misc updates thread
Moderator: EUO Moderators
Re: misc updates thread
I don't think it's fully yr fault but should have been easy fixed
Re: misc updates thread
* removed damage bonus from offhand items (AS bonus remains)
* added AS bonus from offhand non-weapon items
* reenabled phase beasts inside phase anomalies & other temp maps
* added blank rods & runes to drops (you can WoT onto them)
* fixed scavenger hunt still requring rings, etc (you won't see it fixed tho until it resets)
* you can now polypile orbs, rods and runes
* added AS bonus from offhand non-weapon items
* reenabled phase beasts inside phase anomalies & other temp maps
* added blank rods & runes to drops (you can WoT onto them)
* fixed scavenger hunt still requring rings, etc (you won't see it fixed tho until it resets)
* you can now polypile orbs, rods and runes
Re: misc updates thread
rods and runes? twatdafuq?
Re: misc updates thread
not you again!
Re: misc updates thread
i was just curious as to what type of items they where. rods=off_hand_mage_shield? and runes, like a different type of pokeball? or another type of shield?
Re: misc updates thread
yeh they are offhand items, they were a base item added to make the crafted pre-mythic artifacts. So now plain ones drop and you can wot them (they don't drop already enchanted tho)
Re: misc updates thread
yes to tints? can a (randomly) BR rod drop? or just rod (like just orb)
Re: misc updates thread
untinted atm
Re: misc updates thread
* corrected a typo in named.dat - battle sigils now have mr or def too
* added more /name*slot* commands
/namegloves /namehands
/namelegs /nametrousers
/namehat /namehead
/nameboots /namefeet
/namebody /nametorso /namearmour
naming rings & amulets are still notable exceptions
* added more /name*slot* commands
/namegloves /namehands
/namelegs /nametrousers
/namehat /namehead
/nameboots /namefeet
/namebody /nametorso /namearmour
naming rings & amulets are still notable exceptions
Re: misc updates thread
awesome
Re: misc updates thread
* selectable titles
* armoury shows correct player title, not just bought titles
* scrapped future high scav hunt, changed references to medium hunt to high hunt
about the titles
2 new / commands
/titles lists all the available titles to you - note the code down then use /settitle to change your title
except I just noticed there is a stupid gender bug with some titles I'll try and fix that in the next couple of hours
* armoury shows correct player title, not just bought titles
* scrapped future high scav hunt, changed references to medium hunt to high hunt
about the titles
2 new / commands
Code: Select all
/titles
/settitle
- Flamesoffire
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Re: misc updates thread
I have been waiting for ages for this : D Though i love having FoF be a grandmaster sorceress as a man. It's silly. Almost dont want it changed. Haha. But again. Amazing. Been waiting for this for years.
Defeating a sandwich, Only makes it tastier... - Vegeta.
Re: misc updates thread
yeh it's been on the list for years too
Re: misc updates thread
it's probably referencing different skills, like inscription is one definitely .... dunno what the other is offhand
Re: misc updates thread
also would like to note that you can have multiple custom titles, and switch between them and the skill ones however you like
Re: misc updates thread
0.99.9.4.2
* stealth: all races will not leave the shadows when holding the walk key down if stealth skill is 100% - however your stealthed movement speed is exactly the max speed at which you could optimally move by tapping the move keys, not your walking speed
race changes:
* orc: scrapped tactics bonus, scrapped rage->mr, replaced with +10% MR, +15% rage gain
* troll: dual wield slight speed increase : 10% faster
* shadowfolk: scrapped skill bonuses, added 10% str, +3NV. Changed shadowmeld to give 20 sec of regular invisibility (you can walk, med etc)
* skeletuns: fully scrapped fire weakness, but put MR down to 15%
* gnome: walk 15% faster than all other races while stealthed (probably slightly slower than what they were walking at tho, but I felt that was too fast)
multiclass changes
Designed to make multiclassing without being a priest more attractive
* if you have points in fighter, then you can hide successfully in medium armour (only if you have points in stealth of course)
* the cooldown for mage spells when casting w.o staff is reduced a little, but staff still gives best cooldown
* monk aspects stack again with other classes - ie aspect is not reset when weapon changes nor requires hands equipped when setting
* stealth: all races will not leave the shadows when holding the walk key down if stealth skill is 100% - however your stealthed movement speed is exactly the max speed at which you could optimally move by tapping the move keys, not your walking speed
race changes:
* orc: scrapped tactics bonus, scrapped rage->mr, replaced with +10% MR, +15% rage gain
* troll: dual wield slight speed increase : 10% faster
* shadowfolk: scrapped skill bonuses, added 10% str, +3NV. Changed shadowmeld to give 20 sec of regular invisibility (you can walk, med etc)
* skeletuns: fully scrapped fire weakness, but put MR down to 15%
* gnome: walk 15% faster than all other races while stealthed (probably slightly slower than what they were walking at tho, but I felt that was too fast)
multiclass changes
Designed to make multiclassing without being a priest more attractive
* if you have points in fighter, then you can hide successfully in medium armour (only if you have points in stealth of course)
* the cooldown for mage spells when casting w.o staff is reduced a little, but staff still gives best cooldown
* monk aspects stack again with other classes - ie aspect is not reset when weapon changes nor requires hands equipped when setting
Re: misc updates thread
Fighting non monk armed, aspect of turtle gives still buff to MR and def. Others seems not, but that i think is how it should be.eggmceye wrote:0.99.9.4.2
* monk aspects stack again with other classes - ie aspect is not reset when weapon changes nor requires hands equipped when setting
1 + 1 = 2
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- egg has really fucked this game up :(
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Re: misc updates thread
eggmceye wrote:0.99.9.4.2
* stealth: all races will not leave the shadows when holding the walk key down if stealth skill is 100% - however your stealthed movement speed is exactly the max speed at which you could optimally move by tapping the move keys, not your walking speed
race changes:
* orc: scrapped tactics bonus, scrapped rage->mr, replaced with +10% MR, +15% rage gain
* troll: dual wield slight speed increase : 10% faster
* shadowfolk: scrapped skill bonuses, added 10% str, +3NV. Changed shadowmeld to give 20 sec of regular invisibility (you can walk, med etc)
* skeletuns: fully scrapped fire weakness, but put MR down to 15%
* gnome: walk 15% faster than all other races while stealthed (probably slightly slower than what they were walking at tho, but I felt that was too fast)
multiclass changes
Designed to make multiclassing without being a priest more attractive
* if you have points in fighter, then you can hide successfully in medium armour (only if you have points in stealth of course)
* the cooldown for mage spells when casting w.o staff is reduced a little, but staff still gives best cooldown
* monk aspects stack again with other classes - ie aspect is not reset when weapon changes nor requires hands equipped when setting
THIS POST GAVE ME THE BIGGEST ERECTION!