Dex for sure feels like a filler stat atm, only serving to keep rogues' HP and carry under that of fighters/priests. Maybe that's a bit dramatic.
A solid idea, fits the flavor and game play of rogues. I think this is the best option, so long as it doesn't break the game.1[WoWz] wrote: -Higher chance of critical hits (may depends on enemy speed or dex)
I don't think the changes need to be this drastic. Personally I feel like fixes need to be as simple as possible. Simplicity is uber important because of the small amount of dev time dedicated to EUO. The more simplistic a fix, the easier it is to have foresight on how it will affect the game, the quicker it is to get out, the more likely it is to happen. It's also just my opinion that skills/abilities should use rage over mana unless they are explicitly spells. Maybe that's just me. However, rogues getting access to mana via dex would create some neat opportunities for hybrid builds.CinisterD wrote: Have dexterity increase mana by half the rate of intelligence. Combine that with uber walk speed. Dex is fixed.
Rogues can have additional specials or some variant of spells (lets call them feats). New skill maybe?
Each "Feat" will require so much mana to use.
Feats could be simple damage attacks, or they could be temporary buffs to weapon damage types (ranged, foils, short swords).
Feats could be remaining invisible after a successful backstab (at a high level).
I think that a buff to dodge would be a decent addition, but this post brings up an excellent point. What if we limit which spells can be dodged? Someone mentioned previously that even given the fantasy setting, who could dodge lightning? Then again...if we keep spells like XJ, AEP, XC, VOG, and mob spells like blood drain as they are now, whats the point of letting us dodge spells as those are the big hitters.Tink wrote:Not that I'm an expert on PVP, but casters already fumble their spells when moving.
Dodging said spells would be another nerf to casters.
From a PVE perspective I think dodging spells is pretty neat. It would make sense.. you'd eventually get so adept in acrobatics that you could side step magic attacks as well.
What if foils exclusively got a crit buff from dex? Is that possible? We can fix dex and give rogues a bit of love at the same time.
I would be happy with a very minor addition to dex, as it feels pretty useless atm. I don't think this change should come to the expense of other player's movement speeds.