eggmceye wrote:For something fun this morn i made a client where you can equip as a weapon any item - eg a scroll or a fish
Further, I thought having certain items equipped and attacking with them could have certain effects
- attack with mining pick in mine make a faster way of digging
- attack with potion equipped uses that potion on tgt
further, I then got to thinking about throwing ... maybe a new key like alt-t or ctrl-t ... and you can throw the equipped item (eg throwing axe, javeline, potion, excrement) at the auto targeted enemy ...
WbBann wrote:
Angelus wrote:ability to be a Vampire :-[
I believe a vampire quest, similar to oblivion would be a good idea... like removing the vampire curse. perhaps being a vampire would have certain pros and cons? like obvious damage to sunlight (perhaps only in world map), increased strength, blood drain etc?
ah but garlic as a weapon have to do like 500% damage (or make an item wooden stake and or holy water)
all i want is a test server for maped then ill be happy ...
I would really like to see a health scroll craftable at 100% inscription that gives same hp bonus as Vas Uus Mani. I think it'd make the race expansion a little more fair to everyone and encourage others to try them since most races are geared towards melee and you can't get priest with non humans. VUM is a great addition to the game, but I dont like how piety/divinity has made inscription pretty much a useless skill to have.
Maybe like the new update for the chest, Shows if a door has a lock on it or not? And I agree with Sandfire on this one. Inscription now days are good for 4 things: ( mostly fighter) KOP scrolls,KPY scrolls, SL scrolls, and Town portal scrolls.
It would be nice that if when you looked at your pet it showed it's stats. That way you could directly see the effects of leveling and/or a taming wand on your pet.
getting a boost for every GMed skill would draw people away from leveling all the time i think.
boosts like +1 AS for some weapon skills and + 1 def for others. maybe +5 to a stat for crafting stills like +5 dex boost for GMed woodcrafting or +5 str for GMed mining.
the weapon skills might not need it as much as the crafting skills. but it would give noobies a reason to craft and it would make crafters feel less like they waste there time.
Please make a scroll that detects all the cursed items in one's inventory OR have it so that you meerly have to stand next to a shrine brazer with cursed items in order to detect the cursed ones (i.e., just standing next to the brazer with the items in your inventory instead of having to drop them).
Ah, but that's half the fun. Consider it like an offering to the virtues to be. And be glad you don't have to med for 8 cycles saying some rune word every cycle. Each cycle taking about 2-5 minutes. Man those were the days.
Last edited by Keighn on Wed Mar 10, 2010 7:20 am, edited 1 time in total.
what if in pvp the victor could loot 1 random equipped item from the defeated
- only works 1x per day per pair of combatants (so raiden can't gank me 5 times and get 5 items)
- parties must be within 15% of level or stats total of each other
- soulbound & named items excluded (ah yes, name your entire inv, be safe from looting, me rubbing hands together greedily)
- doesn't apply in the arena
will make you think twice about turning pvp on
edit: maybe pvp should be on full time after lvl xxx? raiden ganks everyone 24 hrs a day
what if in pvp the victor could loot 1 random equipped item from the defeated
- only works 1x per day per pair of combatants (so raiden can't gank me 5 times and get 5 items)
- parties must be within 15% of level or stats total of each other
- soulbound & named items excluded (ah yes, name your entire inv, be safe from looting, me rubbing hands together greedily)
- doesn't apply in the arena
will make you think twice about turning pvp on
edit: maybe pvp should be on full time after lvl xxx? raiden ganks everyone 24 hrs a day
Nice idea...
But have some problems:
- It is just too easy to hide + XC kill people that are hunting and have low hp because of monsters.
- Khaki pots + flurry is allso devastating with these settings
- glass weapons and rogue backstabb(is that last one really a problem?)
- two or more people ganking someone and then rolling for loot
The last one seems to be a serious issue: how can check if someone didn't helped to kill target, directly(by dealing damage) or indirectly(by healing)?
Maybe make it work only in betting ring, or special non classic arena?
It's always funny until someone gets hurt. Then it's just hilarious.
Ah, so if a lvl 1 Ganks uber 300+ we can't take 1 item of theirs. Man, the rogues would be out thick sharpening their glass. You know its a sad day for ubers when some noob ganks them.
Last edited by Keighn on Wed Mar 10, 2010 7:20 am, edited 1 time in total.
Blackjack/sap (think of the old sock with nickels in it) 1d4 (bludgeoning dmg) (backstab weapon albeit used to the head) 90% concusion (sleep effect like IZH) 50% str 50% dex
Garrotte or Garotte or Garrote 1d2 continuous til broken (slashing dmg) 75% str 25% dex 90% paralysis aep effect & 50% loss of MR,AS,DEF and/or instant choking status.
Last edited by Keighn on Wed Mar 10, 2010 7:21 am, edited 1 time in total.