misc updates thread

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Eclips
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Post by Eclips » Mon Sep 15, 2008 4:45 am

No he meant the idea of making unarmed classlesss. It isn't and i doubt it will be.

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eggmceye
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Post by eggmceye » Mon Sep 15, 2008 6:51 pm

Ships are close now ... I've finished off all of the map-seam bugs (except for vog bounce across seam which does not justify the effort) and have done all the ships engine-side coding needed except ships taking damage and sinking. So I guess when that's done and the book png is done, and maybe a few books are written I can do an update.

unpublished changes:
Sep 15
* finished off continent seam bugs (except vog bounce across seam, won't fix)
* did some more work on ships (engine side: retaking control, making duping of ships harder, storing ship creator names)
* reset on blocked now resets you rather than sending you to newbie island

Sep 14
* fixed bug: when die as wolf then change back to human when sun rises, you stay on as crim

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eggmceye
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Post by eggmceye » Fri Sep 19, 2008 10:25 pm

moa patch 0.89
* ships revision 1 - real working ships are done (of course there is room for improvement) - a bunch of ships will drop for a while, so good luck finding one
* books

bugs fixed:
Derinda in the university says "... but of course, every knows that."
There's a ladder in Mountain Pass at 5 2 that says "s" when you go down it.
continent seam bugs (except vog bounce across seam)
222 not unloading (debunked)
fixed grateful dead spamming aep by giving them GP too
added some more boss names for the new mobs
when you have bad breath and run up to or by a boss monster, it says "The <boss name> flees" or whatever even before you hit it.
if you kill a boss monster in one blow than you will never learn the monster's name.
First hit on a un-id'd boss - A packet shows generic name, not boss name.
re-added death messages to client regardless of whether combat messages are supressed
hidden combat messages: still shows when you do a special (errors are still shown regardless of combat message supression) - also spell/ability still shows but the the server side messages are suppressed
[];' laptop / non english keyboard bug
aep & xj subject to pvp / non-pvp checks

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Catherine
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Post by Catherine » Wed Sep 24, 2008 1:17 pm

eggmceye wrote: I know ppl like cat and kyba might have their feathers ruffled by it but, bleh - it's something I've wanted to put in for a few years now and finally got around to it. I worry tho that a few convos or even quests might be broken so I'll be requesting feed back after it goes live.
It is a great addition - finally some of my longest convo's might actually make sense ;)

Do you still need feedback?

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eggmceye
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Post by eggmceye » Wed Sep 24, 2008 3:34 pm

I've forgotten about it to be honest ...

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eggmceye
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Post by eggmceye » Fri Sep 26, 2008 7:19 pm

update:
added ability search by level requirement, item type, weapon skill & armour weight to player merch search.

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The Oracle
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Post by The Oracle » Sat Sep 27, 2008 7:20 am

Woo! I'd been hoping to see that! Very nice :dance:

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Bk
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Post by Bk » Sat Sep 27, 2008 8:07 am

Gives the lvl req. for Unidentified items, defeats the purpose of buying and iding when you can look a the lvl require and find out that Heikki is selling 3 +19 stat items, a +20, and a +12 (possibly vig item) and they are fairly high prices, which I would expect something good from Heikki's unided items but to pay that much for +20 max isn't that great.

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Post by Turtle » Sun Sep 28, 2008 9:13 am

New updates are sweet...

I hope to begin playing again soon as I can get a windows comp (or a working OS X port).

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eggmceye
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Post by eggmceye » Thu Oct 02, 2008 2:01 pm

changes:
orbs break too often (orbs now break on death - thx to whoever suggested that)
added guards to Braemere, Cam Keep on reg - added guards to all towns on PD and NG

bugs fixed:
When you polymorph into a dragon (VYR), you're able to equip weapons/items if they are bound to a key. (disabled)
If you're mounted when you transform to a werewolf you stay mounted. (fix: you now auto-unmount)
You can also polymorph while on a horse (fix: auto unmount)
You can keep crafting with shift-F11 after changing into a werewolf. (fix: disable crafting for wolfes, drags, para and sleep)
If a mage casts an offensive spell with a barbed weapon that isn't a staff (sword, axe, etc..) equipped, the spell has a chance to cause bleeding. (fixed for venom, barbed, addled & inflict-status)
studded sewing kit got renamed to steel sewing kit ( fixed that and fixed boiled/copper sewing kit too )
If you open a town portal on an item you can only see the item, not the portal. (fixed)

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LaughingCoyote
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Re:

Post by LaughingCoyote » Wed Oct 08, 2008 10:24 pm

eggmceye wrote:changes:

If a mage casts an offensive spell with a barbed weapon that isn't a staff (sword, axe, etc..) equipped, the spell has a chance to cause bleeding. (fixed for venom, barbed, addled & inflict-status)
(fixed)
Nooo!! That's a feature, not a bug! What about all those future battle mages out there who want to be casting with swords and pikes?
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years X-D

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eggmceye
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Re: misc updates thread

Post by eggmceye » Tue Oct 14, 2008 8:26 pm

* adjusted some existing quest xp's
* tree ent xp down significantly (it was way too high before)
* revamped library
* scrapped library card quest
* added drops to tree ents
* huge crab no longer spawns near Izumi and Nordhaven

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eggmceye
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Re: misc updates thread

Post by eggmceye » Tue Oct 21, 2008 12:42 pm

Oct 21 - Moa 0.90
* chged regen ring to 10% restored every 5 sec, regardless of being in combat or not (I regard this as a bugfix + improvement)
* put non combat regen rate down for everybody from 5% per sec to 3% per sec
* finished draft set of 4 new races (draconian, half troll, half elf, gnome)

Oct 20
* variable perks: stealth walking speed and held reduction
* exported all the new races stuff to lua, updated creation scripts

Oct 19
* fixed skill bonuses
* perks: no heavy armour speed penalty and dual wielding

Oct 16
* made spawners on thieves guild and bayside more newbie friendly
* fixed a bug: when lose an unbonded pet the ghost stays on the map forever
* fixed: fast attack on horse
* fixed: disabled boarding of ships when dead
* fixed: mobs w/o lava walk that spawn on lava may walk on lava (but won't walk back on lava once they are off)
* fixed: ships can no longer attack pets & non-pvp players

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ChrisCooper
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Re: misc updates thread

Post by ChrisCooper » Wed Oct 22, 2008 3:29 am

Tree ents giving less xp makes sense. They did give a whole lot. But now they also take way longer to kill since we don't have the attacking speed bonus of our mounts.

But, I think that you went a little overboard with the xp reduction. I can lure every tree ent on Maeondir and get about 3%, maybe 4%. Clearing Minotaur Halls is now more effective than killing tree ents, which kinda defeats the purpose of having Maeondir around. I really don't want to dig up a quote, but wasn't it made to be a more effective alternative to the people who would be reverse clearing mino halls at level 40-60?

I think it should just be checked out and they should be given a bit more xp. I mean, as a reward for completing the quests that it takes to get to Maeondir, the fighters that CAN'T train anywhere else deserve a few tree ents or other monsters that they can actually effectively train on.
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eggmceye
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Re: misc updates thread

Post by eggmceye » Wed Oct 22, 2008 5:12 pm

Well you asked for it - all xp revised - golems (and precious tree ent) went up, many went down.

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Catherine
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Re: misc updates thread

Post by Catherine » Thu Oct 23, 2008 9:23 am

ChrisCooper wrote: I think it should just be checked out and they should be given a bit more xp. I mean, as a reward for completing the quests that it takes to get to Maeondir, the fighters that CAN'T train anywhere else deserve a few tree ents or other monsters that they can actually effectively train on.
I thought golems filled this hole?


> New races are nice, playing Draconian (of course) atm.

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eggmceye
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Re: misc updates thread

Post by eggmceye » Sat Dec 13, 2008 6:28 am

misc update - I'm currently overseas on holiday until after xmas so don't pm or email me about anything

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eggmceye
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Re: misc updates thread

Post by eggmceye » Thu Jan 22, 2009 1:48 pm

did a forums upgrade but manage to fuck up the db so lost a couple of days worth of posts ... no big deal

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eggmceye
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Re: misc updates thread

Post by eggmceye » Fri Jan 23, 2009 10:03 am

* added rivers and shores for sale in ikea for addy coins
* fixed a server crash

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laz
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Re: misc updates thread

Post by laz » Wed Feb 04, 2009 1:54 am

Interesting, the new info available at the armoury.
Very nice :)

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