end bosses should just be normal bosses, not weaker
* fixed stacked fountains in Dead Forest
* undead using grappling hook no longer get 'strangled' message
* when Soul Transfer target dies the sfx are cancelled and the caster can move freely
* fixed hail of bones FX drawing when change level
* fixed hail of bones bringing the caster out of hiding/invis with the ongoing DoT dmg
* fixed a bug with gnomes with 100% stealth: the attack after backstab being delayed (maybe no one noticed but I did after changes above)
* cloning a player werwolf will spawn a wolf clone, not nonwolf clone
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Re: misc updates thread

Post by eggmceye »

teh beholder
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Re: misc updates thread

Post by Mackey »

Awesome!
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Re: misc updates thread

Post by Eclips »

Awesome update. Can I suggest making quest items that start on the ground glow white or something? Maybe at least when you have the quest active. Enough maps have items anchored to the ground where it can be easy to overlook them.
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Re: misc updates thread

Post by Eclips »

Are the beholder items all supposed to have identical stats, or is that a typo?

The beholder seems underpowered compared to Apoc new sosaria and to the rest of the lair. I dunno what his VOG is supposed to hit for, but with 1700 mr he barely touched my health.
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Re: misc updates thread

Post by eggmceye »

yeh he is underpowered
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Re: misc updates thread

Post by MoonGoat »

Nice updates. Makes me want to play again.
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Re: misc updates thread

Post by 1[WoWz] »

Eclips wrote:Are the beholder items all supposed to have identical stats, or is that a typo?
* added new artifact off hand 'Mark of the Beholder' (rune, +20 int, +regen, +health) <- This one has regen
* added new artifact off hand 'Rule of the Beholder' (rod, +20 int, +mana, +health) <- this one has mana

The regular eye of the beholder is an orb with +20 int, +regen, +mana.

The are all different but similar, just like rogue/warrior/mage bands.
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Re: misc updates thread

Post by Djanno »

Wow mega update!
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Re: misc updates thread

Post by Mackey »

Beholder lair is a cool little random map. I like that idea, seems easy to implement.

But yeah, seems way too easy for Apoc NS. Maybe make standard heroic and add a heroic version (epic) of that?
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Re: misc updates thread

Post by Dudle »

:shock:

Must play now!

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Re: misc updates thread

Post by stegos »

Thanks Egg!
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Re: misc updates thread

Post by 1[WoWz] »

Mackey wrote:Beholder lair is a cool little random map. I like that idea, seems easy to implement.

But yeah, seems way too easy for Apoc NS. Maybe make standard heroic and add a heroic version (epic) of that?

Making it heroic to start would be insane if it stayed full of blood dragons, shadow dragons, etc. It would limit the map to only the highest level players with the highest level gear which would be a good thing.

I don't think every map needs to be insane difficulty, I actually think the map has the right power of monsters to solo or to party. I think that a lot of level 350 characters would have trouble soloing there unless they were fighter.

The monsters in the map are fine without heroic/epic but the beholder should have about the power level of a 2x2 blood lord, also it should drop a crystal coin instead of an item imo. The spells could be summon gazer (with the stats of an epic gazer) or summon shadow imp, AEP, XC, IJO, and CP (necromancer death missile).
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Re: misc updates thread

Post by Kracky »

magebaneV.png
Can confirm the new artifacts are dropping in game !!

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Re: misc updates thread

Post by 1[WoWz] »

Kracky wrote:
magebaneV.png
Can confirm the new artifacts are dropping in game !!
Wow nice! Lucky drop.
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Re: misc updates thread

Post by eggmceye »

that's pretty sick
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