maped thread - now even more difficult to use than ever
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Re: maped thread - now even more difficult to use than ever
I am really trying to develop some bloodmob/bloodkin lore - do you have ideas about that?
- LordMortiferus
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Re: maped thread - now even more difficult to use than ever
Like Egg said you could hack some tiles. For example I tinted the snow tiles red:
0xeb0043d.2
Downside is you cannot walk on those items.
Using some mythic tint you could probably make the items glow red, so you have a bit of animation. Well turns out that there is not much black on the tiles that would glow.
0xe90043d.20xeb0043d.2
Downside is you cannot walk on those items.
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Last edited by LordMortiferus on Fri Apr 13, 2018 12:36 am, edited 1 time in total.
Re: maped thread - now even more difficult to use than ever
Thats a nice hack mort.
I recolored a water tile to blood for him last night, waiting to hear back so I can animate it.
I recolored a water tile to blood for him last night, waiting to hear back so I can animate it.
Re: maped thread - now even more difficult to use than ever
Ya I have not figured out who to write the coding or whatever else i needed to do
Re: maped thread - now even more difficult to use than ever
does this pass for a small pirate ship ye landlubbers?
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Re: maped thread - now even more difficult to use than ever
That's really cool. I like it but I'm not sure it's seaworthyKynt wrote:does this pass for a small pirate ship ye landlubbers?
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- LordMortiferus
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Re: maped thread - now even more difficult to use than ever
Kynt that was inspirational - I love the idea with the cannons.
Here is my take on the cannons:
Here is my take on the cannons:
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Re: maped thread - now even more difficult to use than ever
Ooh nice, havent thought about boulders as cannonballs. Those can be tinted to blackrock as well.
- LordMortiferus
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Re: maped thread - now even more difficult to use than ever
I have one more:
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Re: maped thread - now even more difficult to use than ever
That's really creative, haha! What's that pitch-black tint?
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Re: maped thread - now even more difficult to use than ever
Well it was more by accident. The tint is black 0x26. Hence, the black tower is 0xd40643d.2Kynt wrote:That's really creative, haha! What's that pitch-black tint?
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Re: maped thread - now even more difficult to use than ever
I tweaked the last cannon a bit adding another fence under the front of the cannon barrel with a ship undertile:
I think this looks better.You do not have the required permissions to view the files attached to this post.
Re: maped thread - now even more difficult to use than ever
Cannon's looking pretty good.
I was testing pirate/ghost hybrids for undead pirate mobs, looks decent imo.
Top half is chosen randomly amongst a bunch of pirate avs and bottom half is randomly either the white or the black ghost.
I was testing pirate/ghost hybrids for undead pirate mobs, looks decent imo.
Top half is chosen randomly amongst a bunch of pirate avs and bottom half is randomly either the white or the black ghost.
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Re: maped thread - now even more difficult to use than ever
fuck yeah. that shit tight!
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
Re: maped thread - now even more difficult to use than ever
Be cool if when you looked at it or mouse over it had a custom name ...LordMortiferus wrote:I tweaked the last cannon a bit adding another fence under the front of the cannon barrel with a ship undertile:I think this looks better.
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Re: maped thread - now even more difficult to use than ever
@Kynt: I kinda like those ghost pirates.
@Max: is there a way to disable glowing on named items?
Next step would be to write a small switch-script to make the cannon shoot cannon balls when you 'a'ctivate it.
Edit: the draw distance for GFX sure is a limit - you have to be within 4 tiles to see the explosion of the cannonball. Otherwise is looks and sounds good.
@Max: is there a way to disable glowing on named items?
Next step would be to write a small switch-script to make the cannon shoot cannon balls when you 'a'ctivate it.
Edit: the draw distance for GFX sure is a limit - you have to be within 4 tiles to see the explosion of the cannonball. Otherwise is looks and sounds good.
Code: Select all
function cc_cannon(id,x,y,z)
map = get_map_ptr(z)
send_event(z,-1,40,34,EVENT_MISSLE,MISSLE_BOULDER,40,32) -- GFX for cannon ball
send_event(z,-1,40,32,26,0) -- Explosion GFX
end
Re: maped thread - now even more difficult to use than ever
try adding an underscore to the name (at the end) to disable the glow
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Re: maped thread - now even more difficult to use than ever
Tint the pirates ghostly green or sickly with a little aura.
ZUPS!!!!
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Re: maped thread - now even more difficult to use than ever
That did not work for me.eggmceye wrote:try adding an underscore to the name (at the end) to disable the glow
Re: maped thread - now even more difficult to use than ever
That'd be pretty good but I don't think it's possible to tint hybrid mobs.Keighn wrote:Tint the pirates ghostly green or sickly with a little aura.