RFC - artifacts
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- Keighn
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Re: RFC - artifacts
The Butcher's Cleaver:
+8 AS/dmg
2-16 damage base
cleaver speed (as copper though its a cleaver) 1.2
Poisons
Diseased
Barbed
+8 AS/dmg
2-16 damage base
cleaver speed (as copper though its a cleaver) 1.2
Poisons
Diseased
Barbed
- Magrock
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Re: RFC - artifacts
The only artifacts I find useful currently are those that give high MR (e.g. Vestments, bands).
Make artifacts the ONLY items that can be transferred to the restricted tints (i.e. vamp, addy, diamond, barbed, etc.). Maybe this is too overpowered but just a suggestion.
Make artifacts the ONLY items that can be transferred to the restricted tints (i.e. vamp, addy, diamond, barbed, etc.). Maybe this is too overpowered but just a suggestion.
- Rusty76
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Re: RFC - artifacts
I think the only thing that needs to be done with the existing artifacts is that their level reqs need to be lowered and they need to drop more often. If you increase the power of the existing arties then you are doing a favor for all the players that have been hoarding them over the years. Magrock's post above is a perfect example of why upgrading existing arties is wrong. Of course he would like to be able to transfer arties to restricted tints, he has tons of arties he's collected over years of playing. Upgrading existing arties is also unfair to the non hoarders. It would be irritating to have traded away an item that only gave a +15 benefit to have it later become a +30 - +45 item. How is that fair? If they had known the arties were going to be upgraded in the future they might have kept it instead.
To summarize: Existing arties should have their level reqs lowered and be more common. New, better arties should be added.
To summarize: Existing arties should have their level reqs lowered and be more common. New, better arties should be added.
Re: RFC - artifacts
@Rusty.
Very well thought out. I was thinking in a different direction. However, your post has changed my mind and I have to agree with you and your solution about current artifacts and the addition of better choices.
Very well thought out. I was thinking in a different direction. However, your post has changed my mind and I have to agree with you and your solution about current artifacts and the addition of better choices.
"Dean! Have you been shooting dope into your scrotum?! You can tell me... I'm hip!" - Rusty Venture
- Keighn
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Re: RFC - artifacts
Only thing I could say to that is "I guess hindsight is golden." That's why some people horde artifacts to begin with. Live it or live with it. The +8 weapons particularly seem relatively uninteresting. I think it should at least be divided into these categories:
Relic:
2 Powers
Minor artifacts:
3 powers
Lesser Artifacts:
4 Powers
Greater Artifacts:
5 Powers
Major Artifacts:
6 Powers
A power comprises of any of the following:
+/- Attack Strength/Damage
+/- Defense
+/- Magic Resistance
+/- Stats (Intelligence, Strength, Dexterity)
+/- Mana
+/- Hit Points
+/- Skills %
+/- Vigour
+/- Night Vision
Per Spell Power Imbued on Item
Per Bonus Tint
Regneration of HP
Unusual Class Ability
If we want to get complicated:
Relics:
Up to +15 stats
Minor Artifacts:
Up to +20 stats
Lesser Artifacts:
Up to +25 stats
Greater Artifacts:
Up to +30 Stats
Major Artifacts:
Up to +35 Stats.
or stick with +15 and each application of a +15 is considered a power. So there might be say Cap of the Knowledge (a Lesser artifact that could have 4 powers.. all 4 are put into intelligence = +60 int bonus). That's really more of a quick thought than anything detailed.
Relic:
2 Powers
Minor artifacts:
3 powers
Lesser Artifacts:
4 Powers
Greater Artifacts:
5 Powers
Major Artifacts:
6 Powers
A power comprises of any of the following:
+/- Attack Strength/Damage
+/- Defense
+/- Magic Resistance
+/- Stats (Intelligence, Strength, Dexterity)
+/- Mana
+/- Hit Points
+/- Skills %
+/- Vigour
+/- Night Vision
Per Spell Power Imbued on Item
Per Bonus Tint
Regneration of HP
Unusual Class Ability
If we want to get complicated:
Relics:
Up to +15 stats
Minor Artifacts:
Up to +20 stats
Lesser Artifacts:
Up to +25 stats
Greater Artifacts:
Up to +30 Stats
Major Artifacts:
Up to +35 Stats.
or stick with +15 and each application of a +15 is considered a power. So there might be say Cap of the Knowledge (a Lesser artifact that could have 4 powers.. all 4 are put into intelligence = +60 int bonus). That's really more of a quick thought than anything detailed.
Re: RFC - artifacts
I'm focussing on arty weapons first.
here is the current list of mundane artys: notice the class column:
class 1 is the +7 or 8 slaying, +15 stat
class 2 is the stat + spell ench
with much consultation with rusty here is what I propose:
* make all class 1 arty wep +7 slaying +20 stat
* make all class 2 arty wep +7 slaying + spell, no stat
* make all class 1 and 2 weapons lvl req 70 (much lowered)
* make them substantially more common (not giving away any formulas just yet)
- note that arty tinting is already quite common tho not guaranteed
- note also that some artys have an intrinsic tint that cannot be changed
as for the more exotic arty weps, and there aren't that many, keep them rare and revise req lvl as req
As for new artys, I would like to add them to the craft lists first. In addition add (if I can squeeze it out of the engine) randomly gen artys with multi enchs - even better if they had a random gen name but can't see that happening.
here is the current list of mundane artys: notice the class column:
class 1 is the +7 or 8 slaying, +15 stat
class 2 is the stat + spell ench
with much consultation with rusty here is what I propose:
* make all class 1 arty wep +7 slaying +20 stat
* make all class 2 arty wep +7 slaying + spell, no stat
* make all class 1 and 2 weapons lvl req 70 (much lowered)
* make them substantially more common (not giving away any formulas just yet)
- note that arty tinting is already quite common tho not guaranteed
- note also that some artys have an intrinsic tint that cannot be changed
as for the more exotic arty weps, and there aren't that many, keep them rare and revise req lvl as req
As for new artys, I would like to add them to the craft lists first. In addition add (if I can squeeze it out of the engine) randomly gen artys with multi enchs - even better if they had a random gen name but can't see that happening.
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- Heikki
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Re: RFC - artifacts
One notice:with much consultation with rusty here is what I propose:
* make all class 1 arty wep +7 slaying +20 stat
* make all class 2 arty wep +7 slaying + spell, no stat
* make all class 1 and 2 weapons lvl req 70 (much lowered)
* make them substantially more common (not giving away any formulas just yet)
Maybe class 1 should be +8 ?.. because normal +8 wep is still better than +7 slay and +20 stat artifact.
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Re: RFC - artifacts
+7 as/dmg and +20 stat is better than +7 as/dmg and no stat, now what you say
further:
also lvl req for 7 as/dmg is 89 and 20 stat is 78 - so a lvl 70 weapon with both of these attributes is handy
further:
also lvl req for 7 as/dmg is 89 and 20 stat is 78 - so a lvl 70 weapon with both of these attributes is handy
- Heikki
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Re: RFC - artifacts
True. True.further:
also lvl req for 7 as/dmg is 89 and 20 stat is 78 - so a lvl 70 weapon with both of these attributes is handy
From that comment i got totally new idea.
Maybe artifacts should "evolve" (based on players lvl)
Player lvl 5 = Web is counted as +1
Player lvl 19 = Web is counted as +2
Player lvl 33 = Web is counted as +3
Player lvl 47 = Web is counted as +4
Player lvl 61 = Web is counted as +5
Player lvl 75 = Web is counted as +6
Player lvl 89 = Web is counted as +7
Player lvl 103 or higher = Web is counted as +8
That would give lot more "working life" to artifacts. Just not levels 70 - 103.
Is this even good idea and/or too hard to implement... don't know.
Reg Heikki, Pyttipannu, Nappo
PD Soturi R.I.P , Taikuri, Rosvo
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Re: RFC - artifacts
Although it is a shame low leveled people don't get them, I think it is good artifacts are as rare as they are. Perhaps artifacts could be dropped in the same way WoT's get dropped: with a small chance for all creatures. I really think there will be an inflation that is not desirable if you make them more common. Having an artifact should be a privilege, not the standard (says someone who plans to collect them all ). <-- you see, I should fail at getting them all. That's the fun part.
What if you made a limited number of artifacts in existence at a time? Then you would feel motivated to throw your not so good artifact away, to perhaps get a better one tomorrow. While low-levels will cling on each artifact they get. Or perhaps make them wear down.
Or place 'a curse' on them so people will have to trade them away after some time. (Weapon gets increasingly more often cursed while same person uses it). Occasionally somebody might just give it away to a low-level. (Exception: soulbound stuff?)
What if you made a limited number of artifacts in existence at a time? Then you would feel motivated to throw your not so good artifact away, to perhaps get a better one tomorrow. While low-levels will cling on each artifact they get. Or perhaps make them wear down.
Or place 'a curse' on them so people will have to trade them away after some time. (Weapon gets increasingly more often cursed while same person uses it). Occasionally somebody might just give it away to a low-level. (Exception: soulbound stuff?)
There is no cheesing that is not skill
- Keighn
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Re: RFC - artifacts
Actually, IMHO, that's a damn fine idea. Should also figure out how MR, stats, and other things are affected by player level. I still think artifacts should be grouped also in varying degrees of extra powers. Low end artifacts have fewer and some of the almost unique ones have far more. Bundle it up with random tints and you got a wide range and usage for them.Heikki wrote:True. True.further:
also lvl req for 7 as/dmg is 89 and 20 stat is 78 - so a lvl 70 weapon with both of these attributes is handy
From that comment i got totally new idea.
Maybe artifacts should "evolve" (based on players lvl)
Player lvl 5 = Web is counted as +1
Player lvl 19 = Web is counted as +2
Player lvl 33 = Web is counted as +3
Player lvl 47 = Web is counted as +4
Player lvl 61 = Web is counted as +5
Player lvl 75 = Web is counted as +6
Player lvl 89 = Web is counted as +7
Player lvl 103 or higher = Web is counted as +8
That would give lot more "working life" to artifacts. Just not levels 70 - 103.
Is this even good idea and/or too hard to implement... don't know.
Re: RFC - artifacts
If artifacts had all of them some adverse effects, people would trade to get rid of some effects.
An adverse effect could also lower the level requirement. For instance a +4 str-10 weapon for level 10 people. (Useless for high leveled people)
An adverse effect could also lower the level requirement. For instance a +4 str-10 weapon for level 10 people. (Useless for high leveled people)
There is no cheesing that is not skill
- Keighn
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Re: RFC - artifacts
As in a unique Name or in pertaining to what it does (ie. Sword of the Golem) in relation to its bonuses?eggmceye wrote:- even better if they had a random gen name but can't see that happening.
- Heikki
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Re: RFC - artifacts
Shields should give different bonuses.
Example:
Sentri's Shield +10 mr
Ancient Heater +5 mr and +5 nv
Superior Shield +10 nv
Bent buckler +20 vig
At this time higher end shields are too good compared to lower ones.
Example:
Sentri's Shield +10 mr
Ancient Heater +5 mr and +5 nv
Superior Shield +10 nv
Bent buckler +20 vig
At this time higher end shields are too good compared to lower ones.
Reg Heikki, Pyttipannu, Nappo
PD Soturi R.I.P , Taikuri, Rosvo
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- Keighn
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Re: RFC - artifacts
With the current:
Bent_Buckler (buckler) +3 DEF
Superior_Shield +4 DEF, +5 MR
Ancient_Heater +5 DEF, +10 MR
Sentri's_Shield +6 DEF, +15 MR
Then I can only say the buckler sucks ass. The other shields rock the MR world. Now if bent buckler reflected magic back at the attacker via a % then it'd be cool. And upping the MR seems weird. Sure it'd be awesome if done by 5 like this:
Bent_Buckler (buckler) +3 DEF, +5 MR
Superior_Shield +4 DEF, +10 MR
Ancient_Heater +5 DEF, +15 MR
Sentri's_Shield +6 DEF, +20 MR
I mean, like, WOW.
Bent_Buckler (buckler) +3 DEF
Superior_Shield +4 DEF, +5 MR
Ancient_Heater +5 DEF, +10 MR
Sentri's_Shield +6 DEF, +15 MR
Then I can only say the buckler sucks ass. The other shields rock the MR world. Now if bent buckler reflected magic back at the attacker via a % then it'd be cool. And upping the MR seems weird. Sure it'd be awesome if done by 5 like this:
Bent_Buckler (buckler) +3 DEF, +5 MR
Superior_Shield +4 DEF, +10 MR
Ancient_Heater +5 DEF, +15 MR
Sentri's_Shield +6 DEF, +20 MR
I mean, like, WOW.
Re: RFC - artifacts
if you have a full set of gear (all Shard Crystal set) you should get extra stats
all i want is a test server for maped then ill be happy ...
- Keighn
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Re: RFC - artifacts
I've been informed that the MR was changed for all artifact shields. Not sure the final but I hear bent buckler has +3 or +4 MR. The others might have been nerfed though to +5, +10, +15 respectively.
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Re: RFC - artifacts
Since we dont have necklace arties how about ones similar to the rings? Heres some examples.
Patricks Spiked Collar - +20 dex, +5 NV, and +5 MR
Estorraths Amulet - +20 int, +15 vig, and +5 MR
Golwids Obsidian Necklace - +20 str, +5 def, and +5 MR
Patricks Spiked Collar - +20 dex, +5 NV, and +5 MR
Estorraths Amulet - +20 int, +15 vig, and +5 MR
Golwids Obsidian Necklace - +20 str, +5 def, and +5 MR
Re: RFC - artifacts
These are great suggestions. But yeah I'm all for beefing up the original low powered artifacts, lowering the level requirement and making them easier to find (perhaps a quest so everyone gets a chance to use them).Onyxt wrote:Since we dont have necklace arties how about ones similar to the rings? Heres some examples.
Patricks Spiked Collar - +20 dex, +5 NV, and +5 MR
Estorraths Amulet - +20 int, +15 vig, and +5 MR
Golwids Obsidian Necklace - +20 str, +5 def, and +5 MR
IGN: 1
Re: RFC - artifacts
It doesn't exist yet and I already want the Est Ammy
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