Moderator: EUO Moderators
so for starters medium armor... enough said? well for those of you that haven't played this game for 4+ years(at least i think it was 4+ years ago i started draining my life on this kick ass game) ill clarify the classes that can use medium armor can use heavy as well and IF you are going to use armor that takes away attack / moving speed take a little bit bigger chunk off it and and get 10-30 more def. and more MR as well . who would get medium when there's heavy
so for a quick fix ( not that quick but oh well) add an other CLASS! yup a said it i have 2 solid ideas for classes but before people get carried away with this ,these classes ideas do not compramise the feel of balence in euo game play.. . . . to much
have spells to turn into different animal/ beast forms
1:cat form( = rouge)
2:orc form ( = fighter) (thought it would be cool to have you turn into a random orc pic or something)
3:seahorse form (like a really fast raft based on player dex)
4: some soft of flying form ( only works on world map ...)
5: and normal
about forms : i think it would be cool if you could just transform as you walk like run into a mountain and be a bird / water and be a seahorse and the forms respec you so you have the ratio for each one to get best results
other than that give spells like hold / regenerate and they use staffs as a weapon and THEY CAN ONLY USE MEDIUM ARMOR that would fix the hole med. armor thing
note druid was not all my idea egg had the idea already i am just looking into it further
necromancer/ summoner / magery idea
ok so i had a thought if you make magery a no class skill so that every one can use it and then make an other class kinda like a summoner/ necromancer you see summons would give exp to caster bassed on how good they are like this
make spells to summon each only of them by its self cause they would be the caster weapon
skeletons give 95% exp level = 3/5 caster level / 1 skeleton to summon
skeleton archers give 90% exp level = 3/5 caster level / 1 skeleton to summon
skeleton mages give 80% exp level = 5/8 caster level / 4 skeleton to summon
skeleton Knights give 75% exp level = 5/8 caster level / 5 skeleton to summon
Undead Lord give 45% exp level = 3/7 caster level / 4 skeleton/ 2 skulls to summon
skeleton dragons give 45% exp level = 6/5 caster level / 10 skeleton/ 3 skulls to summon
a ranged plague should be there only offensive spell
make a spell to turn corpses into skeletons 1 wight
and a spell to un-bless maces
the summons should have rolls like the skeleton knight taunts and runs at any one near you to beat the crap out of them but mainly for def.and skeleton mages heal you and cast XMP so that they are your weapons as well as your summons (to do this for pvp you would have to turn the creatures pvp and make them give 0 % exp)
and add a new button for commanding summons to attack the target
give them no weapon skills or armor so that they play as a summoner
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HAHAHA!egg wrote:don't post your class ideas because I don't give a shit
Maybe if people put a little more thought into game structure and class balance instead of the dumbass shit we usually see.
But I've known this community too long to expect more.
When Rusty puts thought into an idea read THOSE posts. Everyone else's ideas are just unorganized spats of shallow blathering without the slightest concern put on how to make EUO as a bigger picture any better.
i like to scream
then I saw something about classless magery & summoning and immediately switched off
edit: I failed to mention crafting as another method to getting good equipment.
To build upon the "unsealing item" idea. I was thinking maybe a quest chain to get the item, but its in a dormant state, and needs charging. You find a enchater (100 enchanting of course) and they can charge it with something, or a lot of somethings. After you have the charged "orb" or w/e in the world you want it to be, You can temper your weapon with it with a lvl 100 weaponsmith, During the tempering it puts the weapon under a lot of stress and has a chance of completely destroying the weapon? Expand if anyone feels like it.
The talk above about a sword got me thinking. How about a living/singing sword.
It gets a as boost for every enemy you defeat, but it wears off immediately and when you go beyond a certain limit it breaks.[/BS]