Map evaluation thread

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hellslave
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Map evaluation thread

Post by hellslave » Tue Aug 24, 2010 6:56 am

Post maps you're in the process of working on in here to get other people's opinion on what sucks and what's good about your map. Similar to code reviewing done by programmers this aims to find little things (and some major things) to help our budding mappers get better, as well as making sure the quality of maps by the end is of a better quality than if the mapper ran off and did their own thing without any guidance.

So with no further a-do I present the first level of my work in progress for mockery and hopefully constructive criticism!
lvl299.png
Notes: a portal will appear in the grid at the bottom left to take to the player out of the portal shown in a small rectangle. A step trigger then takes them to the start of the castle at the right hand side. Looking back at it it seems a little retarded, will probably scrap the intermediate portal and just go straight from the grid to the castle
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WbBann
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Re: Map evaluation thread

Post by WbBann » Tue Aug 24, 2010 11:06 pm

Like I told you ingame hell, i'm no expert on maps but the maps are way to plain and big... perhaps add skeletons, debris, shrubs etc to make it seem more lively... and make the maps a bit smaller to... nobody wants to feel like they are walking through a desert to find a door... good luck.

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hellslave
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Re: Map evaluation thread

Post by hellslave » Thu Aug 26, 2010 6:17 am

Need to remember that there are mobs to fight along the way as spawners/features aren't shown in mapEd screenshots. I do need to go over the ground using the paintsets though, I had actually done that but hadn't saved when mapEd crashed on me, So i'll do that again. I don't think the map is that big. I think that whole map was something like 60 x 60, and as you can see a large potion of it isn't actually used.

But yeah point definately taken on the plain-ness of it!
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LordMortiferus
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Re: Map evaluation thread

Post by LordMortiferus » Fri Sep 10, 2010 8:52 pm

Just some thoughts on maps or at least what I personally think makes a good map:
- Story elements (e.g. Valley of the Trolls).
- Puzzles.
- Exploring. Meaning a not too obvious way to the end of the dungeon with some cul-de-sacs (not too complicated though).
- Playing with tiles and items to create unique themes (e.g. jetties in storages rooms).
- Adding small details to rooms with the use of different tiles and items.
- Unique Mobs at the end of the dungeon.
Especially when I do a dungeon solo, I appreciate the storytelling and fully exploration of the dungeon.

Side note on Town of Lost Souls (Taberna'Os as lat. ref. to Innsmouth), which I started nearly 10 Months ago:
During my vacation I started to write down a background story, trying to place the map into EUO lore. My idea is that the entrance will be hidden and a book with the story and the location will be a drop or chest item. As well I want to create some atmosphere writing it as horror fiction comparable to Lovecraft, R.E. Howard or Bram Stoker.

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Re: Map evaluation thread

Post by Grunkk » Fri Sep 10, 2010 10:57 pm

Well.. First map ever.. Dunno what it is and i won't finish it as idk how to code, script or anything.. All i do is colour outside the lines.

If its almost crappy enough to be fixed, feel free to ask for it. The only credit i need is the fact that your using it :)

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Re: Map evaluation thread

Post by Zzapp » Sun Sep 12, 2010 2:39 am

Are you going for a map that has been raided by monsters like CoS or are looking it to like a community map like Nord?

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Re: Map evaluation thread

Post by Grunkk » Sun Sep 12, 2010 7:52 pm

Well, it has shops and all so i'd say community, and it has a couple of places around it such as the shrine, castle etc. Think of nord, but on the top of a mountain.
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Re: Map evaluation thread

Post by Casualty » Sat Oct 23, 2010 5:36 pm

Bump.

This is a 3 story dilapidated building I created, I intend it to be a haunted Orphanage but I guess I could also make the map a boarding school.

Updated with signs.

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edit: updated, yay thumbnails.

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Re: Map evaluation thread

Post by Bugbo » Sun Oct 24, 2010 2:42 pm

Casualty wrote:Bump.

This is a 3 story dilapidated building I created, I intend it to be a haunted Orphanage but I guess I could also make the map a boarding school.

Updated with signs.

Image
Image
Image
Image


edit: updated, yay thumbnails.
For the upper levels I would suggest trimming it down to only 8 spaces within the explorable area since that is all the player will be able to see anyway.

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Re: Map evaluation thread

Post by Flamesoffire » Wed Oct 27, 2010 10:51 am

Me reliving my childhood... And 20minutes before i did this.


Kinda just getting used to map n all. Be gentle.
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Re: Map evaluation thread

Post by TheCrusher » Wed Oct 27, 2010 10:54 am

I can hear the original music playing just from looking at it. LAUGHING OUT LOUD LIKE A MORON

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Re: Map evaluation thread

Post by Casualty » Wed Oct 27, 2010 1:05 pm

Flamesoffire wrote:Me reliving my childhood... And 20minutes before i did this.


Kinda just getting used to map n all. Be gentle.
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Re: Map evaluation thread

Post by jumpstart » Thu Oct 28, 2010 1:56 pm

You guys remember more about myself than I do. All I remember Is going through castles, defeating bowser, just to be told that the princess is in another castle. And when I do find her.... You wanna know what I get!? A CAKE! No sex, just a disgusting cake! Just because I'm a fat plumber doesn't mean I want a cake. Now she is going around getting caught. And I have to search different planets and such to find her. My life sucks



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Re: Map evaluation thread

Post by dshadowplay » Tue Aug 23, 2011 4:59 am

-edited-
never mind...
Last edited by dshadowplay on Sun Oct 16, 2011 5:27 am, edited 1 time in total.
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Re: Map evaluation thread

Post by Ozimandias » Wed Aug 24, 2011 6:05 am

That'd be fuggin awesome, imo. Think of the player getting trapped in lava thanks to some error of pushing a button. Or maybe they flood the room as a safety mechanism (to block hordes of ground monsters from comming in).
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