Official alpha server thread

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syfr
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Re: alpha server - now testing player vampires!

Post by syfr »

so as a matter of interest, egg, what happens when a bloodkin vampire happens upon bloodmoor?
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Re: alpha server - now testing player vampires!

Post by eggmceye »

you tell me since you're obviously making a statement rather than asking a question
syfr
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Re: alpha server - now testing player vampires!

Post by syfr »

mack don't quote something non existent,

egg: what i mean is a bloodkin vampire in bloodmoor is to easy, i can kill in their at 140 with most of the creature's in bloodmoor using vamp bite constantly. just seems like it will be an easy cheese.
honestly any vampire will be able to cheese it pretty well, bloodkin just did it exceptionally well.
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Re: alpha server - now testing player vampires!

Post by Mackey »

syfr wrote:mack don't quote something non existent,

egg: what i mean is a bloodkin vampire in bloodmoor is to easy, i can kill in their at 140 with most of the creature's in bloodmoor using vamp bite constantly. just seems like it will be an easy cheese.
honestly any vampire will be able to cheese it pretty well, bloodkin just did it exceptionally well.
I've been doing that with undead too. Just one of the benefits of XMP not working on us. A wyvern XC will still rape you though so it all works out.
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Rufio
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Re: alpha server - now testing player vampires!

Post by Rufio »

I agree with Mack, xc and cleave are 100% the reason why everyone dies in the blood moor. With the respected levels i guess.
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syfr
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Re: alpha server - now testing player vampires!

Post by syfr »

with the expected lvls sure, but they dont cast xc very often, so unless its that 1 out of 1000 chance undead will just walk through like its nothing, maybe i just have incredible luck with xc.
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Rufio
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Re: alpha server - now testing player vampires!

Post by Rufio »

syfr wrote:with the expected lvls sure, but they dont cast xc very often, so unless its that 1 out of 1000 chance undead will just walk through like its nothing, maybe i just have incredible luck with xc.
I think you do cause i get xc raped alot of times in bm and it makes me rage quit. Being a mage with 800 hp and two wyverns kick me with an xc and its game over. I feel like most of them just spam it. :-S
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Re: alpha server - now testing player vampires!

Post by syfr »

i guess i do have good luck then O.o thanks rufio. still, thngs like the vamp quest and such are much easier atm. that side of things still stands.
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Re: alpha server - now testing player vampires!

Post by Mackey »

Rufio wrote:I agree with Mack
I'm fairly sure there's a special list the CIA puts you on if you agree with anything I say
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Re: alpha server - now testing player vampires!

Post by Rufio »

Willing to take the risk, take one for the team. :D
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Re: alpha server - now testing player vampires!

Post by Aerie »

Dojo master on alpha dropped a level 2 map. I didn't think dojo masters could drop anything.
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eggmceye
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Re: alpha server - now testing player vampires!

Post by eggmceye »

syfr wrote: i can kill in their at 140 with most of the creature's in bloodmoor using vamp bite constantly.
doesn't that have a 10 min cooloff?
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Re: alpha server - now testing player vampires!

Post by Grunkk »

What? Since when do monsters have a cool off to use their spells?
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Re: alpha server - now testing player vampires!

Post by Aerie »

he's the one using vamp bite constantly... not the monster.
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Re: alpha server - now testing player vampires!

Post by Grunkk »

His comment could mean either thing, and it makes more sense if he said it as if the monsters were (Seeing as the player ability has a cool-off and blood moor monsters do spam vamp bite)
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Re: alpha server - now testing player vampires!

Post by GoldenGanondorf »

Instead of constant damage when your a vampire in daylight. Possibly -50% health when in daylight. Could even put it as damage does 2x normal damage. Its just impossible to hunt in the daylight as a vampire. With half the decent maps it makes hunting, treasure hunting, training skills, ect almost impossible.
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Re: alpha server - now testing player vampires!

Post by Mackey »

GoldenGanondorf wrote:Instead of constant damage when your a vampire in daylight. Possibly -50% health when in daylight. Could even put it as damage does 2x normal damage. Its just impossible to hunt in the daylight as a vampire. With half the decent maps it makes hunting, treasure hunting, training skills, ect almost impossible.
I think that's kind of the point. Vampyrism and Lycanthropy are supposed to be severely detrimental, seeing as they're diseases.

An idea that could work, though, would be some sort of potion/food buff that protects you from sunlight, either slightly or entirely (SPF 10,000,000 sunblock?)
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Re: alpha server - now testing player vampires!

Post by GoldenGanondorf »

Ya but the thing is i have said that sunblocking thing before and it has been thrown out the window. So I figured the -50% health with double damage would even it out pretty much
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Re: alpha server - now testing player vampires!

Post by eggmceye »

yeh I think GG is onto something
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Re: alpha server - now testing player vampires!

Post by Akyla »

Vampirism isn't curable, while lycanthropy is. You can even turn into a werewolf at will! So yeah, I have to agree that vampirism sun thingy needs a nerf. I mean imagine a level 1 walking to the newb dungeon and well, they are toast like WTF.
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