Ideas thread 2012

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xShawtyx
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Re: Ideas thread 2012

Post by xShawtyx »

Mage rage bar goes up when casting instead of having to hit with the stave for it to go up.
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WbBann
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Re: Ideas thread 2012

Post by WbBann »

Good idea Shawty..
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Re: Ideas thread 2012

Post by Bugbo »

xShawtyx wrote:Mage rage bar goes up when casting instead of having to hit with the stave for it to go up.
WbBann wrote:Good idea Shawty..
Third to agree!
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Lemonope
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Re: Ideas thread 2012

Post by Lemonope »

I think this year is a case, is what to bring back, and work out reasons why the number of active players have dropped over the years.

My Suggestion is to bring back camping, or at least extend the time from just 10mins.
Ban certain areas of course like treasure areas.

But areas that are a lot of work to get to like KTOS, Black Mountain, etc (Which became unpopular)

You log off for dinner for half-hour your hard work is gone.
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ChrisCooper
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Re: Ideas thread 2012

Post by ChrisCooper »

spiderkeys..

Good topic, terrible idea.

Egg, please ignore the fact that this is a bit of a text wall and take a sec to look over it.

We really should focus a bit on how to get activity back up. For as long as I can remember, I would log on every day after school and there'd be anywhere from 21-30 people online at a time, and now I'm lucky to log into reg and not be the only one playing.

I mean, I love this game but I have no motivation to play anymore.

Look at what euo was like when the server was always full of lovable assholes. The game is great, but there's something missing, and it's something that we had way back when. We should start looking at what we no longer have (and miss dearly) and think about taking a step backwards for the better. A few examples would be:

Sorry, old enchanting. Just bring it back. It wouldn't matter if it was crazy hard and took insanely long to level up. Getting gear now is no easy task because everyone with anything decent is a fucking hoarder.

Make it more time consuming to raise skills. You can grandmaster most skills in a day so long as you have all the required reagents. People are running out of mundane things to do as a distraction from dungeon stomping.

I'd give you more examples, but the text wall is getting too big, let me leave you on this note.

Some of the greatest things about EUO were things that were nerfed or scrapped. Sure, retards fear change, but the entire playerbase can't be retarded. With every nerf and attempt to balance everything, we've lost more and more respect and activity from the playerbase. Sure, I know that people grow up and get jobs/lives, but don't ANY of you try and tell me that bullshit. Because I can guarantee you, the vast majority of those oldbies that aren't with us anymore, they still play online games in their downtime. Just not euo. They have time, but lack interest.

Good day.
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Re: Ideas thread 2012

Post by Grunkk »

Best idea so far^
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Re: Ideas thread 2012

Post by ibrowniedefender »

Server Wipe
DM Events
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Re: Ideas thread 2012

Post by Grunkk »

DM events = noobs crying and high levels hoarding.. Good xp though
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Re: Ideas thread 2012

Post by ibrowniedefender »

Grunkk wrote:noobs crying and high levels hoarding
ibrowniedefender wrote:Server Wipe
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Akyla
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Re: Ideas thread 2012

Post by Akyla »

I don't really think what has been changed has anything to do with a new player base. I mean really, new players aren't going to join and try it out because Egg nerfed enchanted?

My guess is advertising. I took the time out to post and advertise EUO on 2 separate forums and there were 5-10 new players that joined in three days time.

As for older players, I can speak from personal experience that it is a grind omg. With the only viable place to hunt being Blood Moor it gets slightly repetitious just doing Bm runs. I have no quests left to do and the chances to find the items I want or need are a billion to one. I understand rarity is a nice thing, but I don't want to grind for a month straight just to find an esto carc.
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Magrock
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Re: Ideas thread 2012

Post by Magrock »

To this point, I think a nice place to advertise is this site, http://www.addictinggames.com/ .
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Re: Ideas thread 2012

Post by eggmceye »

I don't think you can pin a low player base on enchanting. I also don't think more grinding is cool. MMORPGS are totally flawed as far as games go, due to the need to grind something. And you can't expect to be entertained forever by a game, and I don't mean this in a mean way. You can buy a (single player) game for say 10 bux and maybe get 10 hours out of it. I would kinda be happier if people didn't play euo for more than 50 hrs and you didn't have to grind much but there was a bigger turnover. Imagine everyone who played euo paid 10 bux (one off, not a subscription) and got 50 hours out of it. And If 100 people a week 'bought' euo for 10 bux then I could quit my dayjob :2cool:
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Re: Ideas thread 2012

Post by Eidolon »

Akyla wrote:As for older players, I can speak from personal experience that it is a grind omg. With the only viable place to hunt being Blood Moor it gets slightly repetitious just doing Bm runs. I have no quests left to do and the chances to find the items I want or need are a billion to one. I understand rarity is a nice thing, but I don't want to grind for a month straight just to find an esto carc.
Yeh definitely. My favorite thing about EUO thru my years of playing had been quests and what kept me here for so long was the ability to have a good idea and talk directly to the creator of the game. I've started so many chars on multiple servers just to do the quests over and over. But after you memorize every keyword for every quest and what perfect sequence to do them in from repetition it loses it's appeal. Also everyone's always in a race to get to the high level but the reward is just grinding bloodmoor over and over.

Sorry I'm not just trying to restate the problem. I also think that there isn't necessarily much you can do for the old players who've done everything. For euo to continue to grow there needs to be more incentives for superlow-low-mid level players to keep them occupied like the old school quests that weren't just kill quests. Also just from my personal experience with youtube, you can have great content on the internet, but it's so oversaturated with bullshit that unless you work hard to advertise and get more exposure not many people will happen to stumble upon your site and game. And maybe you should setup a 1-2 week trial period then have the game cost $5-$10 after that and lower the cost of ingame items you can buy with addy coins so more people are likely to spend. You know once people spend once they're more likely to do it again. Take the WalMart scheme and drop your prices a little so people spend less per purchase but spend more in the long run.

/end 2¢
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Grunkk
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Re: Ideas thread 2012

Post by Grunkk »

I reckon having the huge crab back on NS might be fun. as if a newby went and found it he might ask for help and then there comes in a super band of pros to save him, this might give the newbies more insight in how to deal with killing these beasts and give the oldies something to do.

Plus if you see the crab in maeondir then you're probably too high of a level to give a crap, but that's just what I think and no one wants to hear my thoughts :/
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Akyla
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Re: Ideas thread 2012

Post by Akyla »

Magrock wrote:To this point, I think a nice place to advertise is this site, http://www.addictinggames.com/ .
I tried http://www.onrpg.com and http://www.mmorpg.com
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Re: Ideas thread 2012

Post by Eclips »

I think more maps would be great as well as more instance maps. most of the highly explorable maps are low level maps. New maps also lack interaction. adding stories, puzzles and npcs would take away the feel of just going to a map to grind.

Also I think if there was a wider array of artifacts, but the same chance of finding an artifact as there is now would make them harder to hoard. it would cause hoarders to start wheeling and dealing againand stimulate the economy.

Lastly I think if you reworked the multi class system to create wider arrays of game play options it would give the game a longer shelf life. It seems to me that The game doesn't have a problem drawing people, it has a problem keeping them. Multi classing should create new options that aren't available to either class individually. Giving an attack speed bonus to a fighter with 25 percent rogue would give people a reason to pick other classes than priest.
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Re: Ideas thread 2012

Post by Neinarr »

Battlemages back!
Demons as a race(master of everything! No skill limits!)!
Enchanting back to allow creating damny-powerful items of godly destruction!
Damn it, my adamantium set +6 from whoever has it(or was it +5?)!

Wait, this wasn't about personal preferences what we'd like to see in for ourselves?

I think that the most draw back when I started EUO was that you could be.. well, whatever it was you wanted to be. The best metalsmith, the best warrior, the warriormagewhowtfpwnsyourface. There was something to strive for, something you wanted to have. Just to clear that next corridor. And it was all new, exciting and .. fun!

I'm not saying that the game isn't fun anymore, but at some point during the time it just lost the glow that it originally had. It wasn't exactly the removing of enchanting. It wasn't that people hoarded powerful items that they never used. It was something completely different: It was that the game had become predictable. Hours upon hours of crawling the same dungeons, killing the same mobs at the same places, knowing how to exactly enter the room and kill off things. It wasn't bad at the begining, but in the long run of things.. when you had to clear the same room hundredth time to gain 2% of experience required to next level, it became more of a necessity of having to do something instead of a challenge. And challenges are fun. Or that's what I used to think.

These days, I'm spoiled by all these fancy MMORPGs, which have a progressive leveling system. Systems, where you don't 'seem to' spend a lot more effort to level up to the next level. It's attainable, it doesn't take murdering thousands of the same mob once more to gain. Granted, I'm spoiled, and I don't like grinding in the grindy grind sense where you've to spent decades (alright, months) to get to a decent level so you can do group stuff with others. It's understandable in games like ours that you need to grind to get to high level, but what waits you at the high level? It's more grind. You will just be in the grindy machine forever, without a visible goal other than 'becoming' even more stronger.

So, right, as for ideas!

I've noticed that some games have a remorting option. That is, the ability to start your character again from the very begining with slight perks to boost you on your way up to glory once more. I think it's a great idea myself, because you don't 'need to' create an alt, you can just start over again as what you are, although at a advantage compared to all those other people who'd just start a new character. Kind of like how that one Ultima game that never came to be was supposed to roll about.. ascension, then you have an avatar in the world that's blessed by your divine essence, blabla.. Allow the cycle go for eternity! Conquest for Power! Each 'restart' giving like.. more ability to raise the class-skillcap! Slightly more stats! Lowering the requirements of items requiring from you levelwise! Maybe get a little bit more exp per kill until you reach your old level(allow restarting at 75 level! Then at 140, 180! 220! 280! 350!) with each one giving a +% exp boost and maybe like +20% to skillcap raise. That'd increase grindyness by bit, if nothing else. (:P) Maybe just reset class skills + levels + stats only to level 1, so people who have got GM crafting skills would do it too. Or bandaging.. or whatever general skills there are these days.

I don't know about how it rolls for everyone else, but I like grouping up with people and attempting to perform challenges. Perhaps there could be some special challenge-places in the game like an arena where people can have pissing contests on who survives the most waves against monsters compared to the levels in the group or something. People like to compete (atleast I do.. or used to, can't say which it is anymore) with each other or in groups, because it creates something to do other than merely grinding away with levels; developing tactics how to defeat armies of monsters, how to survive the longest and most important, how to go down in blazing glory when you do! Instead of, you know, just knowing the places of the monsters right off the bat and stuff. Maybe even make mobs take different kind of appearances than normally to 'bluff' people, too! Maybe an Arena of Slaughter that's just a square-arena with 4 exits and monster spawning in and targetting players with viciousness..

Minigames! Damn it man, minigames! Let's have a tower-defense game in EUO, where you build towers that shoot crap at mobs that are trying to pass through! Maybe give possibility of gaining experience through doing this and some coin, if you do well. If you fail and lose, take away money and have mobs spawn around the supposed defenced place to give a sense of the actions in a minigame having effect in the real world. And kill everything. For fun and entertainment. So it has to be saved by Heroes(again)! As a quest! Quests are good. Oh and you can have players running admist the towers and beating the crap out of monsters, too. Interactive!

..

Alright, I'll go back to my corner. I just felt I'd ramble a few minutes..
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Sumter
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Re: Ideas thread 2012

Post by Sumter »

Really good post Neinar!

Off-topic idea - Maybe for the people who reach 1000 on PD be taken off Scoreboard and put in "Hall of Fame" type of category for reaching 1000, so others can be recognized and give others a goal to reach. Get tired of seeing the same people all above level 800 who just don't bother to play any more... maybe take people off SB for inactivity? Or maybe get the PD scoreboard extended to top 20 or 25.
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Akyla
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Re: Ideas thread 2012

Post by Akyla »

I still think a casino would be fun :D
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When the last living thing dies, my job will be finished.
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Re: Ideas thread 2012

Post by Assailant »

Weapon Tinkering.

Ex: You have a short sword(Xen Jux) you can tweak it so the weapon hits for less but casts the enchant more often.

Would need 100 tinkering to do so, or based off of the weapons power its self.
Could maybe make it to do this with all weapons, make it so either you hit more with your sword or block more with it?
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