This game has all the content you could dream of for explorers and socializes! However, you need all of the player type to make a community really thrive.
Off the top of my head Achievers have the stones, gear, and getting all the ears and Easter eggs.
killers have ... a tourney once every year MAYBE.
My fix for achievers and explorers : Give a small boost for each ear and Easter egg i.e. +1% damage, +1% dodge, +1 MR,+15 int, +1 attack, +hp, or +mana
Killers are harder and the main community that EUO fails to serve. I don't think pvp is the answer.
My KIller fix:
Add several maps or map mods that the player base can compete at my ideas:
- >Make a scaling map mode for the most iconic maps in the game. Every clear would add a X1 multiplier to the map (2 clears = heroic, 4 clears = epic)
>Add an endless defense map/maps. The monsters get harder every wave /set of waves and the highest score players and clan are displayed on the armoury
>Highest Weekly score would give that player(maybe clan) a major boon(dmg,dmg reduction, exp gain, boss chance/item drop)
- >Many Killers enjoy dominating the market place this would give them a reason to do that.
I thought the topic of engaging all player types is a discussion that should happen out side of Ideas thread so we dont drown out some really great ideas.
https://en.wikipedia.org/wiki/Bartle_ta ... ayer_types