Ideas thread 2010

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Ozimandias
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Re: Ideas thread 2010

Post by Ozimandias » Thu Nov 04, 2010 6:31 am

Clans should have a rank system. The Clan Leader would create name-able ranks that could be the following:

LEADER: CAN ASSIGN RANKS, ACCESS TO A "SPECIAL CHEST" (and the stuff all the below)
2ND IN COMMAND: CAN INVITE AND EJECT PLAYERS, CAN CREATE CLANHALL KEYES ACCESS CLAN CHESTS, USE CLAN CHAT
3RD IN COMMAND: CAN INVITE PLAYERS, CAN CREATE CLANHALL KEYES, ACCESS CLAN CHESTS, USE CLAN CHAT
MEMBER: CAN ACCESS CLAN CHESTS, USE CLAN CHAT
LOW MEMBER: CAN USE CLAN CHAT
NEWCOMMER: IS "JUST A MEMBER" (an initiate, if you wIil, or maybe a "clanner on probation" of some sort)
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Re: Ideas thread 2010

Post by Rufio » Thu Nov 04, 2010 12:37 pm

I would like to see mailboxes in EUO. Kind of how WoW's mailboxes work, can mail items and messages with cash in them, that would be great addition to the game.
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Re: Ideas thread 2010

Post by Grunkk » Thu Nov 04, 2010 4:29 pm

I can imagine mail getting lost :/
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Re: Ideas thread 2010

Post by eggmceye » Thu Nov 04, 2010 7:23 pm

mail backend is already done, that is how avs and stones get delivered, just gota do the interface, but I'm not that enthused abt it really

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Re: Ideas thread 2010

Post by Flamesoffire » Tue Nov 09, 2010 10:00 am

Criminal pardons. 100 gold per 1 second? It'd be like 20k to pay off just killing one person so.. Its kinda spendy enough to make you think "Hmm.. Maybe i should.. Maybe i shouldnt.." ? I dont know. I have to much crim time atm.
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Re: Ideas thread 2010

Post by jumpstart » Tue Nov 09, 2010 10:44 am

Flamesoffire wrote:Criminal pardons. 100 gold per 1 second? It'd be like 20k to pay off just killing one person so.. Its kinda spendy enough to make you think "Hmm.. Maybe i should.. Maybe i shouldnt.." ? I dont know. I have to much crim time atm.
I actually like this idea somewhat. The thing is though, you can med with full crim at sacrifice, and it'll be gone in 30 or so minutes.
I can see some people doing it however; the people who have to play EUO for every minute they get.
~Mario

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Re: Ideas thread 2010

Post by jointster » Tue Nov 09, 2010 10:30 pm

jumpstart wrote:
Flamesoffire wrote:Criminal pardons. 100 gold per 1 second? It'd be like 20k to pay off just killing one person so.. Its kinda spendy enough to make you think "Hmm.. Maybe i should.. Maybe i shouldnt.." ? I dont know. I have to much crim time atm.
I actually like this idea somewhat. The thing is though, you can med with full crim at sacrifice, and it'll be gone in 30 or so minutes.
I can see some people doing it however; the people who have to play EUO for every minute they get.
it would make a good money sink.... helping the euo economy ftw

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Re: Ideas thread 2010

Post by Grunkk » Wed Nov 10, 2010 7:32 am

if you want a money sink, just delete 95% of the gold from all lvl 100+'s. They don't need gold much anyways :)
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Re: Ideas thread 2010

Post by Chedich » Fri Nov 12, 2010 9:37 am

Me and goemon was talking about newbies and we came up with the idea that all new players should automatically join some chat channel where they could ask for help and whatnot. Instead of either walking about totally clueless or whispering random people asking for help. You would be able to leave the channel of course.

Then some way perhaps of identifying those who knows(or should know) a lot about the game. Maybe a [V](eteran) tag in front of their names. They'd either be appointed by Egg or everyone above a certain level(100?).

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Re: Ideas thread 2010

Post by Ozimandias » Fri Nov 12, 2010 1:49 pm

That is a great idea. I was once a noob (still am at heart, heheh) that was too scared to ask a lot of questions - for fear of mackey yelling at me LAUGHING OUT LOUD LIKE A MORON :P

Seriously, though, we should have noob channel that gives new account characters an option at character creation. Maybe a "checkbox" or something on the creation of the first character
... or perhaps a mandatory chat channel that always starts for new accounts. Then, at a certain level, you could leave if you want to.
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Re: Ideas thread 2010

Post by Zzapp » Fri Nov 12, 2010 1:53 pm

Chat boxes? "n"oob channel and "v"eterans channel veterans being level 100+ to enter the chatroom?

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Re: Ideas thread 2010

Post by Chedich » Fri Nov 12, 2010 10:04 pm

Zzapp wrote:Chat boxes? "n"oob channel and "v"eterans channel veterans being level 100+ to enter the chatroom?
It would be the same channel. It would work the same as any other chat channel currently works(for example /g (global) or /t (trade)). The Veteran part would mainly just be an e-peen thing to act as an incentive, but also something to signal experience to those whose asking for help, which might be good if they get two contradicting answers.

Another way to help the "newbs" could be to implement some sort of mentor system. You sign up as someone's mentor(which is basically saying that it's okay to bother them with questions and try to bother them instead of other people that's not as inclined to help new players. Maybe some sort of reward if the "pupil" reach a certain level(about 50? If they've gotten that far they're most likely hooked already ;) ), maybe something like a random item or 5 addy coins. Of course you'd then have to limit how many pupils someone can have to avoid exploitation, also you'd have to be a certain level to be able to be a mentor.

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Re: Ideas thread 2010

Post by swifty » Sun Nov 14, 2010 10:50 am

Making spray n pray able to actually hit 4 times on 1target. it only hits once, and I think it should hit 4 times beings mages can sleep almost every time in pvp.

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Re: Ideas thread 2010

Post by 1 » Mon Nov 15, 2010 6:26 pm

The idea of "blank dragon" pets was brought up in chat recently and I thought this was a great idea. Having a purchasable dragon pet for 50 addy coins that required 100 taming to get is really interesting. Having a few spell slots for the dragon to cast whatever spells you want would add a lot of flavor to pets.

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Re: Ideas thread 2010

Post by Bugbo » Wed Nov 17, 2010 6:31 am

A player's rage should increase when they damage a monster with spells since most mages use magic to fight monsters instead of using weapons. To make it less cheesey you could base the rage increase on the number of sorcery spells cast rather than the raw damage, perhaps casting higher lvl spells will increase rage faster?

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Re: Ideas thread 2010

Post by Eclips » Wed Nov 17, 2010 8:19 am

If that got put into place, what would cause their rage to decrease? Everything you'd do, other than MR cleave would increase your rage and your damage.

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Re: Ideas thread 2010

Post by Bugbo » Wed Nov 17, 2010 4:06 pm

If it were limited to have rage only increase for sorcery spells (or spells that cause damage) and only have it be based on number of spells cast rather than number of monsters hit then it would be closer to the way rage bumps for fighters or rogues whenever they hit a monster. Plus rage would still decrease over time if the player isn't involved in any combat.

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Re: Ideas thread 2010

Post by Eclips » Thu Nov 18, 2010 12:57 am

Yeah what I'm saying tho, is that rage builds for fighters and they use it. If mages aren't using their rage at all, 3 or 4 seconds into a fight they will have full rage for the rest of the fight no matter what. You might as well give them a perm buff.

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Re: Ideas thread 2010

Post by Bugbo » Thu Nov 18, 2010 6:32 am

Well mages could use rage for mana cleave which penetrates a targets magic resistance so you can fight Shadow Warriors. I'm not saying that rage should increase the effectiveness of their spells or anything like that, just that it should increase when dealing damage with magic spells. Once they use mana cleave the rage gos back down to zero and the ability to use mana cleave would be the only benefit that mages would receive from rage.

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Re: Ideas thread 2010

Post by Eclips » Fri Nov 19, 2010 5:51 am

Keller Shank: It's cool having a weapon with 3 different enchants on it, but the way it works makes it less useful than a weapon with any of those enchants on it. It either needs a +5 AS like other enchants, or the spells need to separated so they can trigger independently. Right now the weapon just acts like a +0 enchanted weapon that triggers as often as a normal enchant. As it stands right now, normal enchants are better because they have +5 as and you can predict what spell they will use.

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