Mackey wrote:A lot of the artifacts could use tinkering. The "+7 AS +20 STAT" is kinda vanilla. Take Triple Crossbow for instance: Could increase weapon speed along along with +7 AS. Some weapons could have natural tint (bleeding perhaps) on vanilla artifact AND tinted artifact, ie Bushmaster has natural barbed-like tint, can drop as tinted vampyric or blackrock.
Just an idea. After playing with even the tinted artifacts on PVP, they still seem somewhat boring considering their rarity against Tinted Enchants and all.
Kracky wrote:Hmm the idea of unique abilities on artifacts is a good one.
Just of the top of my head here are a few suggestions:
Triple Xbow = slower atk speed then normal xbow but fires 3 arrows
Frenzy armor = Each piece equipped gives +5% rage gain.
Old bandage = chance to cast VM with each attack
Chopper = chance to bleed
War Staff = extra melee damage
Bushmaster = faster atk speed on it
Ironfist armor = more damage with Fists only
Kazadum cleaver = extra damage vs trolls gobs orcs etc...
Facewound = chance to blind
Bonecrusher = chance to slow
Noble foil = increase disarm/parry chance
Grim reaper = extra damage versus deamons/balrons
Vorpal blade = Very Small chance to insta kill (non pvp ofc)
Shardcrystal = maybe proc a increases MR for a short time
Amulet of sacrifices = maybe more damage or AS with loss of the other
Hoe of Destruction = small chance to make that exploding fireball thing
Bent leg = maybe increased movement speed ?
Just a throwout of possibilities as I have no idea what can/can't be coded. But giving artifacts a true unique ability set would greatly improve there desire across all the servers.
Mackey wrote:Editing Kracky's artifact ideas
NightStalker = Increased NV
Yew Longbow = Lowered chance of missing
Soulstealer = Increased IMJ chance
Triple Xbow = Just increase attack speed to equal shortbow?
Frenzy armor = Increased rage gain based on how many pieces worn (similar to half-orc racial passive)
Old bandage =chance to cast VM with each attack.Would ruin weapon for Tournaments and vampires. Maybe increased criticals?
Chopper = Passive barbed-like tint, stackable with other tints.
War Staff = Passive addy-like tint, stackable
Bushmaster = faster attack speed, equal to rondel?
Ironfist armor = Increased DEF/AS while unarmed (like monk passive skill)
Kazadum cleaver = bonus dmg against non-humans
Facewound = chance to blind
Bonecrusher = chance to slow or hamstring
Noble foil = increase Parry chance
Rapier Wit = Increased Reposte Chance
Dante's Ruin = Passive barbed-like tint, stackable
Grim reaper = Enchant Xen Corp, +7 AS
Vorpal blade = Multiple weapon enchants
Shardcrystal = maybe proc a increases MR for a short time
Amulet of sacrifices = maybe more damage or AS with loss of the other
Hoe of Destruction = small chance to make that exploding fireball thing
Bent leg = maybe increased movement speed ?
Mackey wrote:Also need a decent artifact set of gloves for monks to be used in UA as an attack piece.
Maybe +6 AS +5 DEF with a spell enchant? Maybe leach mana?
Bugbo wrote:On the idea of artifacts:
MageBane (As seen in Ultima 7/Serpent Isle!)
scimitar
+7 AS
enchant IJO (mana burn)
Sure I said it before but that was well over 8 years ago.
Kracky wrote:Could a belt slot gear be added to the glass/crystal coin shop please ? Even a few basic ones for stat/def/mr would be nice. Ones added to the whole light/heavy etc.. sets would be VERY nice. Thx