b) music is mutually exclusive with stealth - stealth goes down as music goes up, like how maces/blessed maces work
c) music is a spellcasting skill with around 8 spells. 4 of these spells are auras and 4 are abilities
d) music requires a lute equipped in offhand (don't think too hard about playing a lute one handedly)
e) music synergises with foils a little: with foil+lute you can parry/riposte magic!
Bard spells (ie the musicianship skill)
There are 4 auras and 4 abilities. An aura is a AoE buff that is automatically shared/applied to your party members. Only one aura can be played by any one bard at a time. Different bards can play different auras however, making them stack.
Auras
Circle 1 +10% dmg (to all party members)
Circle 3: +1 loot quality (to all party members)
Circle 5: +10% rage gain (to all party members)
Circle 7: +100MR (to all party members) (this should probably scale to level or stat)
Abilities
Circle 2: fear and confusion: mobs within rad 4 have 50% chance of becoming confused, and if not confused will flee
Circle 4: party heal: party members within rad 4 heal 4% of health per sec for 10 sec (non fragile, so can take dmg)
Circle 6: new fans: converts evil summoned creatures to good within 5 rad
Circle 8: bleeding eardrums: a spray attack that causes everything in its wake to bleed for 3 sec
loot quality explained (discord copypasta)
each mob (and chest) has a loot quality rating 0-15
and the + and the chance for artys is determined by that number 0 to 15
eg; white dragon has loot quality 11, while red is 12, black is 13
so with loot qual +1, then the red dragon gets black dragons loot qual
so the + jacks it up as if you had killed something more difficult/with a higher loot rating
but at end of day, its still random - and in euo, just because it is loot qual 14 it is actually randomly 13 to 15 (or something like that)
so if u kill something with q=15 and your buff, makes it 16
needs a lot of testing to make sure actually helps
with q=16+ it cld make arties more common
or adds on to the + of stat items etc
but the loot qual aura is very like, long game
not sure if worth wearing it
how do I make a bard?
1) roll one
or
2a) have stealth<90, visit 'school of rock' in the uni, get 10% music
2b) aquire lute (seftonvale)
2c) visit pubs (skip Nordhaven, start in Izumi) and ask about song
remember, music is mutex with stealth. as your music goes up your stealth goes down, and vice versa
source bards thread: http://forums.swut.net/viewtopic.php?f=12&t=5408