plz.eggmceye wrote:probably, it crossed my mind
non human multiclassing & class cap proposal
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Re: non human multiclassing & class cap proposal
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Re: non human multiclassing & class cap proposal
how does this improve my proposal?Mackey wrote:
Scrap XP bonus for humans or just apply it across the board to all races, and start humans at 175% class cap to make up for racial stat imbalance
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Re: non human multiclassing & class cap proposal
Makes the game less grindy for non-humans and gives a reason to start humans off at 175% instead of 150%. The general concensus I’ve heard is that 150% class cap for humans still isn’t enough to account for non-human stat bonuses.eggmceye wrote:how does this improve my proposal?Mackey wrote:
Scrap XP bonus for humans or just apply it across the board to all races, and start humans at 175% class cap to make up for racial stat imbalance
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Re: non human multiclassing & class cap proposal
I thought euo was all about the grind-addiction. If someone really loves the grind then you play only on reg.....
WHAT A RUSH!!!
WHAT A RUSH!!!
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Re: non human multiclassing & class cap proposal
A nice one. Vote also for this! As long all get 200% all race/class combinations are available. Thousands of a new way to play the gameeggmceye wrote:after a lot of talk on discord and re-reading this thread, this is the current proposal
a) non humans start at 125% cap and can use versatility to spend 38 levels at versatility to get to 200% cap (which is how humans work right now)
b) humans start at 150% and can use versatility to get 200% cap - so humans get a head start and only req spend exactly 25 levels to get to 200% - humans get 13 more levels to spend on stats
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Re: non human multiclassing & class cap proposal
Hmm , 75 extra stats from Human vs 470 (10% str/dex) from shadowfolk extra stats , race change is coming to Themis !
Maybe human needs another extra or there is no point to keep that race at max lvl.
PS: I got one, humans get 5% more effect (maybe damage and def) on myth-ed items.
Maybe human needs another extra or there is no point to keep that race at max lvl.
PS: I got one, humans get 5% more effect (maybe damage and def) on myth-ed items.
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Re: non human multiclassing & class cap proposal
Sounds good to me!eggmceye wrote:after a lot of talk on discord and re-reading this thread, this is the current proposal
a) non humans start at 125% cap and can use versatility to spend 38 levels at versatility to get to 200% cap (which is how humans work right now)
b) humans start at 150% and can use versatility to get 200% cap - so humans get a head start and only req spend exactly 25 levels to get to 200% - humans get 13 more levels to spend on stats
Re: non human multiclassing & class cap proposal
this is live on reg right noweggmceye wrote: a) non humans start at 125% cap and can use versatility to spend 38 levels at versatility to get to 200% cap
b) humans start at 150% and can use versatility to get 200% cap - so humans get a head start and only req spend exactly 25 levels to get to 200% - humans get 13 more levels to spend on stats
pd & ng untouched
no plans for ng
pd may get a revision in future
bon voyage
Re: non human multiclassing & class cap proposal
sad az is sadeggmceye wrote:this is live on reg right noweggmceye wrote: a) non humans start at 125% cap and can use versatility to spend 38 levels at versatility to get to 200% cap
b) humans start at 150% and can use versatility to get 200% cap - so humans get a head start and only req spend exactly 25 levels to get to 200% - humans get 13 more levels to spend on stats
pd & ng untouched
no plans for ng
pd may get a revision in future
bon voyage
Regular
Thrall
PD
Thrall
Azalynn
Zyth
Tyrande
Azmodan
Elias
Az
Ass - LOTL
Zyth - LOTL
Thrall
PD
Thrall
Azalynn
Zyth
Tyrande
Azmodan
Elias
Az
Ass - LOTL
Zyth - LOTL