Ideas thread 2020

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Mackey
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Re: Ideas thread 2020

Post by Mackey »

Was there ever a change to buff xp or anything during the fifth weekend of a month?
Eclips
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Re: Ideas thread 2020

Post by Eclips »

Sigil Artifacts-

Randomly generated artifacts that contain 1 normal high level stat, + random chance of second stat or one of the bonus's granted in random weapon artifacts (+sunprotection, protection, etc.)

Ancestral Sigils- Infer benefits to their associated races only-

Human- xp bonus increased by 50% gain + any Stat boost
HalfOrc- Rage bonus increased by 50%+ stat (AS, Str, DEF)
Dwarf- Health bonus increased by 25%, +1% bonus to alcohol bonus
Etc
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Keighn
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Re: Ideas thread 2020

Post by Keighn »

Purchasable Altars:

special altars effect:
Glowy (different colors)
Bleeding
Flies
Magical notes
Sparkles (w/e color)
BURNING!!!

We all love sacrificing to our dark burning gods! MUAHAHAHAHAHAHAHA!!
ZUPS!!!!
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Mackey
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Re: Ideas thread 2020

Post by Mackey »

Fifth weekend of a month ideas:
2x xp and 1 in 20 boss
3x xp
1 in 10 boss
Global Bard Auras
Automated DM events
PvP xp enabled
2x crafting xp
increased world boss chance
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CinisterD
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Re: Ideas thread 2020

Post by CinisterD »

Change it to show proper rank in a clan when looking at someone's gear.

"Leader of WoWz"

"Officer of APOC"
Onyxt
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Re: Ideas thread 2020

Post by Onyxt »

CinisterD wrote: Mon May 25, 2020 9:44 am Change it to show proper rank in a clan when looking at someone's gear.

"Leader of WoWz"

"Officer of APOC"
If this goes in I request a custom rank of Bottom bitch of WoWz.
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Balmung
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Re: Ideas thread 2020

Post by Balmung »

here's some pistols I made, inspired by chat in the discord.
They have transparency issues, but I've lost interest even though it's like a 15 second fix. I just wanna delete em off my desktop
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Mackey
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Re: Ideas thread 2020

Post by Mackey »

edit: my bad shoulda been in bugs thread
Last edited by Mackey on Wed May 27, 2020 4:02 pm, edited 1 time in total.
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CinisterD
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Re: Ideas thread 2020

Post by CinisterD »

Artifact auras-

To help update artifact armors, and without totally changing the stats, give players a bonus when they have all items equipped.

Shardcrystal Sentinel - Damage Reduction

Shadow of the Nightstalker - Increased dodge chance

Spirit of the Ironfist - Increased critical strike chance

State of Frenzy - Faster attacks

Student of Estorrath - Increased spell damage (to help with the +0 from the walking stick) - Or less mana used for each spell - IDK, something spell related.

An extra perk is that when you have the full suit equipped, and get the bonus, your avatar glows!
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Balmung
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Re: Ideas thread 2020

Post by Balmung »

It would be nice if half orcs could hide in heavy gear, since they don't receive movement penalties from it. This would make for some fun and interesting builds.
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Keighn
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Re: Ideas thread 2020

Post by Keighn »

Noticed some aspects don't trigger for mage/priest spells.
Poison pots affect all spell as an addition
Monk aspects trigger when casting spells.
Greater poison pot (longer duration say x3)

I haven't tested but i'll say aspect of snake should poison mobs strking you if wearing glass armour or are envenomed.

Barbed armor can cause bleeding.
ZUPS!!!!
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Re: Ideas thread 2020

Post by Celerion »

Was looking for an avatar of a mighty dark witch (Slytherin-style) (female) with long dark hair. Couldn't find one yet. But would be cool I think, maybe for vampire ladies too, like Lilith for example.
I can't paint at all, but maybe someone else can?!
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Re: Ideas thread 2020

Post by Celerion »

I'd like to see a way to switch off these yellow help-messages every time saying I can bind to the map level I'm entering.
Maybe there could be several levels of verbosity of these messages, like "level 1" for "only absolutely essential help messages", "level 5" for "all help messages" and so on; in case there are some messages, the game really needs to tell all players, even the most experienced ones.
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Balmung
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Re: Ideas thread 2020

Post by Balmung »

Belt of the Kerrek
gold artifact belt
+regen
+health
+power
(would be neat if this got the champions belt sprite too :heart:)

edit:
could make a mage and rogue variant by swapping +health for +mana & +speedy?

Henolazir's belt and Oenishi's Sash?

however that makes the fighter variant name stick out a little rather than being a fun reference
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Balmung
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Re: Ideas thread 2020

Post by Balmung »

I think a 2h foil would be a nice addition. Foils don't do great damage, I think their only use is as a lightweight rogue tank stance and for disarm in pvp. By giving up the offhand slot for a shield or a lute, perhaps they can do a bit more damage? This would be the lightweight berzerker stance in the rogue's repertoire. Would be nice for a small parry/reposte buff as well? ~1100 speed and 2d6 or 2d7 damage? Could be referred to as a katana, flamberge, or lance? This addition maintains foils as a niche weapon but gives less musically talented rogues a little more incentive to use foils.
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Re: Ideas thread 2020

Post by Eclips »

I think it would be cool if the lower damage rapiers had a better chance of reposte.
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Re: Ideas thread 2020

Post by Comet »

Two monk ideas:

Quivering palm should be reduced from 100 rage to 50 rage (since it doesn't seem very utilized as is).

It would be cool if Aspect of the turtle had a chance to 'block' both melee attacks and spells.
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Assailant
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Re: Ideas thread 2020

Post by Assailant »

Change point blank headshot (ranged special) to a blind instead of bleed allowing rangers to distance from melee range miss chance.

Give foils and ranged an execute ability, i.e. if creature is under 20% hp ability hits for 10x more.

Foils and ranged (more specifically bows) are sorely lacking behind shortswords in the rogue kit and at least using them for a kill option would give some incentive to having them on you. As it stands I'm not sure what use either of these skill lines have outside of PvP. Dex being a mostly useless stat has been argued to death at this point might as well just embrace rogues as squishy harbingers of death.
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Re: Ideas thread 2020

Post by Comet »

Yeah I think it's part of a greater trend in EUO that slower weapons = more damage. You don't see any rogues wielding foils or shortbows for the same reason you don't see fighters with clubs and cleavers. Although they have comparable base dps, slower weapons have:

- Slightly faster rage gain

- Much stronger special attacks and burst damage

- Higher spell procs due to Special attacks

At this point to keep up faster weapons need a completely different playstyle and specials that benefit lots of attacks at once. Of course rogue will need to have extra buffs on top of that or else its niche will be taken by a fighter wielding a cleaver or other similarly fast weapons.

Some foils ideas:
- Foils are precision weapons, so critical hits should do a lot of damage!
- Hitting a disarmed target should have 50% chance to crit, since they are defenseless (copy of quivering status effect)
- Parry chance can scale to above 33%, based on + of foil (mut ex with all shields except buckler)
- Riposte only works on adjacent targets, but hits for 75% melee damage rather then the current amount (which is way too low)
- gouge should also bleed the enemy
- give foils something like wallop - a 10 rage attack that evenly splits damage to up to 3 targets in front of you. It's also very distracting for spellcasters, making them likely to fumble their spells (50% less likely to cast for 1 second)

Example placements:
___ :knife:
:lesson: :knife:
___ :knife:

-:knife:-:knife:
:lesson:-:knife:
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Balmung
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Re: Ideas thread 2020

Post by Balmung »

hook swords added as foils, because they are cool
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