Ideas thread 2012

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GoldenGanondorf
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Re: Ideas thread 2012

Post by GoldenGanondorf »

Take out /pvp off.
Make pvp permanent again with some other sort of negative effect on people who pvp such as -10% xp gain with crime time on. Still keeping the merchants will not talk to you in effect.
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Re: Ideas thread 2012

Post by ibrowniedefender »

reusable dyes for your pet for 5 addy coins would be nice
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Re: Ideas thread 2012

Post by Eclips »

Addy coins for Town portal stones. Possibly red (phase) ones that don't erase portals created by TP scrolls. I see that being a decent money maker.
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Re: Ideas thread 2012

Post by mud »

Make it so you can't log in with the same exact character twice.

Same account/different char is useful, but same character just seems to add confusion/annoyance after getting disconnected and logging back in. (I know to just wait 20 seconds or whatever now, but it comes up on global fairly often, etc.)
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ibrowniedefender
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Re: Ideas thread 2012

Post by ibrowniedefender »

make gems easier to sort (maybe rename them like gem(blah))
make the weapons sortable by weapon type (foil, longsword, ranged, etc) not sure if thats possible though
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Re: Ideas thread 2012

Post by SiNeR »

about weapons you can just type "/foils" "/swords" while buying/serching merchants/chest
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Re: Ideas thread 2012

Post by brentoboy »

Show the ammo supply in the status screen, right next to the Load and Health stats, if you have a ranged weapon equipped.

Would be even cooler if it turned yellow when you had less than 100 and red if you have less than 20.

Or add an "out of ammo" status up in the top left of the play area where you display effects like res sickness and stuff.
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Re: Ideas thread 2012

Post by Heikki »

Polypile ideas:

Artifact polypiling -> Stack 3 x artifact to get one new random one

Enchanted weapon polypiling -> Stack 3 x enchanted weapons to get one new random one

Gold coin polypiling -> Stack 1000000 gold to get something special (Good gold shrink on game that makes economy better)
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Re: Ideas thread 2012

Post by Aerie »

Heikki wrote:Polypile ideas:

Artifact polypiling -> Stack 3 x artifact to get one new random one

Enchanted weapon polypiling -> Stack 3 x enchanted weapons to get one new random one

Gold coin polypiling -> Stack 1000000 gold to get something special (Good gold shrink on game that makes economy better)
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Re: Ideas thread 2012

Post by Bugbo »

Heikki wrote:Polypile ideas:

Artifact polypiling -> Stack 3 x artifact to get one new random one

Enchanted weapon polypiling -> Stack 3 x enchanted weapons to get one new random one

Gold coin polypiling -> Stack 1000000 gold to get something special (Good gold shrink on game that makes economy better)
Would it be possible to make it so that if you Polypile 3 items that all share a similar property in common then the new item will also have that common property?

IE
3 blackrock items -> random blackrock item
3 +6 weaps -> random +6 weap
3 halberds -> random halberd
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Re: Ideas thread 2012

Post by MoonGoat »

Been brainstorming a little:

How about some kind of "mind over matter" class called "Hermit" or something (since monk is already taken)?
A class that uses intelligence as main stat, but uses no spells.

- Uses mana as health
- Fights using staves
- Wears all unarmoured gear
- Int boosts AS, damage and defence
- A rage skill that greatly regenerates health over time even in combat
- Some kind of stance that increases speed and/or damage of the staves, since they are pretty weak to fight with atm.

Anyone wanna help here? This idea feels like its not great yet :P
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Re: Ideas thread 2012

Post by Aerie »

I'm glad you mentioned new class. I have been thinking of a new class the past couple of days. It kind of flows with your "mind over matter" idea, but I had the name "Bender" as the class name.

As a Bender, your stats would be 15/15/15/55. (like a rogue uses 25/75; str/dex ratio). str/dex/wisdom/int. This would be a great time to reiterate Wisdome, as a Bender is wise. You'd need Dex for "balance", Str for "travel" (like climbing and jumping), Wisdom (Wis) for "survival", and Int for "defense" (attacking).

Unlike your idea, I like the idea of bring in some new spells, but much like the U/A Dojo, you have to learn the spells, not just read a book and poof. Spells would include Earth, Wind, Water, and Fire.

Spell Ideas(?) -help

Code: Select all

__WATER
-Rain --ability to "mist" your opponent and cause difficulties seeing (much like sleeping fists)
-Water Fall --ability to bend water into a wall of water for a fierce attack
-Water Wave --much like "Water Fall" but a harder attack

__EARTH
-Rock Slide --ability to make a mountain crumble and fall into pieces onto their opponent
-Earthquake -- IVPY
-Rock Toss --much like "Ranged" for rogues, just grab a rock and throw it

__FIRE
-Fire Wind -- IFH
-Fire Blast -- VF
-Fire Wave -- IFH when it first came out (when fire dragons first came out, it had multiple hits in that one shot)

__AIR/WIND
-Hurricane --ability to bend the wind into a massive air attack 
-Wind Choke --much like "Throat Strike", you bend the air away from your opponent so that they cannot breathe
-Mirrage --very much like SXQ(mirror images). ability to make mirrages of yourself to help you in time of need
Levels 1-4 spells. As you gain levels, you learn a new element.

Also as different features to being a Bender, you have the power to bend air to make "air pockets" so that you can breathe under water (bringing in a surfing idea), as well as (like avatar the last air bender), you have the ability to make a ball of air to ride on (like the horse mount and drake mount combo, can fly over anything like drake mount, but with speed of horse mount).

Weapons(?)

Code: Select all

__Main Weapons
-Staff 
-Gnarled Staff
-Shillelagh
-Crook

__Secondary Weapons
-Fists
-Gloves

NO OTHER WEAPONS!!
Just an idea that I had been a'brewin up. Feed back?
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Re: Ideas thread 2012

Post by eggmceye »

Mackey wrote:Talked a little with Egg about this:

Level Reset scroll/certificate. Instead of letting you respec your stats, completely refunds your levels so you can use the maeondir shrines too.
/respec2 :ymca:
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Re: Ideas thread 2012

Post by Eclips »

Allow ingots to be enchanted up to the same strength enchantments you can obtain from decon..
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Re: Ideas thread 2012

Post by eggmceye »

tiptoeing thru the tulips towards old crafting :whistle:
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Re: Ideas thread 2012

Post by Eclips »

Well the reason I bring it up is because all other crafting materials can be intentionally gathered, if you need venny ingots +3 to get your skill up, you are fairly SOL.
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Re: Ideas thread 2012

Post by eggmceye »

old crafting wasnt't that bad anyway, it was old buggy polypile
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Re: Ideas thread 2012

Post by xShawtyx »

When using a disenchanting wand, it shows the + it gets disenchanted to in the chat window.
When mass disenchanting 28 stuff down to 15... It would be nice instead of having to look at the pile if you forget what number you are at.

Yes.. I know you could just press alt, but when you are doing it in your house and have 200+ items on the floor, it doesn't work so well.

Also, when items are stacked instead of having to disenchant them one a time, disenchant the whole pile.
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Re: Ideas thread 2012

Post by Onyxt »

Turn Wands of Petrification in the Cash Shoppe into improved ones that make a colored version of the statue.
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Re: Ideas thread 2012

Post by DrRude »

MoonGoat wrote:Been brainstorming a little:

How about some kind of "mind over matter" class called "Hermit" or something (since monk is already taken)?
A class that uses intelligence as main stat, but uses no spells.

- Uses mana as health
- Fights using staves
- Wears all unarmoured gear
- Int boosts AS, damage and defence
- A rage skill that greatly regenerates health over time even in combat
- Some kind of stance that increases speed and/or damage of the staves, since they are pretty weak to fight with atm.

Anyone wanna help here? This idea feels like its not great yet :P
Sounds almost like a Jedi minus the Light Sabre. X-D
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