Ideas thread 2016

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Re: Ideas thread 2016

Post by Keighn » Sat Oct 29, 2016 12:41 am

Heh, take a look at dwarves. I have one that isn't even amped up on gear and she can suck down damage like no tomorrow. I can't imagine if I ampled the alt up.

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Re: Ideas thread 2016

Post by Azalynn » Sat Oct 29, 2016 2:27 am

Bone shields with bonecrafting.
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Re: Ideas thread 2016

Post by Keighn » Mon Oct 31, 2016 12:08 am

Pity some of these aren't tried on alpha:

Summons for mages/priests being amped up more akin to necro's summons as far as strength.

Monk aspects & enchants on ALL weapons (not just staves) affected by AS sigils, and jewelry (yeah say axes of am gets you 27 dmg even with solid +9 sigils/jewelry; a staff will do 70s with the am).

Artifacts & enchants scaling more with level of user (up to maximum AS/DEF/VIG/STATs/NV etc).

They're mostly all the same per class anyways so hardly a big deal (at least to test on alpha).

Maybe even spell damage on artifacts and enchants scaling more with level and same with monk aspects. It did wonders for blood bolt.

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Re: Ideas thread 2016

Post by Keighn » Tue Nov 01, 2016 5:20 am

A Coin Exchange Vending machine in the Cash Shoppe Cafeteria.

I don't know how many or what but here's an idea:

Gold
Silver
Copper
Glass
Crystal
Adamantium
Diamond
(new) Brass

At the very least for brass. Maybe I'll think of an echange rate but the idea for brass was to buy Cafeteria Foods.

Now here's the idea for cafeteria guy. Get rid of his current stock (every inn sells that shit).
Give him every makeable, or cooked meat, fish, recipe and quest recipe out there. Purchase thse with Brass coins.

Maybe I'll write something up. Its just a thought Make that dude useful for something.

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Re: Ideas thread 2016

Post by Azalynn » Fri Nov 04, 2016 7:13 am

Its became an issue on PD with how peoples houses are set in the 50k house areas that newer players cannot make a house due to lazy placement of houses. There are TONS of houses on PD with either nothing, or absolutely worthless items literally just taking up space. It would be good for them to get some of these houses cleared or have a "lease" time on your house, requiring you to log in within a set amount of time or it all gets sent to your bank and it clears the tiles. Thatd be cool to see.
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Re: Ideas thread 2016

Post by EmoMage » Fri Nov 04, 2016 10:19 am

or. the houses could be "read"/made into a set "grid". no matter where you're standing in that 8x8 grid, it only gives you a certain 8 tiles, not the 4x4 radius from where you're currently standing. seems to make it more neat, and can fit a lot more houses.
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Re: Ideas thread 2016

Post by Keighn » Fri Nov 04, 2016 12:15 pm

Yeah its a pity houses were set into blocks and towns built with some of the major options:
/binding spots
Res sections for binds and town portal sections
Basic stores
A Bank.
Housing directory.
Renter's Association for said leases. Make it similar to Player Merchants:
Allow the rent area to be charged up: I'd you can pay for months or even a year or more of rent (actual year in our life)
Hire a Security guard in case we don't want monsters running around everywhere.

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Re: Ideas thread 2016

Post by Azalynn » Fri Nov 04, 2016 12:45 pm

EmoMage wrote:or. the houses could be "read"/made into a set "grid". no matter where you're standing in that 8x8 grid, it only gives you a certain 8 tiles, not the 4x4 radius from where you're currently standing. seems to make it more neat, and can fit a lot more houses.
This works too, id like this to happen. +1
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Re: Ideas thread 2016

Post by Azalynn » Fri Nov 04, 2016 12:53 pm

Another idea, have all 2h fighter weapons be 9:1 and put all 1h fighter weapons 3:1. It only makes since since.
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Re: Ideas thread 2016

Post by Shino » Fri Nov 04, 2016 11:15 pm

Azalynn wrote:Another idea, have all 2h fighter weapons be 9:1 and put all 1h fighter weapons 3:1. It only makes since since.

This might be the best idea for fighters i have seen in long time.

with 2h weapons and 9:1 stats you get massive damage and massive amount of hp

and with 3:1 stats and 1handers you dont get so massive hp but the shield reduces damage from magic and blocks melee to make it even.

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Re: Ideas thread 2016

Post by SanJorge » Sat Nov 05, 2016 2:35 am

1st idea for def , let def buff resistances
like 50 defense = 50% more resistance wich means red dragon meat will give 60% fireresistance instead of 40%. !

So you can do def build again, pick up the right resistance and grind high lvl mobs.

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Re: Ideas thread 2016

Post by Azalynn » Sat Nov 05, 2016 6:01 am

SanJorge wrote:1st idea for def , let def buff resistances
like 50 defense = 50% more resistance wich means red dragon meat will give 60% fireresistance instead of 40%. !

So you can do def build again, pick up the right resistance and grind high lvl mobs.
Oh my, defense is gonna be viable again!? +1, i like this one too.
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Re: Ideas thread 2016

Post by EmoMage » Sun Nov 06, 2016 12:10 am

Azalynn wrote:Another idea, have all 2h fighter weapons be 9:1 and put all 1h fighter weapons 3:1. It only makes since since.

+827345987634987239845016349762793845720384570986
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass

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Re: Ideas thread 2016

Post by 1[WoWz] » Sun Nov 06, 2016 4:12 am

EmoMage wrote:
Azalynn wrote:Another idea, have all 2h fighter weapons be 9:1 and put all 1h fighter weapons 3:1. It only makes since since.

+827345987634987239845016349762793845720384570986
Would be a huge nerf to anyone that wants a 1h weapon. My main character on regular would lose a shit ton of hp or a shit ton of damage.
IGN: 1

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Re: Ideas thread 2016

Post by Shino » Mon Nov 07, 2016 5:30 pm

1[WoWz] wrote:
EmoMage wrote:
Azalynn wrote:Another idea, have all 2h fighter weapons be 9:1 and put all 1h fighter weapons 3:1. It only makes since since.

+827345987634987239845016349762793845720384570986
Would be a huge nerf to anyone that wants a 1h weapon. My main character on regular would lose a shit ton of hp or a shit ton of damage.
thats why there is bock skill to reduse shit ton of damage taken with shield. no ideas how this will work on troll, dualwielding 2weapons should probably go to 9:1 gategory and might be pain in the ass to make it possible o.O

and while at it you should make 1handed and 2handed weapon skills. with skill% 0 you will deal only half of the damage or 25%.

this way i can't go from 2handed weapons to 1handed just because nehallenia is dealing too much damage to me without shield.

and i can't go on a 2handed rampage with my shieldmaster because "i deal shitty damage with 1handed"

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Re: Ideas thread 2016

Post by Keighn » Tue Nov 08, 2016 6:30 am

You fuck over gnome fighters who love maces or spears and the 9:1 ratio. Yeah i got several. Maybe we just need another sword and axe with similar damage as halberd and greatmaul.

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Re: Ideas thread 2016

Post by Rumper » Wed Nov 09, 2016 5:44 am

About the enchantments level or int based damage. I think it would make VF weapons fun :)
Who got battleweave gloves +5 or VF?

All these skills will still be classed to fighters. So no problems there except on NG or WeeklyPD.
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Re: Ideas thread 2016

Post by Azalynn » Thu Nov 10, 2016 11:19 am

Monks need an AoE, if anyone has seen way of the hundred fists on d3, something like that would be awesome. :heart:
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Re: Ideas thread 2016

Post by Shino » Fri Nov 11, 2016 5:17 pm

Might be wrong topic to post this but what happened to pets on alpha. all pets having dragon stats?

they might actually work on other servers if you nerf the ones from alpha for like 15-25%

they get too much hp compared to dragons but other stats seemed similar.

i would love to see goblin shamans and other cool monsters as pets, somewhat usefull ones in game.

not only black and red dragons :(

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Re: Ideas thread 2016

Post by Azalynn » Mon Nov 14, 2016 5:30 am

Necromancers on PD are just too strong. Leveling way too fast, there is no sense of accomplishment when you level or play one at all.

My proposition.

Scrap hail of bones - It does too much damage in a wide spread area. This is the core part of a necromancers kit.

The fix: Add permanent summons (or until they die which then can be re summoned) The mix that it gives you with the summon undead spell is completely fine and this could be made permanant. They could still be extremely strong but not overtuned. Essentially the necromancers would stay the same, just not absolutely ridiculous. Corpse explosion, death missile, soul transfer, still are amazing and are tuned really well.

This is obviously a PD opinion.
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