Ideas thread 2010

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Keighn
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Re: Ideas thread 2010

Post by Keighn »

Hunting/gathering skill increases corpse drops and rare reagent drops (clay, sparkling motes, fangs, embers, etc) 100% skill guarantees they always drop.
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Grunkk
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Re: Ideas thread 2010

Post by Grunkk »

Again with the Religions--

You can join a religion that's based upon a shrine, eg, Justice. And you gained a bonus from that shrine, Say i joined Compassion, i would have a constant +5% Dexterity. But every time i leveled on a DIFFERENT shrine, I would have to sacrifice half of those skillpoints to Compassion, meaning i would get Dexterity. Eg- I leveled at Valor, usually i would gain 6 strength by instead, i got 3 strength and 3 dexterity.
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Re: Ideas thread 2010

Post by Zzapp »

Scrap ivpy.
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Keighn
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Re: Ideas thread 2010

Post by Keighn »

I think its radius just needs a little tweak. its a tad too small atm. Or make it a ranged spell with a radius.
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Re: Ideas thread 2010

Post by Zzapp »

or you could scrap it...causes to much lag.
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Devlin
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Re: Ideas thread 2010

Post by Devlin »

Keighn wrote:I just noticed devlins avatar; a wip for gfx or just something you found?
It's something from one of my own game projects - I figured it was suitable for here as a forum avatar :)
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Re: Ideas thread 2010

Post by Dralos »

split up the roll command into /roll need and /roll greed
need obv if u need it
greed obv if u dont need it but think itd look nice sitting in ur house
make them different colors (need can keep old color and greed can be purple?)
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Grunkk
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Re: Ideas thread 2010

Post by Grunkk »

/roll greed, /roll need, /roll fun. the Fun roll means your just rolling for the fun of it, meaning you don't Want, nor Need the item.
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Grunkk
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Re: Ideas thread 2010

Post by Grunkk »

PetDualing - Old idea but may aswell post it

Two exact clones of your pets (Yours and opponents) get put in a small arena, one evil (red) and one good (blue).. Seems easy enough.
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Re: Ideas thread 2010

Post by Rufio »

Grunkk wrote:/roll greed, /roll need
I agree with need and greed type rolling, that would be nice for party set up. The "fun" roll would get annoying after someone spams it to no end.
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Devlin
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Re: Ideas thread 2010

Post by Devlin »

An option to turn off the character/enemy animations.
A setting to display ping so we know when we're lagging

And a (possibly pay for?) "geneology report" 5 bucks for the effort of putting a report of a char's life achievements

The report tells you things like:
The date/time the character was created
The date/time the character reached certain levels
The date/time of GMing skills
A list of all deaths and at what level they occured
A list of artefacts found
A list of creatures killed (name of monster [number killed])
Last edited by Devlin on Mon Oct 18, 2010 1:53 pm, edited 1 time in total.
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Keighn
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Re: Ideas thread 2010

Post by Keighn »

New multidrop command

shift + d

works like bank. Select object and hit return as they get put into pile. Hitting esc finishes action.

then select direction.

Poof pile of crap that you don't want is there.
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Re: Ideas thread 2010

Post by Casualty »

How about in moagl - items/chests act like avatars and flatten door tiles when they're ontop? Currently items and chests are clipping the insides of the models, obscuring their view.
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Re: Ideas thread 2010

Post by GoldenGanondorf »

Ship & Shipwright

Just something that I have always thought that EUO should have it being in mid evil times and there being so many different port towns. Here’s a brief runthrough of what I have in mind.

Ships
There will be different types of ships. Of course merchant, battle, travel, and Cruiser. Pretty obvious Merchants can carry large amounts of cargo, battle has large arsenal for attacking, and travel is very fast for speedy travel. Now the cruiser would be basically a moving house for you. You can sail it and if needed you can enter it as a house and store you stuff. ( dunno if this would even be possible just a nice thought)
Ship Quest
Now with the introduction of these ships there would be much needed quest. Some just as simple as carry this to this town. Or locate this item at this spot. Even battle this monster in this area only accessible by ship. If this gets added I can write a bunch of quest regarding this aspect.
Mini Games
This would be just ship battles between people. Possibly other ones but none that come to mind right now.
Shipwright
This would be the ability to create or modify your ship. You could just keep it as you have to fish up a ship in a bottle. And then just modify the ship in a bottle this would be dependent on wood crafting or smiting. Or you could go in another direction and make it an entire new skill and make it so you can build your ship from scratch starting with the lumber then sails cannons and what not.
Just something that I figured would be really fun in to have in EUO.
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Keighn
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Re: Ideas thread 2010

Post by Keighn »

Well, even with shipbuilding the magical artifact is still nice as it can create a new ship even after it is destroyed. If the ship you build is destroyed.. its probably gone. ZOIKS!
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Keighn
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Re: Ideas thread 2010

Post by Keighn »

Ability to see your Health & Mana/rage bar floating overhead while meditating.
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Re: Ideas thread 2010

Post by Eclips »

Be able to switch weapons while stealthed.
Be able to hide near blinded and sleeping enemies.
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Re: Ideas thread 2010

Post by swifty »

somethign to do with Shadowfolk, they have absolute no end game. shadowmeld maybe if it was better planned out maybe actually be able to do stuff or move
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Re: Ideas thread 2010

Post by eggmceye »

we know shadowfolk suck, there is even a thread on it viewtopic.php?p=71697#p71697
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Re: Ideas thread 2010

Post by Eclips »

Chests should decrease in trap skill needed as you trigger the traps. If you get hit by a trap once, you should be able to try again for a lower skill.
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