Something you guys might want to try on reg or other servers... SJ and I had been keeping it under wraps for a bit and it might be already well known but swing a staff around with an enchant. The enchanted damage triggered from that is quite substantial from other weapons.Eclips wrote:My monk aspect suggestion was actually a response to a response of yours about my original idea. The idea was posted after you tried to make dual class options more viable. I suggested that at 100 int (or whatever the avg is for monks) , damage per aspect cast remains the same, but goes up the more INT you have after that. This way, Monk/Mage dual classes are more viable, as you mitigate some of the DPS loss from splitting your stats so much.
I don't know why but its pretty cool. While it doesn't do much of anything via your int it is affected by your +AS gear. Maybe, enchants for all weapons and aspects could be affected this way intstead of by int. Even a solid +9AS seg(sigils/jewelry) doesn't make the damage too OP as it might with Int.
Seriously, test out staff enchant damage with and without AS gear. (not sure if orbs of power affect it or AS orbs.