Dwarfs- Ideas

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Re: Dwarfs- Ideas

Post by Cult » Sat Mar 06, 2010 1:35 am

Dorfs are not stupid nor simple minded. so how can you even consider ganking their int by up to 20%??? if anything they should have a bonus to their mana pool.
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Re: Dwarfs- Ideas

Post by Zzapp » Sat Mar 06, 2010 8:54 am

Faster 2H weild would really just X out hallf trolls. So I dont see the point in that.

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Re: Dwarfs- Ideas

Post by Onyxt » Sat Mar 06, 2010 9:06 am

Zzapp wrote:Faster 2H weild would really just X out hallf trolls. So I dont see the point in that.
Its to have some sense of balance in the races, hardly anyone does a non troll fighter or priest.

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Re: Dwarfs- Ideas

Post by eggmceye » Sat Mar 06, 2010 9:35 am

the prob with dual wield is that should only allow you to attack with 2 different types of weapons as opposed to attacking 50% faster or whatever it is

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Re: Dwarfs- Ideas

Post by Zzapp » Sat Mar 06, 2010 10:52 am

I like that. Instead of 2 weapons of the same type, you have to have two seperate weapons......Hello dwarf/dwarve fighter/rogue! Might boost the percentage of players that want to multi-class.

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Re: Dwarfs- Ideas

Post by TheOneGuy » Sat Mar 06, 2010 12:18 pm

Heikki wrote:Some ideas:

- Dwarfs should not be able to take mage skills, but piety spells should have 10% more power
- Maybe property "Runic blood" that gives +2 to all weapons they use (For example Vampire +7 mace is counted as vampire +9 mace)
- Movement penalty makes playing annoying.. maybe not this.
- Maybe somekind bonus when they use wand of transferrence?
- +10% protection against magical damage
i really like the runic blood + that would rock
all i want is a test server for maped then ill be happy ...

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Re: Dwarfs- Ideas

Post by wishIwasDM » Sat Mar 06, 2010 2:30 pm

dwarves have to be unique -- dracs get the dmg/mr boost, and cutting walk and or attk speed is (lack of words) gay
really, mages will have to put x amt of pts in dex losing precious int(oh noesz!) longswords will get boned by AS bonus, and maces/poles? :no: rogues will be missing 20 levels worth of dex per 1k, 40 to make it up!

unique yet simple

faster crafting(not just mining)
quicker skill progression
higher crit ratio

also not limited to dwarves but a class that has protection/armor/truesight casted default would be unique as well
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Re: Dwarfs- Ideas

Post by TheOneGuy » Sat Mar 06, 2010 3:01 pm

wishIwasDM wrote:dwarves have to be unique -- dracs get the dmg/mr boost, and cutting walk and or attk speed is (lack of words) gay
really, mages will have to put x amt of pts in dex losing precious int(oh noesz!) longswords will get boned by AS bonus, and maces/poles? :no: rogues will be missing 20 levels worth of dex per 1k, 40 to make it up!

unique yet simple

faster crafting(not just mining)
quicker skill progression
higher crit ratio

also not limited to dwarves but a class that has protection/armor/truesight casted default would be unique as well
i would never make a dwarf if that is all they get ... unless the + crit chance was like a 35% chance to crit but still not worth the - on exp gain and the lack of X classing ability unless they could deconstruct/ smith any + weapons or items
all i want is a test server for maped then ill be happy ...

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Re: Dwarfs- Ideas

Post by wishIwasDM » Sun Mar 07, 2010 3:34 am

they were ideas that I put 3 seconds thought into, the point is they're unique. most the other shit posting is an old race with growth deficiency a new name and and beard
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Re: Dwarfs- Ideas

Post by Zzapp » Sun Mar 07, 2010 4:00 am

wishIwasDM wrote:they were ideas that I put 3 seconds thought into, the point is they're unique. most the other shit posting is an old race with growth deficiency a new name and and beard
and beer drinking.

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Re: Dwarfs- Ideas

Post by Keighn » Sun Mar 07, 2010 4:13 am

Actually, the faster crafting/faster skill progression would be welcomed IMHO. Makes the race worth it right there.
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Re: Dwarfs- Ideas

Post by TheOneGuy » Sun Mar 07, 2010 10:02 am

but you have to grasp the FACT that most of the game you are grinding monsters and the only way for a crafting race to be useful is if they can make extra stuff like deconstruct any + weapons/ Armour or have only a 50% chance for an Xfer to break or be able to poly pile weapons / Armour to makes stuff or tame shadow stuff or mine/smith addy weapons... i dont know but just crafting sounds kinda point less right now

dont get me wrong i would love to make millions just playing in the EUO market that sounds like a ton of fun and makeing a crafting race would be sweet they would just need a bigger + to crafting to be worth my time to level them up to have the stats to craft well
all i want is a test server for maped then ill be happy ...

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Re: Dwarfs- Ideas

Post by Keighn » Thu Mar 11, 2010 12:34 pm

Besides the uber crafting how about this; dwarves have an increased chance of true transfers with Wands of Transferrance. Maybe +15%.

Also, has a "chance" if they have the reagents and recipe to craft tints not craftable by other races:

addled
glass
barbed
blackrock (weapons)
venomous (i think anyone can make those)
vampyric
leeching
adamantium

maybe new tints.

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Re: Dwarfs- Ideas

Post by ibrowniedefender » Thu Mar 11, 2010 1:54 pm

soulbound of course

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Re: Dwarfs- Ideas

Post by ~SF~ » Fri Apr 02, 2010 1:33 pm

My useless ideas --

Since dwarves live underground, they should have these penalties
---> Inability to ride a horse
---> Inability to use a raft or boat (May be put down to slow speed, but honestly, they live underground and dont like water much....)

I also believe they should have these bonuses
---> Faster 2h wep speed
---> +2 NV
---> +an additional 20% defense bpnus when they use blackrock, steel, copper, or silver tinted armor (Because of their knowledge of certain ores)
---> I do believe a -10% dex is necessary
---> +10% load (Basically a pack mule feature, rofl)
---> Basic ability of Berserk(-50% def, -50% MR, +20 AS, +20% str, 3x attack speed for 120 seconds)<--Would be cool :rebel:

Also, we can introduce the food Mushrooms to the game, it satiates hunger much like bread, but provides +2 MR for 60 seconds but does not stack

Just my useless and senseless input (Also, the berserk ability could be a fighter ability, and if egg actually puts it in, it would be nerfed more than likely... but I believe the def/MR cut is a more than fair price to pay)
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Re: Dwarfs- Ideas

Post by Keighn » Fri Apr 02, 2010 2:42 pm

The mushrooms should make them see cosmic and the alcohol make them talk weird. Or maybe that's just what it does to others and not dwarves.

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Re: Dwarfs- Ideas

Post by eggmceye » Fri Apr 02, 2010 3:06 pm

mushrooms are already en route with cooking

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Re: Dwarfs- Ideas

Post by wishIwasDM » Fri Apr 02, 2010 3:58 pm

can't wait for euos first 'Alcoholics Anonymous', and celebrate with a few Coronas
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Re: Dwarfs- Ideas

Post by ibrowniedefender » Sat Apr 03, 2010 7:12 am

~SF~ wrote:I also believe they should have these bonuses
---> I do believe a -10% dex is necessary
not really a bounus :p

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Re: Dwarfs- Ideas

Post by ~SF~ » Sat Apr 03, 2010 8:37 am

ibrowniedefender wrote:
~SF~ wrote:I also believe they should have these bonuses
---> I do believe a -10% dex is necessary
not really a bounus :p
DAMN! Thought I proofread...
Oh well, Ive already been quoted, wont bother fixing it now...
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