monks update: NOW LIVE ON ALL SERVS, COME GRASSHOPPER

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Flamesoffire
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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by Flamesoffire » Mon Jul 26, 2010 1:03 pm

Eclips wrote:That problem wouldn't be bad if it wasn't for the extra boss spawns.

Phase shift doesn't seem to allow you to dodge magic or physical attacks.

This is the same for me, Only i dodge magic attacks, But not physical.


Also, Phase shift should come off when attacking. It makes some mobs become nothing if you use Phase Shift then go and attack. I just found a bally and lost almost no hp.


Aspect of the Yeti seems to cast a bit much (Least it is for me).


I agree with Hen on Throat strike should need a bit more rage.


I think Iron Hide should atleast have a little cool off. Other wise your pretty much giving all monks a permanate extra 120 MR and 20 def. Atleast to the smarter monks. With Estro's Carcenet i can keep it up permanately and without having to worry about mana.


Since Mirror Images are supposed to mostly be a distraction, Maybe they shouldnt teleport to you when you get to far.


Thats all i got to say. Other then i love this. I already want to hug my monk now. This is amazing.
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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by ~SF~ » Mon Jul 26, 2010 1:49 pm

Dont know if this was reported, but if you bypass the recruiter you do the dojo thing... on my second dojo visit, I killed him and the portal didnt open... thus trapping me

(Also, imo tps shouldnt be allowed in the dojo)
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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by Keighn » Mon Jul 26, 2010 2:10 pm

White Potion + seize = grabbing monsters through solid walls.

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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by eggmceye » Mon Jul 26, 2010 2:27 pm

totally cool huh

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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by jumpstart » Mon Jul 26, 2010 2:42 pm

Keighn wrote:White Potion + seize = grabbing monsters through solid walls.
Sense + seize = same results, more bad ass.
~Mario

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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by Keighn » Mon Jul 26, 2010 3:21 pm

It reminds me of mortal Kombat's scorpion so much. Now if only we had a kick option to send em backwards.. i'd repeat those maneuvers all day.

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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by jumpstart » Mon Jul 26, 2010 3:36 pm

Keighn wrote:It reminds me of mortal Kombat's scorpion so much. Now if only we had a kick option to send em backwards.. i'd repeat those maneuvers all day.
That's what I said. I even replaced the Seize audio with scorpion's "Get over here!" It sounds so bad ass.
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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by HyStErIcAl » Mon Jul 26, 2010 7:38 pm

Wait, so you're going to drag a monster to you, Kick his ass 3 squares forward, and repeat?


Wax on Wax off.

Btw. Sieze would be alright if i didn't sieze a shark onto nord ;3
Every time i ressed i died as i forgot it was there...
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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by Keighn » Tue Jul 27, 2010 1:55 am

New monk race.... Seizure Sandtrap Rally.

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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by CinisterD » Tue Jul 27, 2010 2:20 am

i was wondering if your going to change the names of the spells. i like them as they are but i cant shift+c to cast them i have to scroll through all my spells (on cinisterD thats ALL the circles and schools of magic)

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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by ion » Tue Jul 27, 2010 3:05 am

just noticed that when you get throat struck it says "you ar choking" at least for when i got cleanse
Can someone buy me a res stone?

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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by HyStErIcAl » Tue Jul 27, 2010 7:23 am

Is there a range weapon for monks?

If not, There should be. Or perhaps an offensive magic spell.
-.-

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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by eggmceye » Tue Jul 27, 2010 8:11 am

free respecs are now available on the beta - just type /respec !

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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by Bugbo » Tue Jul 27, 2010 11:32 pm

When monks are introduced to PD, will the dojo be an arena area, or will death there be permanent?

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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by Eclips » Wed Jul 28, 2010 6:32 am

What if stone skin became a passive skill when you were meditating with the m key. I only ask because it's hard to have all the useful spells bound and theres no way of casting them with powerwords. Also is that an option? i mean it seems kind of odd, but casting spells through the C menu is hard to do in a hurry.

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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by HyStErIcAl » Wed Jul 28, 2010 3:49 pm

Just organise your spells in the shift C menu to the most importance, and then it's just a couple of taps.

Stoneform @ the top = Shift-C+Enter
2nd spell = ShiftC+Down+Enter
Etc.
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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by Flamesoffire » Wed Jul 28, 2010 3:53 pm

Or just bind them to your fkeys :P



Just press shift c, Highlight the spell, And press whatever fkey you want it binded to. Duuuhhhh :]
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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by HyStErIcAl » Thu Jul 29, 2010 7:24 am

Eclips wrote:I only ask because it's hard to have all the useful spells bound and theres no way of casting them with powerwords.
I'm talking about all the spells you really need bound, and an extra 2 for the shift -C's
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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by Bugbo » Thu Jul 29, 2010 2:43 pm

HyStErIcAl wrote:Just organise your spells in the shift C menu to the most importance, and then it's just a couple of taps.

Stoneform @ the top = Shift-C+Enter
2nd spell = ShiftC+Down+Enter
Etc.

You can change the order of spells on your shift C list? How is this done?

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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by HyStErIcAl » Thu Jul 29, 2010 3:47 pm

You used to be able to i think? Ehh... I thought you could anyway.. If you can't .. oh well.
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