Luxorious wrote:About enchanting and lvl cap...
For the enchanting, it could be kept soulbound. BUT the training should be pretty easier: something like other crafting skills, having the right ingredients in in and using ench wand would bring you the option for things you could enchant. This would courage other players to get 100 ench too, hopefully atleast.
I like this idea. Keep enchanting, make all enchants soulbound, but make enchant easier to raise. Changing the mechanics so that you can mass enchant and disenchant with shift+F11 should do the trick. The main difficulty with raising enchant now is the sheer number of key strokes needed to train the skill. Very tedious, and the new drop system (dropping all of an item as the default) has added even more keystrokes to the process.
Even with shift+F11, enchanting will still be the toughest skill to raise. It takes longer to charge 10 shards then it does to mine 10 ore, and shards are expensive. I think that's fair.
Get rid of the int cap on enchant, and make IMJ a lvl 1 spell, so that rogues and fighters don't have a harder time raising enchant then mages.
Not that any of this this negates egg's point about enchanting being a mistake. The fact that were still going over tweaks to make it work only reinforces that
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