happens to me all the time and i can tell it happens to a lot of people. it would be a great add.ChrisCooper wrote:That's true. If you get an invite from a party that you don't want to join, you can't get an invite from a party that you do want to join until the previous invite expires.Zzapp wrote:/decline a party invite would be nice.
Ideas thread 2009
Moderator: EUO Moderators
Re: Ideas thread 2009
Re: Ideas thread 2009
I believe that all VOG tomes should be destroyed. "aka" the 120+ on Hephaestus's merchant on PD. I had 20 on Reg, they have all been thrown in the Rubbish bin. I think that all inventory's should be whipped of VOG except the one you have learned already.
I like this Idea. Some peoples don't know where to get VOG, but hey, that's not my problem.
I like this Idea. Some peoples don't know where to get VOG, but hey, that's not my problem.
There are 5 levels of fatness.
1. Big
2. Healthy
3. Husky
4. Fluffy
and
5. DAMN!
1. Big
2. Healthy
3. Husky
4. Fluffy
and
5. DAMN!
- Keighn
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Re: Ideas thread 2009
And your reason for deleting them all is what? Do I get compensation for the deletion?
ZUPS!!!!
Re: Ideas thread 2009
nice edit
Re: Ideas thread 2009
There should be a special button for the goemons to press and kill all players on screen
<3
<3
Re: Ideas thread 2009
How about bosses having a chance of dropping artifact ingots which you combine with weapon/armorsmithing.
ie hilt of ubersword + blade of ubersword (+X regular or tinted ingots) = ubersword
ie hilt of ubersword + blade of ubersword (+X regular or tinted ingots) = ubersword
- Coltae
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Re: Ideas thread 2009
How about having Good O'l Enchanting back !!
-Colt
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Re: Ideas thread 2009
What about stones opening portals to various shrines corresponding to their colours(or towns)? Black stays as it is.
Foul beast approaches?!
Re: Ideas thread 2009
how about you never post againColtae wrote:How about having Good O'l Enchanting back !!
-Colt
Re: Ideas thread 2009
eggmceye wrote:how about you never post againColtae wrote:How about having Good O'l Enchanting back !!
-Colt
Rufio - Level 314 - Bloodkin - Mage
http://euotopia.com/plyr.php?p=Rufio&serv=reg
http://euotopia.com/plyr.php?p=Rufio&serv=reg
Re: Ideas thread 2009
a few serious ideas of mine...
traps that get activated when someone steps on them (trip wire, bear traps, FIRE)
double xp weekend again
attacks that drain some hp to do massive damage
weapons made for a specific things (would be very rare) ex: mage killer- drains MP when it hits something. things like that
hunger slowed down a bit, it seems like im eating fish every five minutes
traps that get activated when someone steps on them (trip wire, bear traps, FIRE)
double xp weekend again
attacks that drain some hp to do massive damage
weapons made for a specific things (would be very rare) ex: mage killer- drains MP when it hits something. things like that
hunger slowed down a bit, it seems like im eating fish every five minutes
- LaughingCoyote
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Re: Ideas thread 2009
That's called leaching...goemon wrote:a few serious ideas of mine...
weapons made for a specific things (would be very rare) ex: mage killer- drains MP when it hits something. things like that
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
- Keighn
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Re: Ideas thread 2009
Leeching is basically stuck on staves unless you did a little bit of old enchanting. Even then, leeching is not effective for mages except in desperation. For fighters, it ain't too bad even if it gives such a minimal amount to your mana. Worthless to you unless you cast somewhat or dualclass with versatility shrine. If leeching became as effective as vampyric in both weapon and staff it might be interesting to toy with.
ZUPS!!!!
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Re: Ideas thread 2009
Given for example 4 flasks, 3 ginseng, 5 blood moss, 5 x blue potion crafting attempt should make 3 potions and not just fail.
V Of course it does - in that case 3 of each and bumps skill 3/5 of full 5 pots.
V Of course it does - in that case 3 of each and bumps skill 3/5 of full 5 pots.
Last edited by Aristarch on Mon Oct 12, 2009 1:42 am, edited 1 time in total.
Foul beast approaches?!
- Keighn
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Re: Ideas thread 2009
Does it use up reagents if attempted with less than needed components?
ZUPS!!!!
Re: Ideas thread 2009
Ideas. Keeping with directions short & no wall-o-text:
Druids:
Rename current priests to -->? Divinity = Paladin?
Slings instead of maces, mechanics work the same; aka bless a normal / magic drop
New spell sub-header: Nature - mechanics, work it like maces <--> Blessed maces bug / feature. i.e. Raising Divinity lowers Nature, Blessed slings <--> Blessed Maces and so on. Mutually exclusive. i.e. Priests both get Healing spells - then Divinity = Paladin, Nature = Druid.
Uus spells effect pets / summons instead -> 2 types: damage + AS & Health. These replace divinity spells.
Current Pet scrolls available as spells + circle 3 (5?) directed calm spell
Move Insect Swarm to Druids, give Divinity Paladins str+ like EU as 4th circle replacement
Sword Golem replaced by Ent summon [important to keep summon melee still]
Level based reduction on XP penalty to pet / summon kills. i.e. At level 100 XP penalty is reduced to 90% of XP, not 10%. This could work as % of Nature skill instead: 100 nature = 90% XP by summon kill
Circle 7th spell = AoE calm [all grey, depending on level check vrs monster MR]
Circle 8th spell = pet / summon transformation - adds ++ family definition to pet. i.e. Dragon -> Blood Dragon, Demon -> Balron for short period. Possible DoT on pet / summon for this duration?
Instead of weapon specials, Blessed Slings @ 90 then 100 = larger summon / pet slot #? --> Dangerous abuse if too high
MR
IJO used to be a mage killer [grr] - give certain mobs VIJO = reduces MR by 50% for X seconds - no resist on this
Up physical damage of some mobs - dragons esp should have a decent swipe / claw attack
Druids:
Rename current priests to -->? Divinity = Paladin?
Slings instead of maces, mechanics work the same; aka bless a normal / magic drop
New spell sub-header: Nature - mechanics, work it like maces <--> Blessed maces bug / feature. i.e. Raising Divinity lowers Nature, Blessed slings <--> Blessed Maces and so on. Mutually exclusive. i.e. Priests both get Healing spells - then Divinity = Paladin, Nature = Druid.
Uus spells effect pets / summons instead -> 2 types: damage + AS & Health. These replace divinity spells.
Current Pet scrolls available as spells + circle 3 (5?) directed calm spell
Move Insect Swarm to Druids, give Divinity Paladins str+ like EU as 4th circle replacement
Sword Golem replaced by Ent summon [important to keep summon melee still]
Level based reduction on XP penalty to pet / summon kills. i.e. At level 100 XP penalty is reduced to 90% of XP, not 10%. This could work as % of Nature skill instead: 100 nature = 90% XP by summon kill
Circle 7th spell = AoE calm [all grey, depending on level check vrs monster MR]
Circle 8th spell = pet / summon transformation - adds ++ family definition to pet. i.e. Dragon -> Blood Dragon, Demon -> Balron for short period. Possible DoT on pet / summon for this duration?
Instead of weapon specials, Blessed Slings @ 90 then 100 = larger summon / pet slot #? --> Dangerous abuse if too high
MR
IJO used to be a mage killer [grr] - give certain mobs VIJO = reduces MR by 50% for X seconds - no resist on this
Up physical damage of some mobs - dragons esp should have a decent swipe / claw attack
- Magrock
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Re: Ideas thread 2009
Poison Ward (EUO’s answer to player-set traps).
It spawns hidden or invisible when used by a player. It casts SL (invisibility) much like other mobs. It casts INH (poison wind) when evil mobs are in range. It is craftable at 85% enchanting using a brilliant red shard, cloth x2, lumber x2 and snake’s venom.
It spawns hidden or invisible when used by a player. It casts SL (invisibility) much like other mobs. It casts INH (poison wind) when evil mobs are in range. It is craftable at 85% enchanting using a brilliant red shard, cloth x2, lumber x2 and snake’s venom.
Re: Ideas thread 2009
Same here, i eat like 60 times a hunt.goemon wrote:hunger slowed down a bit, it seems like im eating fish every five minutes
Rufio - Level 314 - Bloodkin - Mage
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Re: Ideas thread 2009
It's just a game, so I can say: eat meat. 3 pieces last a while.
Foul beast approaches?!
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Re: Ideas thread 2009
When gremlins steal food it should tell you what was stolen, ie: "gremlin stole some bread!". Also on the automap I would make the crosshairs for the player purple in color since red is used for lava.