rage is SUPPOSED to be for the use of melee...though if you wanted something like that try a different route, yeah?Bugbo wrote:A player's rage should increase when they damage a monster with spells since most mages use magic to fight monsters instead of using weapons. To make it less cheesey you could base the rage increase on the number of sorcery spells cast rather than the raw damage, perhaps casting higher lvl spells will increase rage faster?
there is an unused bar, for energy. this could be used kind of like rage for mages. once X amount of energy is reached it takes X (or maybe less than) amount away from energy and maybe even some from your HP to cast a spell or do extra damage with a certain spell.
things need to sap hp more in this game. like skill that take a players hp to deal more damage, but more than just a shitty stance..!
it seems like classes are becoming more complex than just rogue, fighter, and mage. maybe a class or something based on skills like that.
im up for any kind of new classes too! there really isnt any down side plus parties become a lot better if everyone has a role instead of LAUGHING OUT LOUD LIKE A MORON CHANGE WEAPONS TO FIX THE SITUATION AND BE A GOD. it would also limit how powerful players get with dual classes! more classes would also make pvp way more interesting.
tl:dr-
use the energy bar
more "double edged swords" type skills (like takes hp to do more damage)
moar classes (or sub classes to fit under one. ex: ranger, assassin, and fencer could be under rogue.)