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I found a small web-app to calculate average dice dmg - results are shown as table or graph: http://anydice.com/ - I hope this will help me to wrap up the monster stats.
I am nearly done with maped, the only thing that remains is the house of horrors. After that I have to clean up the 1.6k lines of scripts I already have and add what ever is missing.
Maped: 99% done - some mobs need to be placed here and there. Maps have been assigned to level 284 and 285.
Script: length: 68090 ; lines: 2486 - Status: reviewed scripts up to line 889.
I am seriously aiming for an alpha release in spring 2019.
I didn't read the past posts too carefully but looks like there's a house of horrors, did you get all your mob ideas? A little while back I thought of a merchant mob, but with knives added to his hands and some blood on his apron... might be fun.
Adding knives to a merchant avatar kind works with a trick. The merch avatar 0x291 is not made for visible weapons and hence wont show any even if you attach a script to defining m.weapon and m.shield. Therefore you have to draw the merch over another sprite that allows visible weapons. For example a gnome 0x370 and merchant avatar 0x291 would be 0x8291370 and thus the merch would be drawn in front of the gnome. Sadly you will see the hands of the gnome behind the merchant in some frames. However, this should work well enough for adding weapons to daemons and imps if I remember correctly.
I have to adapt two or three scripts to work with heroic/epic instances and I have to redistribute the monster stats.
Last but not least, I have to make the small bosses more diverse and fun to fight. I have 3483 lines of script with a total length of 95172 characters (comments included).
All in all, a release seems feasible in the coming months - finally!!!!