My avatar wont change either and i would be happy just to see others with it.Ozimandias wrote:I love the idea for the different colors in weapons. But I have one problem with the tinted avy's
I believe my avatar (which was bought for me by Digitz), Paladin, is mainly a recolor of another one I've seen in-game that doesn't have to be bought. Now i don't feel special
But still, the concept is awesome.
misc updates thread
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Re: misc updates thread
Rufio - Level 314 - Bloodkin - Mage
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- Ozimandias
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Re: misc updates thread
What i meant was that some avy's (including mine) that are buyable may not be needed, since the player could now just change color to make it look like that.
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- LaughingCoyote
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Re: misc updates thread
When egg made lycanthropy re-activatable, everyone with an IQ less then 80 was teasing me with it, saying "Look LC, I've got your avvy!"
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Re: misc updates thread
Haha, people are not the smartest things on the planet.LaughingCoyote wrote:When egg made lycanthropy re-activatable, everyone with an IQ less then 80 was teasing me with it, saying "Look LC, I've got your avvy!"
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- Keighn
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Re: misc updates thread
You're 100% absolutely positive on that Rufio? I suppose there might be some supernatural beings or aliens around. It is possible.
ZUPS!!!!
Re: misc updates thread
I've toned down the material tints a little ...
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- Ozimandias
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Re: misc updates thread
A lot less brighter. I like it
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Re: misc updates thread
Agreed, I think they look good.Ozimandias wrote:A lot less brighter. I like it
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Re: misc updates thread
I like them, and I like your avatar as well.
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Re: misc updates thread
Did you custom draw each item or are you using some special way via grayscale that I think I recall you mentioning in another thread? Quite impressive either way. I think the armours really outshine the weapons IMHO; at least those that I see here.
EDIT -
I couldn't find kodiak's old post as I got bored going through posts so I finally found some of his edited weapons and then my lazy attempt to continue his work. I never finished and so you don't have anything really extra here. I just thought I'd repost some of this idea from way back. As you will plainly be able to see, I never did much of anything besides think of categories based on other games.
EDIT -
I couldn't find kodiak's old post as I got bored going through posts so I finally found some of his edited weapons and then my lazy attempt to continue his work. I never finished and so you don't have anything really extra here. I just thought I'd repost some of this idea from way back. As you will plainly be able to see, I never did much of anything besides think of categories based on other games.
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ZUPS!!!!
Re: misc updates thread
Looks really really good, i cant wait to see if these make it in game! That would be a sweet addition!
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Re: misc updates thread
there aren't any new pngs added - all that happens is that on a pixel level, if the rgb components are equal (ie that pixel is pure grey) then that pixel can be tinted - so the greyscale pixels also act as a mask so you don't tint the whole thing. the tint values are in either the item code for avs or in the materials.txt file for items
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Re: misc updates thread
Ah, gotcha. Now I know why the handles all look the same. That's a pretty neat method.
ZUPS!!!!
Re: misc updates thread
5 feb moa 0.96h
* added Chronicles of Kurzmord'ar, Necromancer (thx oze) book texts, renamed Chronicles of Ncheuleft to Chronicles of Kurzmord'ar
* chg'd all refs from kazadoom to Kurzmord'ar
* add visible tint colouring to tools and bone items
* to bind item to number key you now have to hold CTRL .. this is because
* you can now type 123..0 in when / searching for items in your inv
* when readying, space is disabled when / searching (use enter to toggle readiness)
* can now fish and chat - press TAB to reel in instead of space.
* IVPY, FG now pvp
* INH, IZH, IFH now pvp
* IZH & INH have flat 50% success rate - but the time asleep/poisoned is scaled to mr-int difference (in a similar fashion to magic damage in general - ie it uses the new formula)
4 feb
* finished client support for visibly tinted objects and player avs
* added support for mobs with long item codes (eg statues)
* toned down the new tint colour values for materials
* ensured all weapons and armour were desaturated so that they tinted properly
2 feb
* book on bookstand - you can put any book you like on a blank bookstand and read it!
* workshopped tinted avatars with good progress
* tinted weapons engine done but some weapons need to be desaturated, also doesnt work with 16x16 tileset, and maybe not with shaded lighting & large
* added Chronicles of Kurzmord'ar, Necromancer (thx oze) book texts, renamed Chronicles of Ncheuleft to Chronicles of Kurzmord'ar
* chg'd all refs from kazadoom to Kurzmord'ar
* add visible tint colouring to tools and bone items
* to bind item to number key you now have to hold CTRL .. this is because
* you can now type 123..0 in when / searching for items in your inv
* when readying, space is disabled when / searching (use enter to toggle readiness)
* can now fish and chat - press TAB to reel in instead of space.
* IVPY, FG now pvp
* INH, IZH, IFH now pvp
* IZH & INH have flat 50% success rate - but the time asleep/poisoned is scaled to mr-int difference (in a similar fashion to magic damage in general - ie it uses the new formula)
4 feb
* finished client support for visibly tinted objects and player avs
* added support for mobs with long item codes (eg statues)
* toned down the new tint colour values for materials
* ensured all weapons and armour were desaturated so that they tinted properly
2 feb
* book on bookstand - you can put any book you like on a blank bookstand and read it!
* workshopped tinted avatars with good progress
* tinted weapons engine done but some weapons need to be desaturated, also doesnt work with 16x16 tileset, and maybe not with shaded lighting & large
- Ozimandias
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Re: misc updates thread
yw for the necro book, Thnx for putting it in I'll try and finish up vol 6 of that one series asap.
Can't wait to read the necro book IN GAME! ... ON WEED! LAUGHING OUT LOUD LIKE A MORON j/k bout that half baked reference
Can't wait to read the necro book IN GAME! ... ON WEED! LAUGHING OUT LOUD LIKE A MORON j/k bout that half baked reference
There are three kinds of people in this world: those who can count, and those who can't,
Re: misc updates thread
thats fucking awesome. do the tints show if unidentified?eggmceye wrote:material tints
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This is why some people appear bright until you hear them speak.
This is why some people appear bright until you hear them speak.
Re: misc updates thread
un id'd tints are visible yes
6 feb 0.96h2
* fixed aep tinting mobs (forgot the code was being modded with a +0x10000 here)
* fixed xp crash when drawing shaded (alpha blended) tiles
* dm toggle xray vision is now alt-v
* old lighting mode shaded tiles now use alpha blending
6 feb 0.96h2
* fixed aep tinting mobs (forgot the code was being modded with a +0x10000 here)
* fixed xp crash when drawing shaded (alpha blended) tiles
* dm toggle xray vision is now alt-v
* old lighting mode shaded tiles now use alpha blending
- wishIwasDM
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Re: misc updates thread
Nice work, looks a hell of a lot better(no checkered bullshit)
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Re: misc updates thread
I love you. This makes this game soooooooo much more attractive! Maybe i can get more people i know to play now.eggmceye wrote:I've toned down the material tints a little ...
Rufio - Level 314 - Bloodkin - Mage
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Re: misc updates thread
* added a Lord Broden npc that disappears when Broden the player logs in! (as they are meant to be the same character!)
* added pkt grouping and compression to buy from merch
* when you use a tile scroll, the old tile is now saved as a tile scroll in your inv (so you no longer need to use a renovation wand first to save the old tile)
* added /send command for dms that works for mobs - as req by dm beavis
* did some groundwork to allow custom avs for player containers and better saving in general
* added pkt grouping and compression to buy from merch
* when you use a tile scroll, the old tile is now saved as a tile scroll in your inv (so you no longer need to use a renovation wand first to save the old tile)
* added /send command for dms that works for mobs - as req by dm beavis
* did some groundwork to allow custom avs for player containers and better saving in general