misc updates thread

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Mackey
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Re: misc updates thread

Post by Mackey » Mon Jul 12, 2010 4:12 pm

Now I'm just waiting for the "Dual wield with -25% dmg for offhand weapon" for all races (Aside from half-troll, of course).

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Re: misc updates thread

Post by eggmceye » Tue Jul 13, 2010 4:59 pm

13 july
* fixed the inv sync bug when buying
* frenzy shirt and ironfist cap are now mr+6 (up from mr +5)
* lvl reqs lowered for nightstalker cap is lvl 64, ns shirt and shard aegis lvl req 75, thinking cap 50
* all of the artifact armour with +15 stats has had the stat increased to +25, lvl 75 req

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Re: misc updates thread

Post by Zzapp » Tue Jul 13, 2010 9:17 pm

Bonerific.

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Re: misc updates thread

Post by ThePred » Tue Jul 13, 2010 11:31 pm

loving the update. makes my shardcrystal even sexier :D

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Re: misc updates thread

Post by Rusty76 » Wed Jul 14, 2010 12:49 am

All artifact armors aren't giving any defense when equipped. It still shows the right amount when you look at the item in your inventory but when you equip it you gain no defense.

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Re: misc updates thread

Post by eggmceye » Wed Jul 14, 2010 7:38 pm

14 july
* parties can share squares indefinitely (no bounce back)
* bandage-healing is no longer interrupted by moving
* dropped food is never cursed (except due to one scenario, you'll figure out what it is)
* fixed artifact def bug
* added spawn 'time alive' timers to crablings and poopdeck's helpers
* mr for all golems is now 2000 (down from infinity)
* put the casting rage of mothra's IZH right down as it was becoming annoying
* fixed pheonix egg xj cheese
* blood queen now spawns around once per day (per ingame day that is)
* monsters no longer can be lured out of buried treasure caves
* only the discoverer of the underground treasure cave and party members may enter the cave

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Re: misc updates thread

Post by eggmceye » Fri Jul 16, 2010 9:21 pm

16 july
* put int of all the black mountain levelled mobs on the roof down quite a bit - it was waay to high
* white drag's ivpy dmg is down
* zorns are now melee monster (they will chase you and close) but will cast ivpy randomly on hit
* fixed charge bounce somewhat - will monitor it (maybe townportal bounce too?)

15 july
* all maps are no longer loaded and unloaded at server start - had to fix up quests and player merch loading code - maps are only initially loaded when needed

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Re: misc updates thread

Post by eggmceye » Sat Jul 17, 2010 9:17 pm

17 july - moa 0.98.3
* night vision bonus for brighter moons in outdoor maps
* monsters that are attacking you have a red box - to help tanks - toggle with ctrl-shift-t
* taunt now req 0 rage
* added an aoe taunt 'battle roar' which adds a lot of threat to all mobs within 3sq rad, req 0 rage (it forces mobs to attack you)
* charge hamstrings an enemy so that it can't move for 4 sec (but can still attack)
* launcher now has a checkbox to allow easy launching of the opengl client

Improved targeting for healers
(don't forget you can edit client.cfg to make a thicker crosshair large_crosshair=1)
* targeted party member name is in green in stats box
* changed good aligned crosshair to blue
* target locking - ctrl-L to lock your crosshair on one target (lock it on the damn tank!!)
* numpad+ also cycles targets (and shift numpad+)
* shouldn't lose target when some party member stands on top of your target
* a locked target (or any party target) can be a little further away than 4 squares before they become untargetted
( you can't hit the next targ button and pick up anyone inc party member that is beyond 4 sq tho - but once they are targetted they can move between 4-7 sq and stay targetted, and if locked, can go out of range and back into 7sq range and be instantly targetted again)

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Re: misc updates thread

Post by Bugbo » Sun Jul 18, 2010 11:13 am

Awesome update, though you may want to tweak the colors just a bit so that the enemy health bar contrasts more with the boxes of monsters targeting you.

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Re: misc updates thread

Post by eggmceye » Sat Jul 24, 2010 7:53 pm

24 july moa 0.98.4
* completed monks public beta
* status are shown with longer descriptions and timers above buffs (alt-s)

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Re: misc updates thread

Post by Flamesoffire » Sat Jul 24, 2010 8:51 pm

eggmceye wrote:24 july moa 0.98.4
* completed monks public beta
* status are shown with longer descriptions and timers above buffs (alt-s)

So close i can taste em. : D
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Re: misc updates thread

Post by Heniek » Sat Jul 24, 2010 9:03 pm

You can taste them by logging on beta server(port 26669) X-D
It's always funny until someone gets hurt. Then it's just hilarious.

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Re: misc updates thread

Post by Flamesoffire » Sun Jul 25, 2010 6:21 am

Not yet. The festival is in town. :P
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Re: misc updates thread

Post by eggmceye » Sun Aug 01, 2010 8:06 pm

* instance support for single level dungeons!
an instance is a private copy of a dungeon. Every player or party that enters the instnace gets their own freshly spawned copy of the map all to them selves!

* converted blood dungeon / queen's lair to an instance (the very last level of blood moor)
* blood queen always spawns - this of course means you can't camp her and the dungeon must be cleared (or skipped) to get to her
* holes and instances do not respawn unless you enter them and leave them
* an instance will instantly unload and respawn when vacated - WARNING: if the entire party leaves even via a town portal the portal will close and the instance will be reset!!

instance thread
viewtopic.php?f=12&t=4111

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Re: misc updates thread

Post by Xuzoun » Mon Aug 09, 2010 5:09 pm

I don`t know if it's just me but when I do cartography and after that try to enter these new maps
I get tped between walls in dungeon from treasure map or in deja vu map.

Kinda strange...
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Re: misc updates thread

Post by eggmceye » Sun Aug 15, 2010 9:54 pm

15 aug - moa 0.98.5
* monks live on reg
* unarmed is now a class skill - you will probably have to pick between unarmed and your fighter skills and trim!!1 Mages had to do it with piety and now so will you fighters...
* finished visible weapons
* longswords are now 75/25 str/dex optimum damage ratio
* added free respec offer to 50/50 longsword fighters - see the orc in nord by the well
* fixed instance maps transferring when they didn't need to
* when not dual wielding shortswords you no longer get the +15% speed bonus
* improved & predictable party targeting mode (hit ctrl-t to select it)
* party list now shows mana as a blue bar
* battle roar is now sent as a local message identifying who roared
* threat square should still show attacker when block dodge or parry
* added 0-9 as valid spell words
* monk's sanctity spells (except aspects) now have casting letters
* monk's pet will stay by meditating monk during astral travel (summons won't tho)
* ironfist gm now has a stoneform ability
* no longer get a free respec when converting from mage to priest
* named weapons glow purple

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Re: misc updates thread

Post by Zzapp » Sun Aug 15, 2010 11:17 pm

Terrific egg! You've outdone yourself with the visible weapons, So did you LM. Good job to you both.

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Re: misc updates thread

Post by Magnavox » Sun Aug 15, 2010 11:46 pm

eggmceye wrote: * finished visible weapons
I got on reg and noticed that I had a different staff equipped. It's so purdy. I absolutely love it, and I thunk I just fell in love with this game... again.
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Re: misc updates thread

Post by WbBann » Wed Aug 18, 2010 1:01 am

Would it be a stupid question to ask if I can get a glowing weapon on my rat avatar? (named weapon)

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Re: misc updates thread

Post by Mackey » Thu Aug 19, 2010 12:39 am

WbBann wrote:Would it be a stupid question to ask if I can get a glowing weapon on my rat avatar? (named weapon)
Only if he's holding it with his giant rat cawk

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