Throw necros on alpha and so we can give them a spin, and we can all brainstorm with you on ways to make them more unique.eggmceye wrote:I 'thought' about them in the last month ...
I think my conclusion was that they were a bit samey ... and got bored.
misc updates thread
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- Mackey
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Re: misc updates thread
Re: misc updates thread
aren't they already?
- Keighn
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Re: misc updates thread
Last I played they were. Even tried the vampire, werewolf skeletun necromancer. Naturally tested a lvl 1 and over lvl 1k necro.
- CIAassassin
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Re: misc updates thread
eggmceye wrote: * added artifact 'Parisole of the True Blood' - lets a vampire stand in the sun and not take damage, must be standing still for it to be effective (thanks Grunkk) (check my merchant)
Tad late to the party, but Im curious if this actually made it into the game. Probably a stupid question but whatever.
Also, where in the hell is your merchant???
- EmoMage
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Re: misc updates thread
They've already been sold out and have been for quite some time. I have one on PD in interested. I don't have one on Reg tho.
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
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Re: misc updates thread
I need one on reg.
- EmoMage
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Re: misc updates thread
EmoMage wrote:I have one on PD if interested. I don't have one on Reg tho.
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
Re: misc updates thread
See me in game Riki. I have an extra on Reg.
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Re: misc updates thread
Fantastic I appreciate it.
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Re: misc updates thread
Did one of the updates get rid of the rage bar above our characters? Because I can't seem to figure out how the hell to get it back (and yes I've checked the F12 options).
On a search to find the meaning of life... Oh wait, to get to level 450!
Re: misc updates thread
alt-f3 according to the manual http://euotopia.com/manual/index.php/Keyboard_Controls
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Re: misc updates thread
Thanks for putting up with my retarded ass.eggmceye wrote:alt-f3 according to the manual http://euotopia.com/manual/index.php/Keyboard_Controls
On a search to find the meaning of life... Oh wait, to get to level 450!
Re: misc updates thread
my pleasure
how's the weather up there?
how's the weather up there?
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I'm melting, slowly and painfully, and my air conditioner just decided to eat it's own asshole.eggmceye wrote:my pleasure
how's the weather up there?
Seriously considering moving to New Zealand, but I wouldn't be able to take their accent seriously without laughing in their face.
On a search to find the meaning of life... Oh wait, to get to level 450!
Re: misc updates thread
moa 1.3.16
FINALLY AN UPDATE
not that exciting
* disabled powerlevelling xp retardation for low level players
* clear pots have a 1/4 chance of restoring mana as well as hp (same way as mana pots work)
* minimap will reset when a lua modded level changes
* fixed ranged specials showing effects when failed
* fixed problem with ranged sounds of others not playing
* when switching res, it will always go to windows, unless it is the fullscreen res (it's safer)
* poisonous mobs no longer immune to poison
* fixed apoc phase mobs having no spawners in the phase anomaly
* added item owner to look message (when applicable)
* hopefully final treasure chests in phase anomalies may be less inclined to be stuck in void, but it is still theoretically possible (there is a 2nd chest-tile finder that is more flexible if the first fails)
* added some walking / tile space around estorrath in his phase anomaly
* fixed alternate Mon Ferrato entrances
* fixed/removed the water in middle of rez area in Shoreline
* fixed hole in ground tile for discovered caves
* morty's farimond dungeon fix
* skeletun immune to lasting sickness, but will still vomit if overeat or eat tainted
* skeletun vamps can eat corpses again
* fixed Theresa ref to Foveaux ring when haven't killed him
* lua can now use the c++ dungeon generators
FINALLY AN UPDATE
not that exciting
* disabled powerlevelling xp retardation for low level players
* clear pots have a 1/4 chance of restoring mana as well as hp (same way as mana pots work)
* minimap will reset when a lua modded level changes
* fixed ranged specials showing effects when failed
* fixed problem with ranged sounds of others not playing
* when switching res, it will always go to windows, unless it is the fullscreen res (it's safer)
* poisonous mobs no longer immune to poison
* fixed apoc phase mobs having no spawners in the phase anomaly
* added item owner to look message (when applicable)
* hopefully final treasure chests in phase anomalies may be less inclined to be stuck in void, but it is still theoretically possible (there is a 2nd chest-tile finder that is more flexible if the first fails)
* added some walking / tile space around estorrath in his phase anomaly
* fixed alternate Mon Ferrato entrances
* fixed/removed the water in middle of rez area in Shoreline
* fixed hole in ground tile for discovered caves
* morty's farimond dungeon fix
* skeletun immune to lasting sickness, but will still vomit if overeat or eat tainted
* skeletun vamps can eat corpses again
* fixed Theresa ref to Foveaux ring when haven't killed him
* lua can now use the c++ dungeon generators
- EmoMage
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Re: misc updates thread
when i try to look at mah sexy self, all i can see is mah weapon.
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
Re: misc updates thread
fixed , but please post bugs in bugs thread
- EmoMage
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Re: misc updates thread
yes'r. Mah bad.eggmceye wrote:fixed , but please post bugs in bugs thread
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass