misc updates thread

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eggmceye
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Re: misc updates thread

Post by eggmceye »

I don't think it's fully yr fault but should have been easy fixed
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Re: misc updates thread

Post by eggmceye »

* removed damage bonus from offhand items (AS bonus remains)
* added AS bonus from offhand non-weapon items
* reenabled phase beasts inside phase anomalies & other temp maps
* added blank rods & runes to drops (you can WoT onto them)
* fixed scavenger hunt still requring rings, etc (you won't see it fixed tho until it resets)
* you can now polypile orbs, rods and runes
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Re: misc updates thread

Post by Aerie »

rods and runes? twatdafuq?
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Re: misc updates thread

Post by eggmceye »

not you again!
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Re: misc updates thread

Post by Aerie »

i was just curious as to what type of items they where. rods=off_hand_mage_shield? and runes, like a different type of pokeball? or another type of shield? :)
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Re: misc updates thread

Post by eggmceye »

yeh they are offhand items, they were a base item added to make the crafted pre-mythic artifacts. So now plain ones drop and you can wot them (they don't drop already enchanted tho)
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Re: misc updates thread

Post by Aerie »

yes to tints? can a (randomly) BR rod drop? or just rod (like just orb)
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Re: misc updates thread

Post by eggmceye »

untinted atm
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Re: misc updates thread

Post by eggmceye »

* corrected a typo in named.dat - battle sigils now have mr or def too
* added more /name*slot* commands

/namegloves /namehands
/namelegs /nametrousers
/namehat /namehead
/nameboots /namefeet
/namebody /nametorso /namearmour

naming rings & amulets are still notable exceptions
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Re: misc updates thread

Post by Aerie »

awesome X-D
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Re: misc updates thread

Post by Turtle »

Thanks very much Egg, I appreciate it!
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Re: misc updates thread

Post by eggmceye »

* selectable titles
* armoury shows correct player title, not just bought titles
* scrapped future high scav hunt, changed references to medium hunt to high hunt

about the titles
2 new / commands

Code: Select all

/titles
/settitle
/titles lists all the available titles to you - note the code down then use /settitle to change your title

except I just noticed there is a stupid gender bug with some titles :fp: I'll try and fix that in the next couple of hours
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Re: misc updates thread

Post by Flamesoffire »

I have been waiting for ages for this : D Though i love having FoF be a grandmaster sorceress as a man. It's silly. Almost dont want it changed. Haha. But again. Amazing. Been waiting for this for years.
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Re: misc updates thread

Post by eggmceye »

yeh it's been on the list for years too
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Re: misc updates thread

Post by Bugbo »

Noticed scholar appears twice in the /titles list.
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Re: misc updates thread

Post by eggmceye »

it's probably referencing different skills, like inscription is one definitely .... dunno what the other is offhand
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Re: misc updates thread

Post by eggmceye »

also would like to note that you can have multiple custom titles, and switch between them and the skill ones however you like
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Re: misc updates thread

Post by eggmceye »

0.99.9.4.2

* stealth: all races will not leave the shadows when holding the walk key down if stealth skill is 100% - however your stealthed movement speed is exactly the max speed at which you could optimally move by tapping the move keys, not your walking speed

race changes:
* orc: scrapped tactics bonus, scrapped rage->mr, replaced with +10% MR, +15% rage gain
* troll: dual wield slight speed increase : 10% faster
* shadowfolk: scrapped skill bonuses, added 10% str, +3NV. Changed shadowmeld to give 20 sec of regular invisibility (you can walk, med etc)
* skeletuns: fully scrapped fire weakness, but put MR down to 15%
* gnome: walk 15% faster than all other races while stealthed (probably slightly slower than what they were walking at tho, but I felt that was too fast)

multiclass changes
Designed to make multiclassing without being a priest more attractive
* if you have points in fighter, then you can hide successfully in medium armour (only if you have points in stealth of course)
* the cooldown for mage spells when casting w.o staff is reduced a little, but staff still gives best cooldown
* monk aspects stack again with other classes - ie aspect is not reset when weapon changes nor requires hands equipped when setting
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Re: misc updates thread

Post by ritari »

eggmceye wrote:0.99.9.4.2
* monk aspects stack again with other classes - ie aspect is not reset when weapon changes nor requires hands equipped when setting
Fighting non monk armed, aspect of turtle gives still buff to MR and def. Others seems not, but that i think is how it should be.
1 + 1 = 2
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Re: misc updates thread

Post by Eclips »

eggmceye wrote:0.99.9.4.2

* stealth: all races will not leave the shadows when holding the walk key down if stealth skill is 100% - however your stealthed movement speed is exactly the max speed at which you could optimally move by tapping the move keys, not your walking speed

race changes:
* orc: scrapped tactics bonus, scrapped rage->mr, replaced with +10% MR, +15% rage gain
* troll: dual wield slight speed increase : 10% faster
* shadowfolk: scrapped skill bonuses, added 10% str, +3NV. Changed shadowmeld to give 20 sec of regular invisibility (you can walk, med etc)
* skeletuns: fully scrapped fire weakness, but put MR down to 15%
* gnome: walk 15% faster than all other races while stealthed (probably slightly slower than what they were walking at tho, but I felt that was too fast)

multiclass changes
Designed to make multiclassing without being a priest more attractive
* if you have points in fighter, then you can hide successfully in medium armour (only if you have points in stealth of course)
* the cooldown for mage spells when casting w.o staff is reduced a little, but staff still gives best cooldown
* monk aspects stack again with other classes - ie aspect is not reset when weapon changes nor requires hands equipped when setting

THIS POST GAVE ME THE BIGGEST ERECTION!
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