Dwarfs- Ideas

"eventually EUO will get to the point its (sic) unplayable" - Dudle

Moderator: EUO Moderators

TheOneGuy
Post in swahili or SHUT THE FUCK UP!
Posts: 204
Joined: Thu Apr 16, 2009 6:03 pm

Dwarfs- Ideas

Post by TheOneGuy » Thu Mar 04, 2010 8:46 am

this thread is so that you all have a place to post your opinion of what dwarfs should be with out clogging up the rest of the forums with dwarf ideas thus far we have...

> +20% Axe Skill
> + % on Def
> + % on str.
> + % on hp
> Faster 2h weapons (my favorite so far)
> + 15% mining
> + % on MR
> + on pole arms :?
> tossing ingots as a weapon
> mining picks as a weapon (although you can already do this with the update i think)
> building a mine and having to defend it pops up along with dwarfs and should be noted
> giving every race there own crafting ability
> + 2 NV
> + on beard growing including women
> dwarfs need alcohol instead of food to get thru the day so instead of getting hungry they get thirsty(this would add farming to the game)
> dwarf fortress like mini game

i think that is it if missed your idea just repost it
You do not have the required permissions to view the files attached to this post.
Last edited by TheOneGuy on Fri Mar 05, 2010 7:24 am, edited 2 times in total.
all i want is a test server for maped then ill be happy ...

User avatar
eggmceye
hello
Posts: 10370
Joined: Mon Mar 11, 2002 3:55 pm
Location: Sydney, Australia
Contact:

Re: Dwarfs- Ideas

Post by eggmceye » Thu Mar 04, 2010 11:14 am

the first thing that needs to be settled is whether it's dwarfs or dwarves

http://itre.cis.upenn.edu/~myl/language ... 00293.html

User avatar
Cult
LAUGHING OUT LOUD LIKE A MORON
Posts: 65
Joined: Mon Nov 23, 2009 10:11 am

Re: Dwarfs- Ideas

Post by Cult » Thu Mar 04, 2010 12:35 pm

what about some sort of ability like blessed weapons spell. it would convert an axe weapon into a soulbound pickaxe weapon. perhaps the ability at higher levels could bestow a bonus to the weapon of sorts. bonus damage vs golems or something on that line.
Light travels faster than sound.
This is why some people appear bright until you hear them speak.

TheOneGuy
Post in swahili or SHUT THE FUCK UP!
Posts: 204
Joined: Thu Apr 16, 2009 6:03 pm

Re: Dwarfs- Ideas

Post by TheOneGuy » Thu Mar 04, 2010 1:38 pm

hmm ... well i named the thread dwarfs but i do think Dwarves looks better now that i am looking so my vote goes on dwarves for what its worth
all i want is a test server for maped then ill be happy ...

User avatar
Keighn
Stop posting already --;
Posts: 5361
Joined: Sat Jun 26, 2004 10:13 am
Location: Hey.... pssttt Back in Orgeon

Re: Dwarfs- Ideas

Post by Keighn » Fri Mar 05, 2010 4:49 am

TheOneGuy wrote:> + on pole arms :?
Definitely not IMHO.

Are we going by folklore or post Tolkien dwarves. I only read the Hobbit and the trilogy and skipped the other books. As far as I can remeber dwarves didn't cast magic but made wonderful products. If we went with ultima genre then Dwarves were strong but less agile.

I never could get why dwarves would be so great with an axe unless it had something to do with them cutting down trees to support their mines. I could agree on a special hammer class for them.

What's the cons of being a dwarf?
ZUPS!!!!

User avatar
wishIwasDM
Post in swahili or SHUT THE FUCK UP!
Posts: 235
Joined: Wed Jan 16, 2008 6:05 pm

Re: Dwarfs- Ideas

Post by wishIwasDM » Fri Mar 05, 2010 4:54 am

Dwarves -- should be same as staff->staves, being the weapon ingame and not faculty obviously. Snow white was 'dwarfs' but fuck that bitch!

cons to dwarves?

no dodge, no massive weapons? gnomes can't dual wield so thats a bit redundant -- or maybe -1 nv or something
The snake only strikes when the stars are aligned.

Heniek
I'd laugh if I saw a centaur IRL
Posts: 380
Joined: Thu Jan 26, 2006 11:39 pm
Location: Gdansk, Poland

Re: Dwarfs- Ideas

Post by Heniek » Fri Mar 05, 2010 6:25 am

Instead of +15% mining they should have higher chance to find ore vein(or ability or dig more ore from one vein than other races. They also should have some disadvantages, like -20% dex or something.
It's always funny until someone gets hurt. Then it's just hilarious.

Heniek, Macros [reg]
Undertow, Macros, Khelavaster, Reptile, Burn [PD]

TheOneGuy
Post in swahili or SHUT THE FUCK UP!
Posts: 204
Joined: Thu Apr 16, 2009 6:03 pm

Re: Dwarfs- Ideas

Post by TheOneGuy » Fri Mar 05, 2010 7:11 am

i think a + def% is a good idea like 10-15% also faster 2h weapons no one has this yet and i think(hope) it would make some people make dwarfs instead of all the trolls running around

what if they just had a new weapon the Pick Axe(1h)/ sledge hammer(2h) ability causes bleeding and confusion? added as dwarven weapons instead of a spell to make dwarven weapons?
all i want is a test server for maped then ill be happy ...

User avatar
ibrowniedefender
on lolpatrol
Posts: 260
Joined: Mon Jun 08, 2009 1:49 am
Location: USA

Re: Dwarfs- Ideas

Post by ibrowniedefender » Fri Mar 05, 2010 7:56 am

a con could be move slow, cant use a sextant, no int, ummm im out of ideas

User avatar
Keighn
Stop posting already --;
Posts: 5361
Joined: Sat Jun 26, 2004 10:13 am
Location: Hey.... pssttt Back in Orgeon

Re: Dwarfs- Ideas

Post by Keighn » Fri Mar 05, 2010 8:36 am

Always move slow is an awesome idea. -10-20% dex is another good one.

Dwarves are pretty good a locating so the sextant isn't a good idea nor is the penalty to night vision as they're used to dark and dismal areas. I wouldn't give em a bonus though.
ZUPS!!!!

User avatar
Flamesoffire
Posting from my ass computer.
Posts: 659
Joined: Thu Feb 24, 2005 6:05 am
Location: Right here.

Re: Dwarfs- Ideas

Post by Flamesoffire » Fri Mar 05, 2010 10:55 am

I like the +15% mining. Maybe it could earn them the ability to find already tinted ore. Such as venomous and already treated blackrock at 115mining?
Defeating a sandwich, Only makes it tastier... - Vegeta.

Morpheus
I'll be going back to Tibia next week.
Posts: 41
Joined: Sun May 17, 2009 6:03 pm

Re: Dwarfs- Ideas

Post by Morpheus » Fri Mar 05, 2010 2:56 pm

Faster 2h, +10% Def,+1/2 Nv, -10% Int, -10% Dex?
(Or maybe 150% Class Cap, -20% Dex, -20% Int...)

They can have Polearms as their weapons and have some ability like Behead (Insta-kill and causes confusion to non-beheadable monsters (due to heavy hit on the head? X-D ))

TheOneGuy
Post in swahili or SHUT THE FUCK UP!
Posts: 204
Joined: Thu Apr 16, 2009 6:03 pm

Re: Dwarfs- Ideas

Post by TheOneGuy » Fri Mar 05, 2010 3:57 pm

what about
+10-15% faster 2h weapons speed
+15% def
+10% hp
-movement speed cant ride a horse :LAUGHING OUT LOUD LIKE A MORON:
- cant cross class
- 10% exp gain( thats just the exp form not being human they dont make a total of -20%)

maybe there own weapon class
all i want is a test server for maped then ill be happy ...

User avatar
Heikki
Tune in next time & see how they do it.
Posts: 533
Joined: Thu Mar 10, 2005 4:44 am
Location: Finland

Re: Dwarfs- Ideas

Post by Heikki » Fri Mar 05, 2010 4:30 pm

eggmceye wrote:the first thing that needs to be settled is whether it's dwarfs or dwarves

http://itre.cis.upenn.edu/~myl/language ... 00293.html
Do they use armours or armors?
Reg Heikki, Pyttipannu, Nappo
PD Soturi R.I.P , Taikuri, Rosvo

Joke of day:
A skeleton walks into a bar - orders a beer and a mop

User avatar
wishIwasDM
Post in swahili or SHUT THE FUCK UP!
Posts: 235
Joined: Wed Jan 16, 2008 6:05 pm

Re: Dwarfs- Ideas

Post by wishIwasDM » Fri Mar 05, 2010 5:18 pm

I dunno about you guys but I wouldn't trade off walk speed for shit -- you ever try maces with 25 dex?
The snake only strikes when the stars are aligned.

User avatar
poply
LAUGHING OUT LOUD LIKE A MORON
Posts: 72
Joined: Thu Jun 12, 2008 3:43 pm
Location: that'a way

Re: Dwarfs- Ideas

Post by poply » Fri Mar 05, 2010 5:25 pm

I dunno about you guys but I wouldn't trade off walk speed for shit -- you ever try maces with 25 dex?
its not taking away the attack speed or dex but only movement speed


being short with a beard sounds bad for walking in lava :knife: or rafting come to think of it.
spoiled

User avatar
wishIwasDM
Post in swahili or SHUT THE FUCK UP!
Posts: 235
Joined: Wed Jan 16, 2008 6:05 pm

Re: Dwarfs- Ideas

Post by wishIwasDM » Fri Mar 05, 2010 6:34 pm

let's break this down:
I said "walk speed"
maces was an example, no other weapon calls for such low dex when it was 100/0 str dex
The snake only strikes when the stars are aligned.

TheOneGuy
Post in swahili or SHUT THE FUCK UP!
Posts: 204
Joined: Thu Apr 16, 2009 6:03 pm

Re: Dwarfs- Ideas

Post by TheOneGuy » Fri Mar 05, 2010 6:36 pm

why wouldnt you get 250 dex with maces??? that would be stupid if you didnt(unless max attack speed is now at 25 dex WOOT!!!) i was thinking the reduce would make you walk at 200 dex speed when you have 250 ( 250 is max walk BTW) the slow movement is a better - than - 20% dex
all i want is a test server for maped then ill be happy ...

User avatar
Heikki
Tune in next time & see how they do it.
Posts: 533
Joined: Thu Mar 10, 2005 4:44 am
Location: Finland

Re: Dwarfs- Ideas

Post by Heikki » Fri Mar 05, 2010 8:35 pm

Some ideas:

- Dwarfs should not be able to take mage skills, but piety spells should have 10% more power
- Maybe property "Runic blood" that gives +2 to all weapons they use (For example Vampire +7 mace is counted as vampire +9 mace)
- Movement penalty makes playing annoying.. maybe not this.
- Maybe somekind bonus when they use wand of transferrence?
- +10% protection against magical damage
Reg Heikki, Pyttipannu, Nappo
PD Soturi R.I.P , Taikuri, Rosvo

Joke of day:
A skeleton walks into a bar - orders a beer and a mop

User avatar
eggmceye
hello
Posts: 10370
Joined: Mon Mar 11, 2002 3:55 pm
Location: Sydney, Australia
Contact:

Re: Dwarfs- Ideas

Post by eggmceye » Fri Mar 05, 2010 10:51 pm

yes +mr is good and most definitely no penalty to movement!

btw - euo uses British English because we use british english in australia, and american english spelling seems like one big shortcut - so it's armour. re dwarfs vs dwarves, my australian dictionary doesn't note the spelling of the plural but for me it's dwarves for the noun plural and dwarfs for the verb

Locked